Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

CEMN's AI vs AI Campaign Map Autoresolve (Unofficial DeI Submod)
8 Comments
Andreas Valerii Dec 26, 2024 @ 9:06am 
Thanks Cemn for your discord answer, and this mod. I was really thinking of this idea! Cheers!
Drax70 Oct 1, 2024 @ 3:44am 
Hello @CEMN!

Is it save game compatible and DeI as well?

Thanks!
Sir Cumsicion Aug 31, 2024 @ 3:05am 
Yea that's probably the case then, guess its back to testing lol. Excited to see how campaigns with this mod turn out anyways it's what Ive been looking for for awhile
CEMN  [author] Aug 31, 2024 @ 2:04am 
This mod is simple as can be and does not cause crashes. Perhaps it's incompatible with whatever other submods you are running, but that's impossible to troubleshoot without knowing what those are.
Sir Cumsicion Aug 30, 2024 @ 11:26pm 
This still work? Started a campaign as rome last night and got a CTD within 10 turns, I am running 40 unit armies plus a fair few submods but was able to figure out it was this mod causing it
Brado Apr 4, 2024 @ 7:49pm 
Does this require a new campaign?
CEMN  [author] Feb 3, 2024 @ 4:23am 
I haven't tested, and it's impossible to foresee how such a change would affect the outcome. As stated in the description, the submod only affects *probabilities*, since in the end AI vs AI is influenced by RNG with multiple moving parts.
GriffMeister Feb 2, 2024 @ 1:55pm 
Does this play out as advertised with 40 unit armies?