Stellaris

Stellaris

Trait Point Traits
84 Comments
Marken 3 hours ago 
It works on main species and robots an user creates, but what about being able to modify other species? Will it be ever possible to add those extra points to other species?
烽燧煜明 Sep 26 @ 7:57am 
can you add 1 more trait picks for all species?
L4STxWARR1OR Sep 22 @ 4:13pm 
Having the issue of not being able to use all the trait points due to the limit on trait picks.
Figaround Sep 7 @ 9:32am 
Hi! I couldn't find any traits for machines in the game, what is there requires lithoids or biological species.
You can look at the Precursor Traits mod , it does similar things (adds trait points) and it works for any species.
kinngrimm Aug 30 @ 10:18am 
could you add a similar option for civics?
仙人卡尔 Aug 29 @ 1:22am 
don't have enough max trait quantity to use all 100 trait points,any recommandation for the max traits limits mod?
udkudk Aug 20 @ 8:31am 
@Haywire74

Unsubscribe and resubscribe. Probably a problem caused by Steam Workshop or Paradox Launcher.

Mod works for me excellently.
Haywire74 Aug 16 @ 3:44am 
For some reason this is not working, maybe update and fix or delete it to avoid confusion.
Kedi Jul 26 @ 11:14am 
um. Is it.. is it fixed?
Snow27 Jun 18 @ 2:11pm 
i send friend request so i can send you the file
Snow27 Jun 18 @ 2:09pm 
sorry i forgor to check mod page
Hann3o  [author] Jun 8 @ 2:19am 
the allowed_archetyp thing is impleneted, just that there are 2 versions of each trait, one for bio and liothoid and one for robot/machines. but it looks like it doesnt help
Hann3o  [author] Jun 8 @ 2:18am 
No because the fix doesnt do anything, and the guy didn't send me anything ^^
Kedi Jun 7 @ 5:31pm 
Um, was the mod fixed now?
Hann3o  [author] Jun 1 @ 10:43am 
@Snow27 yo send me for sure :) Thank a lot
Snow27 May 30 @ 1:26pm 
Hey mod author, to fix machines not being able to pick these traits change "allowed_archetypes = { BIOLOGICAL LITHOID }" into "allowed_archetypes = { BIOLOGICAL LITHOID ROBOT MACHINE }" if you're too lazy to change this all by hand, then I suggest using the replace feature in notepad++ to do it for you, if you are even lazier still, I have already made a working version of the file and will send it to you if asked
Kalco May 30 @ 12:39pm 
Hey, can you upload a version of this for 3.14?
SirBlack May 29 @ 9:18pm 
is this ironman compatible i typed in ironman traits and found this
Starkrome May 23 @ 12:10am 
@CptBlitz someone as already found the bug for machine pop decline it on BM King trait point fix
CptBlitz May 20 @ 6:32pm 
Yep this pop decline problem is annoying, however, if it helps I think the problem is something in the coding for gestalt consciousness ethics. Since if you play machines that are not under that ethic then the problem does not appear or show when using the traits.

Very strange that non gestalt consciousness machine races can use the traits fine but ones that are GC get the bug. So maybe looking at the code there will help?
Hann3o  [author] May 20 @ 12:32pm 
Yes, but there should be a version of them for machines if you select machines :)

The problem is somewhere else in the new code, and can't figure it out, sorry
constantin May 20 @ 11:01am 
@Deep_Dark is right, got the same problem, was going out of mind to understand the problem, found out it was this mod becouse after saving a new species and closed the game, after lunching again while selecting the species says "can't use this trait becouse required mammal or lithioid"
Deep_Dark May 18 @ 12:49am 
I am experiencing the bug that causes machine empire's pops to drop if they are using these traits. I even confirmed it by running it as the only mod.

I don't mean to cause any sort of grief, just wanting to make sure your aware the bug persists!

