tModLoader

tModLoader

Mythical Monster Modifiers
73 Comments
gigglinggoatgardens Jun 13 @ 8:03pm 
A Pumpking Got Cloning
i got a stack of 25+ pumpkings
so as you expect i Died.
Great mod if you want absolute Chaos!!!
:check_mark:
Captainrocket77 Mar 28 @ 8:59pm 
That’ll be interesting to see! I’ll let you know if anything particularly absurd happens!
Michaelsoftman  [author] Mar 28 @ 5:47am 
It'll probably just double up on modifiers so it may be a bit crazy lol
Captainrocket77 Mar 27 @ 7:40am 
Does this mod override or otherwise conflict with Fargo’s Enemy Modifiers? Wondering if I’ll have enemies doubling up on modifiers, or if there’ll simply have a larger pool of potential modifiers to draw from!
VineMaster005 Mar 17 @ 10:50am 
This mod is chaotic, and I like it! I used this mod with the Calamity Mod, and I fought a cloning Perferator Hive, and before I knew it, there were dozens of perferator hives floating around, shooting ichor, and relasing perferators! All in all, this mod's incredible. 10/10! :steamthumbsup:
pgsmith532 Mar 11 @ 12:47pm 
The demons
:GDDemon:
:rwslugcat:
AnomalyShift Mar 10 @ 9:20am 
That's a sad. Hope that gets fixed soon!:steamhappy:
Michaelsoftman  [author] Mar 9 @ 4:25pm 
It is not currently multiplayer compatible
AnomalyShift Mar 9 @ 9:49am 
Is this mod multiplayer compatible? If it is that would be awesome for a play through!
ANOVA Feb 19 @ 12:22pm 
this mod is absolutely ridiculous, and I love it all the time for how ridiculous it is! It was just the perfect amount of variety and needed challenge to spice up gameplay, so thank you for making this! I hope to see more soon if at all possible, but thank you regardless for this!
Bare Minimum Bandit Jan 5 @ 5:18am 
this mod adds just the right amount of chaos :D
E X P A N S I O N P A C K Dec 18, 2024 @ 5:47pm 
I didn't read that it doesn't work in Multiplayer. Apparently the effects are applied client-side instead of server-side, leading to one player having a splitting Eye of Cthulhu, and the rest of us very much not.
Xaiper Oct 22, 2024 @ 12:55am 
Это ужас мод очень кривой:eaglederp:
C-8 Studios Oct 8, 2024 @ 2:17pm 
Well, time for Calamity+This Mod+Thorium+GetFixedBoi Seed+Every Other Mod I Have
zmechanicog Sep 5, 2024 @ 6:37pm 
time to add this to my ftw legendary eternity infernum play through
Michaelsoftman  [author] Sep 4, 2024 @ 4:48pm 
Ah that's because they are all the same base type in the game's code. I can tweak it so they spawn the same color slimes.
rainbow unicorn(armorpower) Sep 4, 2024 @ 2:06pm 
why do splitting slimes just split into blue? should a splitting yellow split into yellow slimes?
rainbow unicorn(armorpower) Sep 4, 2024 @ 1:40pm 
nvm it does work it just looks weird on things that have low health
rainbow unicorn(armorpower) Sep 4, 2024 @ 1:36pm 
undying seems to heal as it dies making it not work as it should
Malcolm Reynolds Aug 22, 2024 @ 12:13pm 
Thanks for clearing that up, at least it helps me narrow things down somehow haha.
Michaelsoftman  [author] Aug 22, 2024 @ 7:28am 
Ah actually yeah that sounds like it's another mod. The Unstable enemies can give any buff between Buff ID 20 and 36, which actually doesn't include any of the ones you listed.
Malcolm Reynolds Aug 22, 2024 @ 5:34am 
Hi, there's a chance it's coming from somewhere else and I just can't diagnose where from I just cannot think what it would be, since I don't recall adding anything else that modifies what buffs I get. The prefixes don't show for "unstable" that I could tell, and I seem to most frequently acquire the flippers, gills, and waterwalking buffs; though I often also get hit with stuff like featherfall and gravity control and so on. It gets hard to tell what causes what after a while lol.
Michaelsoftman  [author] Aug 22, 2024 @ 4:31am 
Hey Malcolm, you mean it's still happening when you have disabled the Unstable modifier? Are new mobs showing up as Unstable still with it disabled? It wouldn't affect any currently spawned but only ones spawned after changing the config.
Malcolm Reynolds Aug 22, 2024 @ 3:35am 
Really cool mod, adds some horrific spice to early game in master mode especially lol. Though frustratingly I can't seem to disable the "random de/buff on hit" option. It's set to off but I'm still constantly getting a boat load of random buffs and debuffs whenever I engage with almost any enemy lol. I can only assume its coming from this mod too, because I think all the others that I turned off are working just fine.
Best Boi Jul 28, 2024 @ 1:35pm 
real disappointing this doesnt work in MP
Michaelsoftman  [author] Jul 26, 2024 @ 2:39am 
Hi USSxRequin, you can disable the black hole modifier specifically so it just never appears in game, in the mod config.
USSxRequin Jul 25, 2024 @ 10:22pm 
The black hole modifier has killed me so many times. Unfortunately, I'll have to uninstall it since it gets a little obnoxious. The concept is awesome though, and the giant enemies are hilarious.
Michaelsoftman  [author] Jul 15, 2024 @ 4:33pm 
Right now no, it's currently not compatible with multiplayer. Each player would see randomized effects on the mobs. The exception would be if you set the configs to use the same specific set of 4 modifiers on every enemy, then it'd be fine, but that's just a small workaround for the moment.
psammites2017 Jul 15, 2024 @ 9:13am 
I want to use this mod on a server with friends, but the modifiers are client side. Is there a way to change this?
Pokked! Jul 2, 2024 @ 3:11am 
There's an incompatibility with Ceaseless Void from Calamity mod. Any duplication modifier will make its newly duped dark energy minions intangible and make the boss stuck in invulnerable phase.
JSquid730 Jun 30, 2024 @ 10:56am 
Idea: an unobtainable weapon(you need to you cheat sheet/heros mod/dragonlens to get it) that applies a selected modifier to Any mob
Pokked! Jun 16, 2024 @ 11:33pm 
Kinda disappointed that Here comes the Chonks and the likes don't come with something like 30-40x hp to accommodate for their sizes and become minibosses on their own.

