RimWorld

RimWorld

Rimefeller Compat Patch
70 Comments
John DeWolf Sep 5 @ 4:20pm 
Damn! I needed something like this a year or so ago.
Dewa Aug 26 @ 1:29am 
sweeet, much love for the work man :Big_Heart:
KahirDragoon  [author] Aug 25 @ 11:49pm 
Sorry for the delay. Now everything should work again. Please leave a comment if something is still broken.
KahirDragoon  [author] Aug 15 @ 4:16am 
Fixed VCE and Android support.

infinite Chemfuel reactors still not working. Might be a few days until i have more time to check it. Sorry.
Vedrit Aug 10 @ 2:08pm 
@ZzZombo or maybe because your comment is irrelevant? Thanks for playing "Am I The Main Character?", your consolation prize is a big thumbs down.
Like... holy shit dude, where do you get off? The issue wasn't even with the current version of RimWorld.
KahirDragoon  [author] Aug 10 @ 1:56pm 
Did compile against the Rimworld 1.6 but forgot to update Rimefeller dependency. And something changed for Rimefeller so its not just quick recompile.

Most chemfuel comsumers should still be patched. Producers (Infinite Chemfuel Reactor) still need a little work.

Vanilla Framework Expanded also changed some things with the latest update so VCE and Neutroamin support doesnt work right now. As stated in the description its 1.5 only at this moment.

Will try to take a look at it in the next days.
ZzZombo Aug 9 @ 8:22pm 
Because as I said right before you it needs a recompilation; people really do not read anything nowadays, just write, huh?
Vedrit Aug 9 @ 3:07pm 
Says it; works in 1.6, but it doesn't seem to. Can't can't link the two networks
ZzZombo Aug 9 @ 7:49am 
This mod needs recompilation against the latest RimWorld version after the update.
Dewa Aug 8 @ 9:38pm 
I suppose, sucks though cause the other compatability patch is outdated and this is the only "1.6" alternative currently
aNamelessBunny Aug 8 @ 2:52pm 
@Dewa im not sure if this is in 1.6 and the description hasnt been updated yet, but it currently says that is only in 1.5, so if youre in 1.6 that might not be available.
Dewa Aug 8 @ 9:02am 
Not sure if I'm doing something wrong but this patch isn't working, my VCE tanks aren't connecting to Rimfeller pipes
aNamelessBunny Aug 8 @ 7:01am 
Not sure if this is working with my chonky load order, are the infinite reactors supposed to show the rimefeller pipelines? they only seem to show VCE pipes for me.
Cyber Witch ~ Aug 3 @ 6:09pm 
Insane that a patch is needed. Dub and the other team really crashed out hard.
Shinobi Jul 30 @ 5:59pm 
gotta love being 20 hours in and finding out you need a patch. Thank you.
Pz.IV.H Jul 27 @ 10:18am 
I love you. You are the Mod Jesus.
YYman Jul 20 @ 3:04pm 
oh, thank you, i did the smooth brained decision of not reading enough and just skipping over the description. my apologies for the time wasted
KahirDragoon  [author] Jul 19 @ 9:33am 
@YYman Working. As I mentioned in the desription most mods just work out of the box. This is a automatic patcher. No need to add mod support by hand except for a few special cases.
YYman Jul 19 @ 1:39am 
could you add compatibility for fortifications: industrial - Citadel?

it has a huge chemfuel power plant that would be great if it could be powered through a pipe
Josh Twist Jul 16 @ 1:05pm 
Thank you for your work!!
KahirDragoon  [author] Jul 8 @ 11:12am 
1.6 now supported

dropping support for mechanoids and ancients since they are not going to be updated and remade.

Vanilla framework changed some things and support for Androids an Chemfuel expanded doesnt work right now. I dont have the time to fix it but take a look at it again in a few weeks.

I no longer play with Rimefeller and havent startet 1.6 so only minimaly testet
Please report any bugs you find.
KahirDragoon  [author] Jul 6 @ 2:04pm 
yes will ty to get it done during the week.
Evono Jul 5 @ 5:16pm 
is 1.6 planned please?
1.6 when?
Kupie Nov 10, 2024 @ 1:43pm 
Piping Rimefeller's neutramine production into VFE's tank directly... THANK you!
KahirDragoon  [author] Aug 18, 2024 @ 12:04pm 
@ColossalFossil Ok, good it works now. Then i will file this under wierd Steam Workshop shenanigans
ColossalFossil Aug 16, 2024 @ 1:58pm 
@KahirDragoon. After being completely confused with this issue and another mod I had installed having a similar unexplained, strange issue - I decided to go nuclear and uninstall Rimworld, delete my entire AppData/LocalLow/Rimworld config folder and reinstall it again as if I had never played before along with redownloading all of my mods. It looks like something got corrupted in my steam workshop the morning of all of the VEF updates. This was rather strange. The error is gone after reinstalling.
ColossalFossil Aug 16, 2024 @ 11:02am 
(for clarification, when I say "your own mod resolved", I meant the VRE - Androids issue resolved itself when used with your mod)
ColossalFossil Aug 16, 2024 @ 11:00am 
Hi @KahirDragoon. I have been unsubscribing and subscribing from VEF multiple times, because it has been updated five times already in the past two days. The problem does exist when using the VEF August 14 10:19am release. However, it looks like the team has corrected several issues and the problem with VRE - Androids and your own mod is resolved in the VEF August 16 12:48pm release (which was only 1 hour ago). But, I also found the following. When using the VEF August 16 12:48pm release I have the other following problems:

Vanilla Chemfuel Expanded - Could not find type named RCP_VanillaExpanded.CompProperties_FillStorageFromRimefellerPipeNet

Vanilla Factions Expanded - Mechanoids - Could not find type named RCP_VanillaExpanded.CompProperties_RefillFromRimefellerPipeNet1

I'm not sure why either. Maybe something to do with how CompResourceStorage is behaving in the latest VEF releases? Although PipeSystem doesn't look to have been updated, it does use VFECore, which has.
KahirDragoon  [author] Aug 16, 2024 @ 5:28am 
@ColossalFossil Wierd. I just tried with the same mods as stated in your log but no errors for me. It works as intended. A little bit grasping at straws but have you tried to unsubcscribe and subscribe again so the mods are downloaded again?

