Total War: ATTILA

Total War: ATTILA

Realistic Infantry Overhaul for 1212
322 Comments
Mingles Oct 22 @ 8:34am 
@jjinfamous use spears to pin the enemy dowm, use sword or mace or axe armed units to do the killing and use your cavalry to hit em from behind all along the line, the swears in this mod pin down the enemy, work on army composition, I do 5 spear infantry 5 sword/axe/5 archers and 4 cavalry units, it never fails!
EARL  [author] Oct 22 @ 8:28am 
@jjinfamous It is normal for defensive-oriented units, especially pavise spearmen, to have high melee defense but low melee attack, making it difficult for them to actively inflict casualties. However, spearmen can serve as a deterrent against cavalry, as they possess relatively high anti-cavalry capabilities when deployed in formation and can cause some casualties to cavalry units. Similarly, other defensive unit types also have their own specific strengths—please refer to the MOD description for details.
jjinfamous Oct 21 @ 9:46pm 
Just fought my first battler and it took like 15 minutes to kill one spear unit with other spear units. Is this normal? First time using this mod.
EARL  [author] Oct 21 @ 7:58pm 
@Mingles Now you can go to the changelog to check it.
Mingles Oct 21 @ 4:36pm 
what did you update today those update took a few minutes, I already updated your latest changes so I wonder what you did today...
Mingles Oct 21 @ 2:19am 
ahh okay thanks for clarifying.
EARL  [author] Oct 20 @ 10:40pm 
Recruitment remains unchanged—only the bonuses differ. This time, the bonuses primarily apply to Crusader factions, while those for regular Catholic factions are relatively modest.
Mingles Oct 20 @ 7:15pm 
to clarify with knightly orders if my faction say england for example has the knightly order building which it does I can still recruit the same orderly knights? or is it in a new building I looked over your changes but I still had this question
EARL  [author] Oct 12 @ 10:13pm 
@Mingles Fixed
Mingles Oct 12 @ 6:11pm 
its your 2x mod
Mingles Oct 12 @ 6:07pm 
game wont start i have checked with your current updates and the game wont start...
notomgis. Oct 2 @ 5:23am 
hey i have something to ask
Mingles Oct 1 @ 10:03am 
also have units that disappeared from roasters been restored?
Mingles Oct 1 @ 10:00am 
besides mods that have mechanics that use your mod what other mods would be affected by your changes, my game wont even start so far with just your mods enabled but I am trying to find stuff i am maybe missing, thanks for all your hard work, cant wait to test out the changes.
Classicsniper00 Sep 27 @ 7:17pm 
I am not sure if this mod is conflicting with another, but my infantry are dying way too fast. Even Tier 3 vs Tier 1 and lose 80% of the unit. Is this intentional or do I have a bug somewhere? Is it because I'm on hard difficulty?
OfficeSpider Sep 27 @ 10:54am 
@Classicsniper00 oh yeah I didn't update but that was it. Thanks
Classicsniper00 Sep 27 @ 10:52am 
@OfficeSpider Not sure if you figured it out yet, but check your Unit Size in the game settings. Cav at 30-40 is usually the medium unit cap
coldwheat Sep 26 @ 6:10am 
Two-handed units movement speed is set to around 20 expect Denmark. This is too slow.
Yasha Sep 11 @ 4:55am 
Hello, I was wondering how do you make the mounted longbowmen and yeoman guard to fire their bow and arrows. When I send them to attack another unit they just stand there and hold their swords. They never use their range weapons.
kinojang Sep 5 @ 7:41am 
Does this mod lift the unit cap limit?
crazylolllllll Aug 29 @ 1:32pm 
I am also having a similar problem where enemy units during a siege run away and don't actually fight me
DeathRioter Aug 25 @ 2:03pm 
Hello no idea if this is a bug but for some reason when i'm doing a siege battle most of their units run out of the gates and don't defend the settlements.
OfficeSpider Aug 24 @ 10:57am 
Are the unit sizes still accurate to your description?

