Sid Meier's Civilization V

Sid Meier's Civilization V

Promotion Melee Ranged Correction
23 Comments
Annie May's Tiddays Mar 24, 2019 @ 6:35pm 
a shame range upgrade for keshiks dont change to mobility or sentry or something. good work tho!
Monkey Spunk Jan 9, 2017 @ 4:14pm 
Great mod! Too bad I just now found it - you're probably not around anymore. Anyway, I see why you swapped Blitz and Logistics; I tried un-switching them and you end up getting Blitz available right after upgrading with Logistics (two bonus attacks, one right after the other is overpowered).

However, why not swap Range with Mobility? Melee units have no use for +1 Range, and mounted units get Mobility instead. I went ahead and swapped them by tweaking the LUA file for myself, but I think it makes sense if you're taking suggestions.

Of course you've probably moved on to Civ 6, but thanks for the mod!
Maitre Supreme May 7, 2016 @ 9:49am 
Great mod - THX
Ashtyn_Hetablade Sep 4, 2015 @ 2:07pm 
been hopeing for a mod for this glad I found it
pip33pen Jul 27, 2015 @ 9:00am 
One gient mistake that you changed Blitz to Logistic and vica versa. They can coexist together whinch means in the end game your once ranged units can attck three time/turn. Otherwise great work. But i hope you will skip the Blitz-Logistic correction at least if you are going to update this mod. Peace!
Dynamite With A Laser Beam Jan 23, 2015 @ 10:52pm 
good work
NocturnalEye Oct 19, 2014 @ 10:01am 
if this does what I think it does, chariot archers can actually be used, now
Byzantine Bomb Oct 11, 2014 @ 4:44pm 
This mod works well and is useful, thanks!
BroYouGotThis Oct 7, 2014 @ 7:46am 
Been using this mod for a while now. Great work, Teddyk
Deleterious Allele Oct 7, 2014 @ 6:30am 
I have subscribed but the mod doesn't appear when I play the game or amongst the save files for the game.
𝕽𝖔𝖝𝖆𝖓𝖓𝖊 Oct 2, 2014 @ 11:56pm 
too bad it autocorrects blitz and logistics aswell. 3 attack keshiks that stay relevant upon upgrade are just too good
The Grand Porkus Oct 1, 2014 @ 1:30pm 
Thank god for this.
LutztheAuguste Sep 30, 2014 @ 3:19pm 
could you put a direct download link please
lordzallre Sep 29, 2014 @ 3:11pm 
This has got to be the most useful mod as far as gameplay in a long time.
Spiff Sep 27, 2014 @ 12:00am 
This is the mod I've wanted ever since the time I made a huge army of Mongol Keshiks whose promotions all became useless upon upgrade. Thank you!
Gort Sep 25, 2014 @ 10:42am 
Nice mod. Subscribed. Hope it works in multiplayer!
Legion Sep 23, 2014 @ 11:03pm 
@Anarcomu

Actually a melee unit with a ranged promotion gains ZERO benefit. The game fools you by listing Ranged Attack +45% in green, but since that unit is not using a Ranged Attack, it effectively has zero effect for either attacking or defending, regardless of the terrain.

The best way to see this in action is to use the In-Game-Editor to give yourself a hand-axe, keshik, or something similar and give yourself the ranged promos on the unit, then upgrade it to a knight or whatever. Spawn a Barbarian unit with significantly higher strength like an Infantry. Note the projected damage shown. Then, spawn an identical melee unit to the one with the ranged promotions. The damage will be the same.

The only reason Ranged units gain any benefit from Melee upgrades is because Combat Strength is used when they are attacked, and Melee upgrades boost Combat Strength. Of course when they use their ranged attack they gain no benefit from either Blitz or Shock.
TonySopranocore Sep 23, 2014 @ 6:21pm 
Actually, this is qute useful
The Chariot Archer gets ranged promotions, but this mod switches them to melee promotions when the CA is upgraded to the melee Knight:SocialPolicy:
Anarcomu Sep 23, 2014 @ 2:21pm 
Shock and Drill improve your defence ( and your melee attack ), while Accuracy and Barrage do not. So a melee unit with ranged promotion will be stronger when attacking but not defending, and a ranged unit with melee promotion will be only better at defending. So yes, this mod is pretty usefull.
Prowox Sep 21, 2014 @ 5:01am 
@Sultan Andre
Yes, in a way it does, since ranged promotion of a chariot archer still affect the combat strenght if you upgrade them into knights, but those promotion can't get you the higher promotions that can give you blitz or march (eg. if a knight has accuracy 2, then it can't get shock 3, which is requierred for blitz and march).
Saed Sep 20, 2014 @ 9:04am 
this mod is not needed
Sinon Lynx//Manifold Sep 20, 2014 @ 8:43am 
um… the game does that automaticly…
Juras Sep 19, 2014 @ 3:32am 
Thanks for making this, really useful!