Anybode else having this problem?
ColossalFossil Aug 15, 2024 @ 11:21pm 
Hi @KahirDragoon. It looks like an incompatibility was introduced with a recent Vanilla Expanded Framework release (August 14 or 15). I haven't checked to see if it is game breaking because I am currently putting together a new mod pack for my next playthrough. It only seems to come up when VRE - Android is also loaded. Here is the HugsLib log - https://gist.github.com/HugsLibRecordKeeper/aa1e59baa64c0d16fa5cee48f582bc4e
nchorbajian Jun 16, 2024 @ 12:09am 
@KahirDragoon
Thank you!
KahirDragoon  [author] Jun 14, 2024 @ 8:01am 
Sorry for the late reply. Was offline for a few days.

@Feint Fixed. Forgot to remove them after debugging.

@nchorbajian Fixed. No more errors without VCE.
Feint Jun 7, 2024 @ 8:15am 
Thank you, I was looking for something like this for VFE: Androids.

Would it be possible to remove the constant logging though? Right now my entire console log is spammed non-stop with CompRimefellerRefinerToPipeNet Buffer 4.000139 / 4

This makes finding errors in the console nearly impossible.
Ferchu Jun 7, 2024 @ 6:20am 
+1
nchorbajian Jun 1, 2024 @ 3:51pm 
Thank you for the update on VCE Chemfuel storage, however, could you add it as a conditional if Vanilla Chemfuel expanded is detected? I don't have Vanilla Chemfuel expanded installed and this is causing errors on start game.
FabAlien Jun 1, 2024 @ 1:29pm 
absolutely brilliant mod
Sakujo Jun 1, 2024 @ 6:31am 
Nice, thank you!
KahirDragoon  [author] Jun 1, 2024 @ 5:37am 
Added support for the Neutroamine PipeNetwork
KahirDragoon  [author] Jun 1, 2024 @ 3:29am 
Added VCE Chemfuel Storage support. Now VCE Chemfuel Storage tank will be filled if connected to the Rimefeller Pipe Network.

@Hellbrink Adding direct compatibility for Refineries is "slightly" more complicated so that is the current way to use it. Rimefeller tank -> VCE tank -> refinery. If it is really important for them to work directly i might look into it again but no promises on that front.

@Sakujo True, i completly forgot about the neutroamine from Rimefeller. Will look into it.
Sakujo May 30, 2024 @ 7:33am 
I've noticed neither of those mods is making Rimfeller Neutramine Refiner compatible with Vanilla Races Expanded Android. Kind of strange because this would make totally sense to have the neutramine directly go into Neutro tank. For now one has to do a weird juggle of Refinery unloading bay to Neutro drain. https://i.imgur.com/GkZGImW.png Maybe you can add it?
KahirDragoon  [author] May 26, 2024 @ 10:31am 
@Hellbrink Im going to look into adding compatibility. But might take few days.
Hellbrink May 26, 2024 @ 8:58am 
Hi I noticed the Dye refinery in this mod Vanilla Chemfuel Expanded - Unofficial Expansion https://steamcommunity.com/sharedfiles/filedetails/?id=3231387549 doesnt automatically get compatibility probably since it has both neutroamine and chemfuel pipe networks on it
KahirDragoon  [author] May 16, 2024 @ 10:03am 
True they have the same purpose. Since they havent updated their mod or commented in over 2 years prior to 1.5 i considered it dead. So i made my own. Didnt expect the 1.5 update either.

Not sure how collaborating would work since my mod automatically patches probably 99% (except a few edge cases which need manual support) of all mods that are released or are ever to be released (unline Rimefeller or Rimworl change drastically). So there isnt really much to collaborate on.
Sakujo May 16, 2024 @ 9:52am 
I think you and "More Rimefeller Compat" 2763187069 modders might want to work together. Don't you basically do the same?
KahirDragoon  [author] May 1, 2024 @ 11:37pm 
@Stein Grenadier After testing it it also seems to happen with only Vanilla Vehicles. They dont get fueled after Spawning the refueling pumps and setting it to half fuel in dev mode. Only after being fueled by hand it suddenly works. So it doesnt seem to ahve anything to do with this mod or Rimefeller.
Stein Grenadier May 1, 2024 @ 2:00pm 
Having a weird issue where the refueling pumps from the Vanilla Expanded Vehicles no longer fuel vehicles.
Bones May 1, 2024 @ 8:05am 
I've deleted my comments as I realise I'm on the wrong page entirely. I had this open on steam and the mod I commented on open on the web browser and it cross posted here :( sorry
KahirDragoon  [author] May 1, 2024 @ 4:55am 
Just for information. This mod makes things of other mods being fueld with rimefellers chemfuel. Not the other way around. Since Rimefellers own buildings already work with Rimefeller this mod does not touch them in any way.