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It's a MissingMethodException in
get_economyPriorityPerCapitaIncomeChange_Patch1
Let us pray to @Dmitri for a generous fix :)
"MissingMethodException: single PavonisInteractive.TerraInvicta.TIEffectsState.SumEffectsModifiers(Context,PavonisInteractive.TerraInvicta.TIGameState,single)"
A Fix would be much appreciatet @Dmitri :)
Perhaps this is my ideology peeking through but i feel like 'welfare' could include 'daycare, child rearing assistance, subsidised parenthood' etc.
But in that case back to the mod: to get values somewhat close to what is documented in the readme I need to set the GDP scanling factor down to something like 0.6 instead of the recommended 150. Is there some documentation on which setting does what?
Numberformat localization
I'm running windows on my home countries localization settings, which include the decimal sign as ',', not '.' (This is the default for continental european languages according to wikipedia).
UMM only allows me to enter numbers as XXX,XX, but somewhere in the parsing for the mod it seems to simply throw out the ',' resulting in numbers that are a factor 100 larger than expected.
But I don't know how to fix this, simply going into the windows settings and switching the decimal sign didn't do anything (even after a restart), UMM still asks for a ',' in the input fields
However, I wish to ask one question. In my game, the IP of a country is always shown as 0 or a negative number. Is this a quirk of the mod? Or is it something else, like a bad setting or mod conflict or bug?
Long version: fiiiiiiiixeeeeed!
Even longer version: Unification called on a breakaway called for the region joining before transferring country-wide values to the new nation. So inequality was calculated as NaN - Not a Number - and promulgated as such. Fixed now.
1.your mod only,
2. with my mod list (without your mod)
3 with vanilla
NaN didn´t appear in vanilla, and in my modlist
it did only with your mod
Testing i did: Opened debug mode and annexed/unifyed random countries
Unifying that causes NaN inequality:
russia with turkey
Ethiopia Djibouty
Tanzania (WAF) Somalia (if Somalia has all 3 of its claims)
Don´t know how or why, but annexing/unifying with a country in some cases Creates the NaN inequality.
The only corelation i found is that it only happens if a country immediately declares independence after unifycation/annexation.
It will have NaN inequality, if you annex it, you will get NaN inequality.
sorry for the wall of text, I hope It isn't to much of a bother for you
here a link to explodoboys mod, if you're interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442443447
the get_economyPriorityPerCapitaIncomeChange Patch uses this "TIEffectsState.SumEffectsModifiers" function from basegame that I can't figure out. Do you have any Idea what it does and how it works?
Also said patch doesn't return false at the end (when decompiled), meaning the original function should not get skiped? Doesn't seem intentional to me.
Do you maybe have a discord or something where i could join to discuss this? I didn't find a thread on the offical terra invicta discord.
I've been using explodoboys economic equalization mod, which makes scaling linear with gdp and population.
While trying to expand my modding skills beyond notepad .json editing, I also stumbled across your mod and am currently trying to decipher the code and understand the maths.
If I understand this correctly, your mod also makes scaling linear, by setting the "IPpowerMultipier" to 1 and making "PriorityEffectScalingPatch" linear, used by the basegame to calculate the strength of other priorities.
Noteably this does not include Military (also basegame funding seems wierd, scaling with controlpoints).
the welfare priority only gets overwritten to introduce the infrastructure modifier.
Do I understand that correctly?
@lucasbader97 I did not change anything that pertains to direct investment.
The direct investment costs really much and has almost no impact.
P.S. if possible, pls revert this change or give us the possibility to do so manually/change the calculation to our liking.