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infinite Chemfuel reactors still not working. Might be a few days until i have more time to check it. Sorry.
Like... holy shit dude, where do you get off? The issue wasn't even with the current version of RimWorld.
Most chemfuel comsumers should still be patched. Producers (Infinite Chemfuel Reactor) still need a little work.
Vanilla Framework Expanded also changed some things with the latest update so VCE and Neutroamin support doesnt work right now. As stated in the description its 1.5 only at this moment.
Will try to take a look at it in the next days.
it has a huge chemfuel power plant that would be great if it could be powered through a pipe
dropping support for mechanoids and ancients since they are not going to be updated and remade.
Vanilla framework changed some things and support for Androids an Chemfuel expanded doesnt work right now. I dont have the time to fix it but take a look at it again in a few weeks.
I no longer play with Rimefeller and havent startet 1.6 so only minimaly testet
Please report any bugs you find.
Vanilla Chemfuel Expanded - Could not find type named RCP_VanillaExpanded.CompProperties_FillStorageFromRimefellerPipeNet
Vanilla Factions Expanded - Mechanoids - Could not find type named RCP_VanillaExpanded.CompProperties_RefillFromRimefellerPipeNet1
I'm not sure why either. Maybe something to do with how CompResourceStorage is behaving in the latest VEF releases? Although PipeSystem doesn't look to have been updated, it does use VFECore, which has.
Anybode else having this problem?
Thank you!
@Feint Fixed. Forgot to remove them after debugging.
@nchorbajian Fixed. No more errors without VCE.
Would it be possible to remove the constant logging though? Right now my entire console log is spammed non-stop with CompRimefellerRefinerToPipeNet Buffer 4.000139 / 4
This makes finding errors in the console nearly impossible.
@Hellbrink Adding direct compatibility for Refineries is "slightly" more complicated so that is the current way to use it. Rimefeller tank -> VCE tank -> refinery. If it is really important for them to work directly i might look into it again but no promises on that front.
@Sakujo True, i completly forgot about the neutroamine from Rimefeller. Will look into it.
Not sure how collaborating would work since my mod automatically patches probably 99% (except a few edge cases which need manual support) of all mods that are released or are ever to be released (unline Rimefeller or Rimworl change drastically). So there isnt really much to collaborate on.