Stellaris

Stellaris

Trait Point Traits
84 kommentarer
Marken For 21 timer siden 
It works on main species and robots an user creates, but what about being able to modify other species? Will it be ever possible to add those extra points to other species?
烽燧煜明 26. sep. kl. 7:57 
can you add 1 more trait picks for all species?
L4STxWARR1OR 22. sep. kl. 16:13 
Having the issue of not being able to use all the trait points due to the limit on trait picks.
Figaround 7. sep. kl. 9:32 
Hi! I couldn't find any traits for machines in the game, what is there requires lithoids or biological species.
You can look at the Precursor Traits mod , it does similar things (adds trait points) and it works for any species.
kinngrimm 30. aug. kl. 10:18 
could you add a similar option for civics?
仙人卡尔 29. aug. kl. 1:22 
don't have enough max trait quantity to use all 100 trait points,any recommandation for the max traits limits mod?
udkudk 20. aug. kl. 8:31 
@Haywire74

Unsubscribe and resubscribe. Probably a problem caused by Steam Workshop or Paradox Launcher.

Mod works for me excellently.
Haywire74 16. aug. kl. 3:44 
For some reason this is not working, maybe update and fix or delete it to avoid confusion.
Kedi 26. juli kl. 11:14 
um. Is it.. is it fixed?
Snow27 18. juni kl. 14:11 
i send friend request so i can send you the file
Snow27 18. juni kl. 14:09 
sorry i forgor to check mod page
Hann3o  [ophavsmand] 8. juni kl. 2:19 
the allowed_archetyp thing is impleneted, just that there are 2 versions of each trait, one for bio and liothoid and one for robot/machines. but it looks like it doesnt help
Hann3o  [ophavsmand] 8. juni kl. 2:18 
No because the fix doesnt do anything, and the guy didn't send me anything ^^
Kedi 7. juni kl. 17:31 
Um, was the mod fixed now?
Hann3o  [ophavsmand] 1. juni kl. 10:43 
@Snow27 yo send me for sure :) Thank a lot
Snow27 30. maj kl. 13:26 
Hey mod author, to fix machines not being able to pick these traits change "allowed_archetypes = { BIOLOGICAL LITHOID }" into "allowed_archetypes = { BIOLOGICAL LITHOID ROBOT MACHINE }" if you're too lazy to change this all by hand, then I suggest using the replace feature in notepad++ to do it for you, if you are even lazier still, I have already made a working version of the file and will send it to you if asked
Kalco 30. maj kl. 12:39 
Hey, can you upload a version of this for 3.14?
SirBlack 29. maj kl. 21:18 
is this ironman compatible i typed in ironman traits and found this
Starkrome 23. maj kl. 0:10 
@CptBlitz someone as already found the bug for machine pop decline it on BM King trait point fix
CptBlitz 20. maj kl. 18:32 
Yep this pop decline problem is annoying, however, if it helps I think the problem is something in the coding for gestalt consciousness ethics. Since if you play machines that are not under that ethic then the problem does not appear or show when using the traits.

Very strange that non gestalt consciousness machine races can use the traits fine but ones that are GC get the bug. So maybe looking at the code there will help?
Hann3o  [ophavsmand] 20. maj kl. 12:32 
Yes, but there should be a version of them for machines if you select machines :)

The problem is somewhere else in the new code, and can't figure it out, sorry
constantin 20. maj kl. 11:01 
@Deep_Dark is right, got the same problem, was going out of mind to understand the problem, found out it was this mod becouse after saving a new species and closed the game, after lunching again while selecting the species says "can't use this trait becouse required mammal or lithioid"
Deep_Dark 18. maj kl. 0:49 
I am experiencing the bug that causes machine empire's pops to drop if they are using these traits. I even confirmed it by running it as the only mod.

I don't mean to cause any sort of grief, just wanting to make sure your aware the bug persists!

