RimWorld

RimWorld

[WYD] Seperate Deconstruction
14 Comments
Monkey Magic  [author]
Aug 3, 2025 @ 8:23am 
I posted in Change Notes, I posted a note in description, but I'll post again here:

Please unsub and resub for the latest update. I reorganized files, and just updating will probably cause issues for you.
Monkey Magic  [author]
Jun 27, 2025 @ 9:24am 
@nononon - Not sure what issue you may be having there, but my guess is it is some other mod responsible. All Separate Deconstruction does is make deconstruction it's own job. Pawns should be capable of performing this job regardless of their health.
Jun 27, 2025 @ 6:15am 
On 1.6 Separate Deconstruction is disabled for all of my pawns because of health reason. They are all fully healthy and are capable of construction.
Monkey Magic  [author]
Mar 13, 2025 @ 2:58am 
@Destro - Okay so I took a look at it. Seems like it's not just Separare Deconstruction that Constructoids lose their ability to deconstruct, but in Separate Tree Chopping Agrihands lose the ability to cut trees down too.

The problem is, as this is specific to BioTech issue, a direct change isn't the way to go. Now I could have gone with a patch mod to fix the two Mechs with issues, but I figured I may as well just add new mechs to my Worker Droids mod instead, and have the ability to assign specific tasks to new mechs.

https://steamcommunity.com/sharedfiles/filedetails/?id=3260571634
Mar 12, 2025 @ 12:35pm 
No they were wandering aimlessly, there was no construction to do, only deconstruction, if i set something to build they would go to it, but they would wander with deconstruction to do.

Disabling the mod, they started deconstructing again, if you pulled deconstruction tasks out of the construction job, to put them in their own category, the constructoids who are only set to do tasks in the construction job wont do them.
Monkey Magic  [author]
Mar 12, 2025 @ 12:09pm 
Dunno to be honest. They should still see it as a possible task coz it should be in their list of work jobs. Probably they just have higher priority tasks to do first? Try clearing all tasks and just assign some deconstruction.
Mar 12, 2025 @ 11:24am 
Playing with this, it seems to be stopping my constructoid mecahnoids from doing deconstruction tasks, is there a way to make them do the new category you made?
Monkey Magic  [author]
Apr 7, 2024 @ 7:30am 
Please note, if you have a wall of screaming red errors, please either ignore them (not recommended) or disable all your mods, and repopulate them to remove any issues caused by the name changes in the 7th April 2024 update
Monkey Magic  [author]
Feb 26, 2024 @ 9:15pm 
It's a cartoon clip art image. There's no actual dynamite, nor TNT in the mod, it's just for a visual representation of the term "deconstruction." Also, the letters "TNT" is literally printed on the sticks, so yeah..
Feb 26, 2024 @ 11:07am 
I hate to be an ass, but explosives in that form, the cylinders like that, are almost always dynamite. TNT is a waxy brown material that usually comes in blocks. Dynamite is nitroglycerine that's been stabilized by soaking it in a solid medium. Stabilized is relative here, since dynamite can still explode with enough shock or heat, especially if it's very old. TNT is so stable that it actually requires a little bit of a less stable explosive to set it off. It replaced dynamite in most applications due to safety in handling, transport and storage. You can even melt TNT into a liquid, and that was how it was used to fill shell casing easily after it was adopted by major militaries not long after 1900. Neat, huh?
Monkey Magic  [author]
Feb 25, 2024 @ 1:51pm 
No worries. If you wanna do the translation, I can try adding it if you like.
Feb 25, 2024 @ 1:45pm 
Oh! I am very grateful for your reply. I only found out after seeing the RSS reminder that you responded to my application to use Chinese, which surprised me greatly. However, I forgot to translate my doubts into English for better understanding. I think it may have taken you some time to translate my questions. I am very sorry, and also, I really like your project. Have a nice day!
Monkey Magic  [author]
Feb 25, 2024 @ 3:41am 
I checked, and while the title for the action is not automatically translated, the information on popup is. So although the title will always state "Deconstruct" the pop-up information will change.

"Deconstruction" and "Remove things that you've designated." will remain in English, but

-Uninstall Structures
- Remove Roofs
-Deconstruct Structures
-Remove Floors

will auto-translate to the selected language. Hope this suffices ^^
Feb 25, 2024 @ 3:04am 
我很喜欢这个功能,但我不清楚该功能是否可以适配rim内语言自动转换识别为玩家自己的语言.