Stellaris
Magic & Psionic Traits
74 bình luận
ГIpaBu/|o_bypaB4uka 5 Thg07 @ 8:54am 
A question for the creater of the mod. Do you have previous versions of the mod somewhere? My game refuses to work on 4.* version and I would like to downgrade the game to 3.14 version. But it's really hard to find old versions of already updated mods. Could you help? It would be fantastic.
gumlawk 1 Thg07 @ 1:36pm 
is it possible to eventually allow machines to have access to these traits as well? machine wizards would be cool
MasterBot 17 Thg06 @ 5:48am 
Pls put it in patchnotes when it'll start working with Evolutionary Predators origin :)
ᴷʰᵉˢʰⁱᵍ 1 Thg06 @ 9:38am 
:shcfire:
Hann3o  [tác giả] 15 Thg05 @ 10:21am 
That would be very helpfulf and nice :)
Hann3o  [tác giả] 15 Thg05 @ 10:20am 
for sure
ulriquinho 14 Thg05 @ 3:51pm 
If you don't have time, could I add tags to them for you? I did it for someone else's mod and I have the hang of it. Wouldn't be able to get to it until the weekend, but that would make it so they work for the new origin/
Hann3o  [tác giả] 14 Thg05 @ 7:25am 
Yes most of them. but they not working with the new origin where you can adopt traits or so
Exu 14 Thg05 @ 1:38am 
are your mods' May 8th updates 4.0?
Hann3o  [tác giả] 6 Thg05 @ 10:35am 
@Zeizei Pumpum yes but I m busy with work rn
Zeizei Pumpum 6 Thg05 @ 10:24am 
so u have plans for a 4.0 update?
MasterBot 25 Thg03 @ 2:07am 
It's V_traits trait selective caste.
Hann3o  [tác giả] 25 Thg03 @ 2:05am 
Ohh I see haha, well xD
MasterBot 25 Thg03 @ 2:02am 
Thats the neat part,it wasnt ai empire armies. There is another mod with a trait that spawns little hostile armies when a pop with it grows...and it inherits modifiers/traits of said pop xD
Hann3o  [tác giả] 25 Thg03 @ 1:41am 
@MasterBot Alrighty :) Maybe need to block the traits with indestructible armies for AI
MasterBot 25 Thg03 @ 1:25am 
I went to war with another empire,switched to it,stole the problematic planets via command "own" and all armies dissapeared. War isnt really required for this...
MasterBot 23 Thg03 @ 1:05pm 
Hope ill remember to test it tomorrow.
Hann3o  [tác giả] 23 Thg03 @ 12:59pm 
Haha damn :) true, maybe need to rework that. Does orbital bombardement help ?
MasterBot 23 Thg03 @ 12:42pm 
Or ideally this mod should have a cap on armie damage/morale damage reduction. While immune armies are fun,being stuck with two invincible armies fighting sucks xD
MasterBot 10 Thg03 @ 11:43pm 
Huh...anyone knows a console command to kill an army during battle?...
alankraskow 1 Thg02 @ 10:27pm 
I love the idea and the concept, but it's just too unbalanced and broken.
Xin 28 Thg12, 2024 @ 6:34pm 
Incredible mod. Just amazing if you want your psionic specie be utterly powerfull. IA nations can use this too :Suzukasan:
Baba is OMNIPOTENT 20 Thg12, 2024 @ 6:38am 
I have an idea to allow psionic ascension paths to use them effectively. Add in a zero trait cost variant of all of these traits that is unlocked by a psionic path technology. The catch is that these zero trait point variants give the pops a Zro upkeep scaling with the original cost of the trait.
Hann3o  [tác giả] 17 Thg12, 2024 @ 3:18am 
@Ran Yeah, I used to want give the mod a small late game psionic tech tree to connect with the traits, but in the end kept it really simple
Ran 13 Thg12, 2024 @ 12:59pm 
Strange mod. They are psionic traits but you need to go biological ascension to be able to afford them?
GoddessGaming1520 31 Thg10, 2024 @ 6:53pm 
update?
Hivelord 14 Thg08, 2024 @ 10:20am 
@Hann3o Can you do hivemind/devouring swarm traits?
Hann3o  [tác giả] 29 Thg07, 2024 @ 7:13am 
@Shizuri Haha lol I missed that one ^^
Shizuri 29 Thg07, 2024 @ 7:10am 
@Hann3o I am surprised you never fixed that minor typo. anomaly 'creater' rather then 'creator'
Hann3o  [tác giả] 28 Thg07, 2024 @ 11:56pm 
@Sunconure11 Great Idea, on my list now :) But i have 3 other mods to finish before that :3
Sunconure11 28 Thg07, 2024 @ 11:45pm 
Alternatively, could you add some way of your own to allow machines to become psionic? Since the last mod to do so is dead in the water. It could be some tech, a trait that acts like the psionic one, etc?
Sunconure11 28 Thg07, 2024 @ 11:40pm 
Would it also be possible to add psionic traits that machine empires can pick, if a player uses something like say, this mod? Or any other mod that can allow machines to become psionic?

