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I always forget about my old CivFanatics account.
And yes I did just copypaste my comment from your other mods, apologies for spamming.
Now your ideas are interesting, I think the way I might approach this is naval units receive +2 combat strength in coastal tiles that are adjacent to land tiles (or just make a promotion that does this as a percentage), and I feel like thematically a defensive style fits the Anglos more. Gotta remember, their invasion failed but they succeeded at defending their homeland. So instead of increased combat strength in foreign territory, I would consider making that part friendly territory instead. This also synergizes better with the first portion of the UA which still retains some offensive capabilities.
Actually now that I'm here, I did have an idea for a theoretical Anglo-Isles faction
Civ trait: +10 Strength Combat Strength when fighting on Coastal tiles. +5 Strength Combat Strength when fighting on Neutral or Foreign Territory. All land units have the Amphibious promotion.
1st Unique Component: Sea Fort (Unique Harbour, extra city health and XP for naval units trained in city)
https://battalionwars.fandom.com/wiki/Sea_Fort
2nd Unique Component: SputteFlare Fighter (Unique fighter replacement. Stronger than normal fighter but weaker than jet fighter)
3rd Unique Component: Windsors Column (Unique Heroic Epic, produces +5 culture instead of +1)
4th Unique Component: Supercilious-class Battleship (Unique battleship replacement, slightly weaker than default battleship but gains the Logistics (extra attack) promotion)
5th Unique Component (theoretical): Mk-1 "Big-Billy" (Landship replacement, available earlier at steam power)