Stellaris

Stellaris

Long Realistic Wars Updated
13 Comments
Lord Hydrik 27 minutes ago 
This mod is really good paired with the War Events Enhancement Mod but lord do both mods combined kill a lot of pops
Laecard Jun 12 @ 2:22am 
To be clear, the amount of devastation is pretty fitting, and I do thinkn the pop deathcount should be higher than vanilla, but taking a poorly defended planet shouldnt kill 2 thirds of the population
Laecard Jun 11 @ 6:25pm 
Great concept but the collateral damage needs to be reduced, planets are pretty much always mostly depopulated after the invasion is over
The Seraph of Tomorrow May 9 @ 8:08pm 
Plenty of net war mod, but I really wish there was a DLC that gave wars a semi-interactive element instead of just number+unit traits = combat power.
Инкви! Apr 24 @ 3:51pm 
Thank you :steamthumbsup:
Neon Astra  [author] Apr 24 @ 2:53pm 
@Инкви! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3231420016 this should fix any issues, if not let me know, have a good one
Инкви! Apr 24 @ 10:57am 
Не очень приятно то, что такие моды, меняющие базовые вещи, совершенно не совместимость с остальными модами

Можно ли сделать мод на совместимость с Stellaris Evolved - Alpha ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2602025201
paulo Feb 27 @ 4:05am 
Thanks for the patch! :steamhappy:
Neon Astra  [author] Feb 26 @ 10:07pm 
@thegamingnot i have a file like that but i couldn't get it to work/it wasn't changing the results much for some reason but i haven't put much time into it and i was just taking the method the original author did and updating it. That method is ideally what i want this mod to be so it is compatible with having to go unit by unit each update and for each mod.
paulo Feb 26 @ 4:55pm 
Oh, c'mon! No patch for Ground Command ( https://steamcommunity.com/sharedfiles/filedetails/?id=2821014992 )?!
TheGamingNot Feb 26 @ 3:46pm 
the best way (for compatiblility) to do this is in the defines "BASE_DAMAGE_MIN" "BASE_DAMAGE_MAX" "MORALE_DAMAGE_MULT" that way if you add modded units then they wont just underperform or steamroll vanilla ones
Ulthar Feb 20 @ 12:45pm 
I adore this idea!! especially if you could even subvert the locals with clones.