Total War: WARHAMMER III

Total War: WARHAMMER III

No AI Faction Potential and Equalized Base Income
7 Comments
InfoManiac Aug 25 @ 4:15pm 
so, should i deselect "minor faction potential" in campaign settings with this mod enabled?
Nullified May 7 @ 11:33am 
When you want everyone to treat you the same just download a mod.
Alan Jun 16, 2024 @ 12:45pm 
While a single mod which combines multiple minor faction mods sounds good, it does seem like (based on comments) that simply reducing to zero might not be the answer. Looking forward to seeing if this mod gets modified to take that into account.
GarrGarr Feb 27, 2024 @ 8:48pm 
This mod lowers the base faction potential, effectively weakening all of them.
SavageCrow Feb 26, 2024 @ 12:08am 
When I made these changes to my game (my own mod) I also had the issue with "Standing" -- as Voll said there were factions with 10 armies just defending...the AI was basically braindead. I am not certain what impact potential has on the AIs ability to conquer the map but setting everyone equal does create some adverse effects unfortunately. I've tabled it for the time being...but if anyone has insights on that I'd appreciate it.
Vollhov Feb 24, 2024 @ 3:36am 
Alas, no, the AI ​​recruits armies and stands near its cities, in the end my player has to go to the other end of the map to defeat the 10 armies that stand near the city.
Yes, the mod adds the number of armies to the AI, but it does not solve the problem of STANDING.
´EE`∞EternaL Feb 24, 2024 @ 2:20am 
there are several equalizers already like "autoresolve equalizer", "no handicap for minor factions" and "equal faction potential". does your mod do anything more or less than these 3 combined and which of these mods is compatible with yours?
im trying to figure out if i only need your mod or the other ones aswell.