Other than that, superb mod. A simple mummy-as-a-target-practice could easily turn into entire army of pharaoh in a moment, or a trapped/explosive bat can come in and wipe out the whole group that's cornering me in an instant, or giant explosive tnt bunny appears on screen and startled the crap outta me. Loving the chaos here.
Biopsyhozis Jun 14, 2024 @ 5:36pm 
I wanted to translate the names into russian when you meet modified versions of NPCs, the words are simple, I think the translator will easily understand them :resmile:
Michaelsoftman  [author] Jun 14, 2024 @ 9:57am 
Sure, if someone can help me, I only speak English
Biopsyhozis Jun 14, 2024 @ 6:34am 
Can it be translated into another language?
Latus Jun 12, 2024 @ 12:24pm 
Golem when super huge crashes the tmodloader when on multiplayer, I think it also do that on singleplayer
NEVFY ᴹᴳᴱ Jun 9, 2024 @ 3:31pm 
Thank you very much! And if you can disable the abilities of the Eater of Worlds, then the Destroyer too? It has the same bug.
Michaelsoftman  [author] Jun 7, 2024 @ 10:29am 
Adding minion support and the ability to hide the names would be a pretty quick change, so I can add that next update.
NEVFY ᴹᴳᴱ Jun 7, 2024 @ 3:33am 
Hello, I would like to give you some ideas and bugs that I found. You can make a blacklist of mobs, because monsters that climb walls change their buffs when they change position (I would exclude them so that they do not suddenly become huge and then small). It would also be cool to put the boss’s minions on this blacklist, otherwise the eyes of Cthulhu’s brain are sometimes larger than himself. In general, the blacklist is cool and vital. I would also like to hide the names of the mobs, because I don’t play with English, it will be more pleasant for me if the names of the monsters remain the same + it will add surprise to the game. :reheart:
Bottom Frog May 3, 2024 @ 6:39am 
Nice, I will wait for the multiplayer support, because I'm playing with my friend
Michaelsoftman  [author] May 3, 2024 @ 5:34am 
I fixed the Eater of Worlds issue with the most recent update
Michaelsoftman  [author] May 3, 2024 @ 4:38am 
Yes so the mod does not sync yet in multiplayer, mobs can spawn with different prefixes for each player.

For EoW, that sounds like a bug, the config should let you disable modifiers for it. However it doesn't work on existing ones, but newly spawned ones after you change the config. I will take a look.
Bottom Frog May 3, 2024 @ 2:50am 
I tried playing it on multiplayer and enemies (even without modifiers) were teleporting all the time and phasing through walls.

Overall when played on single it's fun but the config seems to be bugged for me? I can't turn off some bosses, for example Eater of Worlds couldn't be disabled even if done in main menu and when i reset the game it still gives modifiers to EoW which are really bugged, it spawns split into multiple segments already and the fight could be endless.. I fought it for 10 minutes because some parts had "cloning" modifier lol
Michaelsoftman  [author] Apr 28, 2024 @ 10:02am 
Yes a future plan is to have this mod be multiplayer compatible
westkidlers Apr 16, 2024 @ 4:27pm 
Could you make the mod work with multiplayer?
Michaelsoftman  [author] Apr 7, 2024 @ 1:59am 
Whoops I may have forgotten to exclude that lol. I'll tweak it to only be in insanity mode
loudwhitenoise Apr 6, 2024 @ 7:37pm 
eyooo mysterious etheria portals can get modifiers? this gonna be a fun fight (it has chaotic)
Tdawg016 Apr 1, 2024 @ 10:50am 
pilgrammed sky battlegrounds
Chernobyltoast Mar 31, 2024 @ 7:57pm 
you can disable all the modifiers that cause problems for the fight then turn them back on afterwards
OpenWindow Mar 31, 2024 @ 5:42pm 
eater of worlds keeps getting modifiers even though i have his modifiers turned off?