https://steamcommunity.com/sharedfiles/filedetails/?id=1455861246
Hann3o  [tác giả] 5 Thg06, 2024 @ 1:39pm 
@Sunconure11 Haha yes Bionicle from Lego bro :) That is a great Idea. Will see:steamthumbsup:
Sunconure11 5 Thg06, 2024 @ 11:25am 
Was BIONICLE ever a part of your childhood? There is one thing you could possibly look into borrowing from it as a trait, and using in a mod like this, although you may want to figure out how to get it to fit Stellaris well. I'm talking the Kanohi, the various masks in BIONICLE that granted the wearer various differing abilities.

https://biosector01.com/wiki/Kanohi

https://biosector01.com/wiki/Kanohi/Other_Kanohi
Hann3o  [tác giả] 29 Thg05, 2024 @ 2:48pm 
@idku716 ye good idea, if I finish my other mod projects maybe :)
lidku716 18 Thg05, 2024 @ 9:24am 
Can you make a version of this mod where it has traits based off DC Comics/Marvel traits aliens might have? Like natural flying and super-strength with Kryptonians, or shapeshifting like the Krulls and Martians from DC?
Hann3o  [tác giả] 26 Thg04, 2024 @ 12:19am 
@ЛапкаСмерти Biologic :) This mod has no connection to psionic ascenscion even if it looks like. If anyone wants to submod this would be nice :)
ЛапкаСмерти 25 Thg04, 2024 @ 8:03am 
Hi! How can I open Magic and Psionic Traits during the game? Do I need to chose Psionic ascention or Biologic is possible too?
Hann3o  [tác giả] 24 Thg04, 2024 @ 12:51am 
This mod has no leader level cap modifiers ^^
Karl 23 Thg04, 2024 @ 1:49pm 
I suggest replacing leader level cap with leader limit, as that is what happened to all the other traits/perks/traditions giving out leader level cap such as "transcendant learning".
Hann3o  [tác giả] 6 Thg04, 2024 @ 6:23am 
@Misterwheatley You are good :) Good idea but I lack the time to make such things. Anyone who wants to is free to do that
Misterwheatley #Maintaintf2 6 Thg04, 2024 @ 1:47am 
Pardon me if this comes off as demanding, but perhaps a submod that say, hides these behind a tech or ascension only psionics can unlock or something? Or perhaps a finisher to the psionics tree?
Hann3o  [tác giả] 11 Thg03, 2024 @ 9:26am 
@TotallyAccurate Maybe soon :)
TotallyAccurate 11 Thg03, 2024 @ 9:16am 
Please can you make a machine traits mod if possible
Hann3o  [tác giả] 7 Thg03, 2024 @ 10:26am 
Also there is not trait for pop growth in this mod
Hann3o  [tác giả] 7 Thg03, 2024 @ 10:22am 
It doesnt give you tech boost. It gives your pops more output for research, but only jobs that actually would produce the resource.
Sven 7 Thg03, 2024 @ 10:14am 
seems like mod doesnt work ,i doesnt have any tech boost with this traits or unity boost or pop grow speed
Hann3o  [tác giả] 29 Thg02, 2024 @ 5:31am 
@SleepingKryos You will probably also need more Trait picks, but the outdated mods that add more picks work mostly just fine :)
SleepingKryos 29 Thg02, 2024 @ 5:28am 
thank you so much man, this is gonna be fun! cheers!
Hann3o  [tác giả] 29 Thg02, 2024 @ 3:44am