Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not Jayce, it's Piltover led by Jayce. I wasn't aware that a presumably democratic soceity shared 100% of the ideals of it's leader. Originally it was to be Heimerdinger, but he got repurposed for Bandle City.
Plus, I'm going to call your assertion just wrong. Moral and technological progress coming together doesn't sound like Jayce? The guy who's idealism was so great he built hiself a weapon to be a superhero with which to spread his ideals? In civilization, the Unique Ability is supposed to be the leader's influence, while the units are hte civilization itself, and Piltover does have arather large Yordle population, no?
Did you even read up on Jayce or Bandle City before ocmplaining, or are you just trying to tear down someone else's work because you're not willing to create your own?
WAAAAAAAAAAAAAAAAAAAANT :D
And is the extra uni slot engineer or scientist?
While I am busy, I'm also interested in fixing these civs and working on some new ones. Add me and we can talk about it.
Thanks you, I'll try to check one mod at once, I want to try your mode, looks great
Look For Jayce, not piltover. Also note that if you enable it with any larger mods, I can't confirm compatibility. It should be fine with other custom civ mods, but I'm sure it break in any world-conversion or game-balance pack.
!!!!
In fact, I demand *two* of them. One in the battlecast universe, where he's gone all terminator 2; and the second in the 'Prime' universe, in which Viktor's working towards the betterment of humanity.
Military Viktory on one spectrum, Scientific Viktory on the other. I dunno if the return is worth the effort, but, hell, you'll have *my* subscriptions. :P
You make a point regarding gameplay over flavor, but by the same token that seems to be the general result of your stylization of Shurima. I can't speak for other players, but I tend to shy away from factions that are so cripplingly limited and inflexible in terms of playstyle.
Also, you didn't comment on my thoughts regarding the one-city/all city divergence for Piltover's passive.
I think the main problem is that in LoL, Piltover is as much a large city-state as it is a faction, so it makes you lean towards a one city focus. That's sacrificing gameplay for flavor, in my opinion.
What makes Piltover Piltover should spread to all their cities, not just the (quite possibly poorly placed) capital.
Also, for units, maybe "Hextech Golem" as evocative of Blitzcrank and the bots shown in the Get Jinxed music video? "Evolution armaments: X/Y/Z" could be the name of the custom promotion you can select for them.
While that's true, it's basically sacrificing gameplay for flavor. The other cities are all name I bullshitted, thus Piltover itself should be the "City of Progress", not the other cities.
Honestly, I have been thinking about Freljord lately. I have ideas for Lissandra and Ashe's faction. Sejuani..less so. Probably a military/barbarian faction.
In-universe Piltover is called the City of Progress, hence why I'm comfortable using that name. Zaun is going ot go a rather different path, though still in tune with technology.
The UU Is Heimerdingers turret, the switch to Jayce as leader happened at pretty much the last second, when I realized Heimer was pretty much the only one worthy to lead Bandle City. That's pretty much the long and short of it. I thought about making them units that need to deploy, to fit the "turret" theme better, but it just didn't pan out to good gameplay on a non-siege unit (half the time). Funny, though, the name "Evolution Troopers" is literally one I had considered a while back.
As of right now I have plans to do both Iathia, led by Malzahar, and the Void faction, likely led by one of the actual void denizens.
That said, if you're sticking with this one, I'd rename it the UU ("turret" isn't a very smooth name for a mobile unit, maybe Evolution Troopers?)
As for the overall passive, limiting it to the Capital alone is a poor choice, as far to often the capital is not the best city to apply a science dedication to. Better to reduce the bonus, but make it stack with each tree completed and effect all cities you control, maybe 5% per tree.
On a related note, How do you plan to handle Freljord's different factions?
THanks alot for that, actually! I was too lazy to track it down when I posted this. That and I was leaving work 6 minutes or so later, lol.
I'll change it when I update this tomorrow.
ex. [.url] link [./url] (- the periods)
just to make it easier :) will remove comment if you ask me to
When they're finished. I just made these two last week. Bandle city should be done monday, and Noxus later. Demacia I have fully designed, but it's US involves a complex diplomacy change that I want to make sure I get right before I release, expecially with how badly the Ascendant has worked thus far.
I got that, but by really pumping up your capitol even a 30% additive bonus is really good. Especially considering the "redonkykong" university replacement! Still, if you're sticking with completed policy trees, even if you bump it up to 15% I guess you can't really expect to pull more than 45% before ideologies drop, which isn't too insane. That doesn't even make up for the difference of having an observatory or not.
As far as the UA/UB debate is concerned, that's a fine way to handle things. A lot of civs from the game are designed like that where the UB is more vital than the UA (Arabia's Bazaar, Celts' Ceilidh Hall, German Hanse, Iroquois Longhouse, etc.), so it's a perfectly valid way to set this up.
It does not apply to idelogogies, mostly because you never "complete" them per se. Also, rmember it's a 10% science boost solely in your capital, and it's additive with other boosts, not multiplicative. It's not that I feel it's bad, necessarily, just that it's a bit on the weak side when most deity players try to optimize their culture to just go Tradition--->Rationalism and then into whatever ideaology they prefer (hot topic, lol. I'm a liberty/Order guy, but quite a few players I respect swear by autocracy too).
I guess my question is if the somewaht boring and lackluster UA and amazing redonkykong UB is the right way to handle it.
10% seems fine, considering that even a tall-building empire can finish three social policy trees before hitting ideologies if they play their cards right, meaning 30% extra science (which is significant). It actually makes for an interesting culture-science hybrid since you have a scientific incentive to get lots of policies! Though I think maybe the 2% per policy rather than 10% per tree is a good idea too, considering sometimes you don't always want to finish a tree (i.e. Exploration's finisher is only useful for cultural civs).
Out of curiosity, does this apply to finishing ideologies? If not, the 2%-per-policy plan might be a good idea if you can apply it to idelogical tenets.
It's probably because when you get down to it, a 0% research boost is just not all that muchl. I've strongly considered bufffing this to 15%, or making it something more accessible, like 2% per policy. Waiting for more feedback, though.
THe UB is just the nuts, so I want to be careful.
The gatling gun issue is fixed in my next release, but I broke something else and am still trying to track it down, so it's a bit delayed. The UA works, it's just hard ot notice ans it's additive and the bonus appears on a building which is invisible. Only way I could figure out that made it work (with my very limited knowledge).
@10Vip10
YES PLEASE.
I don't seem to be getting the UA bonus. I'm not sure it works.
Also, the Evo Turrets aren't gatling gun replacements, though it could be that was intentional. They can be built and bought, but crossbowmen do not upgrade to them, and gatling guns are still available.
Thanks for the hard work on these mods, I look forward to more!
Really? That's bizzare. I even made a custom map that spawns me next to other civ just to test this crap on. I'm aware the Azir screen is awful, that's why I'm imploring help on getting better art assets. Jayce at least has some fan art to pull from.
What other mods are you running? I'm honetly having trouble imaginign what's crashing when you discover the city. If you have logging enabled, could you send me a long of when you load in your mods? That'd do a lot to help me figure out what's going wrong.
Thanks :)
THanks! Always good to hear someone is enjoying them :D