I;m trying to figure out why my mod stack is causing Cav to be 30-40 men and infantry not much more than 100?
The Booty Connoisseur Aug 20 @ 1:01pm 
Hi, great work on the realistic unit mods! I noticed that the two-handed axe infantry from vanilla 1212 have been cut in this. Is this intentional?
EARL  [author] Aug 5 @ 3:09am 
TheDukeofSpinach Aug 4 @ 3:42pm 
Hey, great mod as always! Just wondering if there is a solution to a few of my problems, I really wish that the unit size could go even higher, but because of the change to units its not possible with this mod, is there any way to get them higher?
Báró Cage Aug 4 @ 3:09am 
damn you really did think about everything
EARL  [author] Aug 4 @ 1:11am 
@HarshBDSMmaster5324 In fact, you don't need more animated mods, the animations in this mod are already the best
Báró Cage Aug 3 @ 10:39am 
does it work with extended combat animations?
Saftschluerfer Jul 28 @ 5:18pm 
idk still working in crusader wars not in atilla itself
Saftschluerfer Jul 28 @ 4:51pm 
its crashing for me, probably since last 1212 update
EARL  [author] Jul 15 @ 1:49am 
@VforVendetta The initial unit data is not effective.There are two methods. 1, reduce the unit size by one level in the setting. 2, ignore them and recruit new units
VforVendetta Jul 14 @ 9:06pm 
why is the unit size still small? The number of unit is far less than in the description. The light infantry still has 120 instead of 230. Please help this is one of my favorite mods
Mingles Jul 14 @ 2:01am 
thank you for the wonderful mods
EARL  [author] Jul 14 @ 1:36am 
@Mingles Thanks a lot for your support.
Mingles Jul 14 @ 1:03am 
i understand you are trying to protect yourself from malicious reporting, and I know where you are telling me to look, is 2-3 years not long enough to use your mods? thats the part that confuses me
EARL  [author] Jul 14 @ 12:55am 
@MinglesYou know what? Some mods were actually taken down due to malicious reports. To protect them, I’ve hidden them all—they’re unsearchable and won’t show up on my profile. Only long-term subscribers who’ve followed my mods can still use them.
Mingles Jul 14 @ 12:50am 
thank you, I just found them, last thing your HRE fix only the chinese language version is uploaded not the english version, if that english version is still available please let me know, I appreciate you not de listing your mods.
EARL  [author] Jul 14 @ 12:48am 
@Mingles "1212AD Earl Self Use" and "Earl's Enhancement Overhaul For 1212"
Mingles Jul 14 @ 12:44am 
sorry which collection?
Mingles Jul 14 @ 12:43am 
i even went to your page and couldnt find them
EARL  [author] Jul 14 @ 12:43am 
You can find them in the collection
Mingles Jul 14 @ 12:43am 
i cannot seem to find them when i look them up
EARL  [author] Jul 14 @ 12:42am 
@Mingles They have not been deleted, and subscribed users can use them normally.I hid them so they wouldn't receive malicious reviews and reports.
Mingles Jul 14 @ 12:39am 
and if not could you make the files available for download so i can continue to use my old saves...
Mingles Jul 14 @ 12:33am 
earl without your abilities mod and your 2x unit mod my saves do not work, are you planning on re uploading them at all?
shutkar92.strelkov Jul 13 @ 9:59pm 
When should I expect an update? Will work continue on mechanics related to the animation of firearms? Will the main factions of the game be recycled by squad?
shutkar92.strelkov Jul 13 @ 7:45am 
I tried it again, and everything works for the thousandth order.
EARL  [author] Jul 13 @ 6:51am 
@shutkar92.strelkov Close Pike formation?
shutkar92.strelkov Jul 13 @ 6:48am 
hello! For the first time I came across such a mistake: the Zaporozhye army and the Donetsk order cannot fire.