I like to play this game as more of a Roleplaying sort of things, so i often used this mod to have more freedom in making the Specie i want without having to bother with too many unwanted negative traits(I still use those, but for flavor/theme), so i hope it is fixed soon!
Hann3o  [author] May 17 @ 4:27pm 
Trait picks are not added by traits. You need to change that somewhere else
Demognomicon May 17 @ 2:08pm 
@Hann3o So no chance of adding a set of added picks so only the player gets those?
Oray Bey May 17 @ 7:27am 
I don't want to be misleading. I didn't try to play only with this mod, so maybe one of the other mods in my playlist caused interference with this mod resulting with the issue in question. However, the problem was solved when I disabled this mod in my playlist.
Hann3o  [author] May 17 @ 3:03am 
This is so weird dang it :( I added category = machine, that should've solved it but nah
Oray Bey May 17 @ 2:45am 
Sadly, I'm still getting the machine pop drop issue. I have a modded playset but just disabling this solves the issue for now. Great mod tho, I'd be glad if it could be fixed. :b3d_love:
Hann3o  [author] May 17 @ 12:15am 
Should be fixed now :)
Malakim Phoros May 16 @ 2:49pm 
This mod seems yo be causing machine races to have constantly dropping population when any of the trait point traits are chosen.
=[RHIT]=Nippy May 16 @ 2:41pm 
Nevermind seems to be a newish 4.0 bug (multiple bug reports on Paradox Forums), and very sporadic
=[RHIT]=Nippy May 16 @ 6:38am 
In 4.0 I'm running into an issue with this mod - specifically, if a leader has multiple level ups (e.g. console cmd skills, or multiple agendas run via unity with statecraft) the level up process gets messed up. E.g. if starting level is 1, and you do "skills 6" it locks out leader trait and specialization choices, and in a game I just played the statecraft level ups resulted in skipping destiny trait picks when going from level 6->9/10 on various leaders.

Any idea whats going on?
NooB[l]o_B_Tapke May 15 @ 2:17am 
4.0 please
Demognomicon May 14 @ 11:18am 
@Hann3o How about adding a few that add to picks as well? I am running out of picks when adding points.
RezinQui May 13 @ 8:04pm 
Whenever I use these extra traits on mechanical pops they decline and then *poof* dead empire, so that's just a heads up for robotic empire players.
The Byzantine Emperor May 11 @ 10:35pm 
so this isn't showing up for me at all
Hann3o  [author] May 8 @ 4:29pm 
Ye damn they changed the trait category thing, maybe needs a seperat version for robots, cyborgs
Nightbane ︻芫 —— May 8 @ 4:18pm 
For whatever reason, If i use this for robot pops, it kills them off over time and refuses to grow them until I take the extra points off
DaWang May 7 @ 4:00pm 
still works for 4.*.*
Zeizei Pumpum May 6 @ 10:24am 
so u have plans for a 4.0 update?
Hann3o  [author] Feb 28 @ 5:58am 
@Tahu-Umbra You can change that yourself with a mod very simple. Make your own script in common/species_archetypes/yourname_species_archetypes.txt (see the main game what to edit)
Hann3o  [author] Feb 28 @ 5:54am 
@BIIKERHOTLINE Doenst work over traits :) Would have to be a technologie etc.
BIIKERHOTLINE Feb 28 @ 4:24am 
Any plans to do same but for civic points?
Tahu-Umbra Feb 23 @ 3:21pm 
is there a trait limit increase to go along with this?
Hann3o  [author] Feb 20 @ 12:37pm 
Weird I havent had heard of this yet. I will try to test it on my end. Could be a mod conflicting
Isarnorix Feb 15 @ 5:06am 
First, I love your trait mods!

I do have an issue though. I can run 1 of your Trait Mods with a few others (from other authors) but as soon as I run more than 1 of your trait mods I lose all but 1 of yours. It's also random as far as I can tell.

Last game I ran I used Cool Machine Traits, OP Traits and Trait Point Traits.

They loaded up just fine at game start. I made my race and played for a while.

On reload of game, OP Traits poofed from my Species.

Removed OP Traits and started over.

On reload the Trait Point Traits poofed from my Species.

I'm just curious if anyone else has had such an issue.

To be fair, I've completely uninstalled Stellaris and nuked all Paradox Files and Game Save Data repeatedly because there are other mods I just can't install anymore, they always download with the missing descriptor file issue.

Once again, love your work!
Thanks to anyone that can provide any info for me.
66马儿 Feb 3 @ 10:10pm 
I also hope that the trait slots can be increased. Does anyone know which mod in version 3.14 can achieve this?
Hann3o  [author] Jan 22 @ 10:18am 
@Cepheus Talks Updated with 1, 2, 3, 4 Trait points
Eternum Dec 3, 2024 @ 8:50am 
can you add a 2,3, and 4 option as well?
Hann3o  [author] Nov 4, 2024 @ 1:24pm 
@Universe You are welcome my friend :)