I like to play this game as more of a Roleplaying sort of things, so i often used this mod to have more freedom in making the Specie i want without having to bother with too many unwanted negative traits(I still use those, but for flavor/theme), so i hope it is fixed soon!
Hann3o  [ophavsmand] 17. maj kl. 16:27 
Trait picks are not added by traits. You need to change that somewhere else
Demognomicon 17. maj kl. 14:08 
@Hann3o So no chance of adding a set of added picks so only the player gets those?
Oray Bey 17. maj kl. 7:27 
I don't want to be misleading. I didn't try to play only with this mod, so maybe one of the other mods in my playlist caused interference with this mod resulting with the issue in question. However, the problem was solved when I disabled this mod in my playlist.
Hann3o  [ophavsmand] 17. maj kl. 3:03 
This is so weird dang it :( I added category = machine, that should've solved it but nah
Oray Bey 17. maj kl. 2:45 
Sadly, I'm still getting the machine pop drop issue. I have a modded playset but just disabling this solves the issue for now. Great mod tho, I'd be glad if it could be fixed. :b3d_love:
Hann3o  [ophavsmand] 17. maj kl. 0:15 
Should be fixed now :)
Malakim Phoros 16. maj kl. 14:49 
This mod seems yo be causing machine races to have constantly dropping population when any of the trait point traits are chosen.
=[RHIT]=Nippy 16. maj kl. 14:41 
Nevermind seems to be a newish 4.0 bug (multiple bug reports on Paradox Forums), and very sporadic
=[RHIT]=Nippy 16. maj kl. 6:38 
In 4.0 I'm running into an issue with this mod - specifically, if a leader has multiple level ups (e.g. console cmd skills, or multiple agendas run via unity with statecraft) the level up process gets messed up. E.g. if starting level is 1, and you do "skills 6" it locks out leader trait and specialization choices, and in a game I just played the statecraft level ups resulted in skipping destiny trait picks when going from level 6->9/10 on various leaders.

Any idea whats going on?
NooB[l]o_B_Tapke 15. maj kl. 2:17 
4.0 please
Demognomicon 14. maj kl. 11:18 
@Hann3o How about adding a few that add to picks as well? I am running out of picks when adding points.
RezinQui 13. maj kl. 20:04 
Whenever I use these extra traits on mechanical pops they decline and then *poof* dead empire, so that's just a heads up for robotic empire players.
The Byzantine Emperor 11. maj kl. 22:35 
so this isn't showing up for me at all
Hann3o  [ophavsmand] 8. maj kl. 16:29 
Ye damn they changed the trait category thing, maybe needs a seperat version for robots, cyborgs
Nightbane ︻芫 —— 8. maj kl. 16:18 
For whatever reason, If i use this for robot pops, it kills them off over time and refuses to grow them until I take the extra points off
DaWang 7. maj kl. 16:00 
still works for 4.*.*
Zeizei Pumpum 6. maj kl. 10:24 
so u have plans for a 4.0 update?
Hann3o  [ophavsmand] 28. feb. kl. 5:58 
@Tahu-Umbra You can change that yourself with a mod very simple. Make your own script in common/species_archetypes/yourname_species_archetypes.txt (see the main game what to edit)
Hann3o  [ophavsmand] 28. feb. kl. 5:54 
@BIIKERHOTLINE Doenst work over traits :) Would have to be a technologie etc.
BIIKERHOTLINE 28. feb. kl. 4:24 
Any plans to do same but for civic points?
Tahu-Umbra 23. feb. kl. 15:21 
is there a trait limit increase to go along with this?
Hann3o  [ophavsmand] 20. feb. kl. 12:37 
Weird I havent had heard of this yet. I will try to test it on my end. Could be a mod conflicting
Isarnorix 15. feb. kl. 5:06 
First, I love your trait mods!

I do have an issue though. I can run 1 of your Trait Mods with a few others (from other authors) but as soon as I run more than 1 of your trait mods I lose all but 1 of yours. It's also random as far as I can tell.

Last game I ran I used Cool Machine Traits, OP Traits and Trait Point Traits.

They loaded up just fine at game start. I made my race and played for a while.

On reload of game, OP Traits poofed from my Species.

Removed OP Traits and started over.

On reload the Trait Point Traits poofed from my Species.

I'm just curious if anyone else has had such an issue.

To be fair, I've completely uninstalled Stellaris and nuked all Paradox Files and Game Save Data repeatedly because there are other mods I just can't install anymore, they always download with the missing descriptor file issue.

Once again, love your work!
Thanks to anyone that can provide any info for me.
66马儿 3. feb. kl. 22:10 
I also hope that the trait slots can be increased. Does anyone know which mod in version 3.14 can achieve this?
Hann3o  [ophavsmand] 22. jan. kl. 10:18 
@Cepheus Talks Updated with 1, 2, 3, 4 Trait points
Eternum 3. dec. 2024 kl. 8:50 
can you add a 2,3, and 4 option as well?
Hann3o  [ophavsmand] 4. nov. 2024 kl. 13:24 
@Universe You are welcome my friend :)