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Mods need more Bulky armors!!!
Your mod works fine in-game with the others though. Just that world creation menu screen is all
@Decode.exe. I don't like library mods, so there would have to be a different solution done, and I'm unsure how that would work tbh.
tmodloader .world10exception
Avalon
error in reading custom world data for avalon
at Terraria.modloader.10.world10.loadmoddata(1List'l List) in Tmodloader \Terraria\ tmodloader\ 10\World10cs:line 549
at Terraria.modloader.10.world10.load(string path, path is Boolean iscloudsave) in Tmodloader \Terraria\ tmodloader\ 10\World10cs:line 98
at Terraria.10.Worldfile.loadworld(boolean loadfromcloud) in tmodloader\Terraria\10 \Worldfile.cs:line 505
Last I tested calamity wouldn't even load properly with avalon, but perhaps they've fixed that in their november update. Still though, calamity is such a large mod that it's bound to step on the toes of any other sizeable mod you try and pair it with, especially for worldgen/balancing, so don't expect explicit support for it on our end.
MacBook Air 2020-M1
MacOS Sequoia 15.1
So I mean is that a mod published from 1.1?
now i have the chance to try it myself