RimWorld

RimWorld

(Obsolete and unsupported) Xenotype - Murlok
8 Comments
Tommy Two Sep 3 @ 2:44am 
That's the point
viperro Sep 2 @ 5:42pm 
tommy its ai art bruh
Tommy Two May 4 @ 9:29am 
Cool artwork
Comrade_Atticus Feb 15, 2024 @ 8:59am 
Thanks!
Graf  [author] Feb 14, 2024 @ 7:38am 
@Im_Just_Atticus
Added support for the "Vanilla Psycast Expanded - Biotech Integration" mod.
Kotik received the "Warlord" gene.
Murlok got “Warlord”, “Nightstalker” and “Hemosage” genes.
Murk didn't get anything, he's already insanely strong.
Comrade_Atticus Feb 11, 2024 @ 9:31am 
that sounds like the right genes for them and I agree with not giving the murk any as it would be VERY powerful.
Graf  [author] Feb 11, 2024 @ 2:07am 
@ Im_Just_Atticus
Thank you! Technically it is possible. I've looked at the files of this mod and I could write patches based on their sample. The question is how to balance everything. "Vanilla Psycast Expanded - Biotech Integration" poses some very tough choices. What psy abilities should the Kotiks specialize in? Only one option comes to my mind so far. Give everyone (Kotiks, Murkas and Murloks) the "Warlord" gene. And give Murloks the Nightstalker and Hemosage genes in addition. I'm also hesitant about Murk - maybe I shouldn't give him any psy abilities at all? It's already a very strong xenotype (stronger than Hussar), I didn't accidentally prescribe mental deafness for him. With Warlord, he would be... Too strong. I'm in doubt. Perhaps you have some ideas?
Comrade_Atticus Feb 10, 2024 @ 9:03pm 
awesome I love your mods!

Have you considered adding patches for these mods for vanilla psycasts expanded-biotech integration? I have no idea how hard that would be but it would be super cool to have my murks, kotiks and now murloks doing psycasts with the genes in that mod.

Thank you for all these great mods Graf!