Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

B.A.M. : Better Arrows Mod
321 Comments
Mori The Vampire Lord Jul 9, 2022 @ 1:55am 
why not provide a link to the newer mod?
Marc.pearson Dec 25, 2021 @ 9:50am 
seems to be a weird bug were all Cavalry units are dismounted now with this mod.
djsuMO Feb 28, 2021 @ 9:56am 
update please
Xbalamque Feb 19, 2021 @ 4:31pm 
" Yep, all AI units have the same changes as the player."
Sorry but in that conditions i don't see any real use of that mod.
Could the player only have that benefits ? Would be an option of real interest, sure.
Big Hen Broon Oct 13, 2020 @ 12:35pm 
Out of date Like a Lot of other mods as well
dimych177 Feb 12, 2020 @ 9:24am 
Does this mod still work with the latest patch?
Aksoy Apr 18, 2019 @ 10:58am 
update please
[OG] CervicalSpear Dec 29, 2018 @ 8:03pm 
authors a wasteman.
torres-giancar Jun 6, 2018 @ 5:31am 
update
nik000 Apr 3, 2018 @ 8:45am 
Great revered master Please Update ... ;0)
SHOCKER Mar 20, 2018 @ 11:56am 
Kindly update the mod :)
SlumCrumb Mar 16, 2018 @ 8:10pm 
Update Please
Jordeh Mar 16, 2018 @ 5:24pm 
Update Please!!!!
atroxservice Mar 12, 2018 @ 4:15pm 
Please update, please!
Rhetorikolas Mar 10, 2018 @ 9:23pm 
Would be nice if this one got updated, not many arrow mods on here.
Adam_bow Mar 10, 2018 @ 1:00am 
update?
Mulqueeny Dec 25, 2017 @ 1:32pm 
@101VaultBoy

Seems to be a bug or an oversight with your mod, when Archers are on walls defending they seem to lose their Range bonus that you have given them which means they get decimated by enemy ranged.
RÜZGAR Dec 11, 2017 @ 5:16am 
Update?
squealing_belt Dec 8, 2017 @ 6:08pm 
i pray Empire Divided didnt murder this mod to
DrinkEnemyBlood Nov 16, 2017 @ 6:30pm 
so would this work if i have an "unlimited" ammo mod for vanilla units?
Naregatzi Nov 13, 2017 @ 4:24pm 
lol true the quote from the spartan is historical, not only from the movie. that makes it even more badass
OutPizza'dTheHut Sep 13, 2017 @ 9:50pm 
cumandtokeit1776 seems like someone doesn't really know their history because that is actually a recorded quote by an unknown spartan infrantrymen, maybe you should get educated before spouting off cheesy halfbaked rants to make yourself feel intelligent
Memesis Aug 17, 2017 @ 3:04pm 
Seems like it doesn't work in custom battles.
Cumandtokeit1776 Jul 25, 2017 @ 2:23am 
please don't quote a cheesy unacurate hollywood drivel on steam. 300 was crap!!!!!
Vaskonios 3 May 2, 2017 @ 8:14pm 
"Our numerous arrows, will cover the sun" (persian officer)

"We will fight in the shadow then"
(Spartan Infantry)
Portwills Mar 13, 2017 @ 5:44am 
that's a really great mod, but I wish something could be done about their accuracy, archers are devastating at the moment
Nutxo Jan 23, 2017 @ 11:46pm 
please make this mod compatible with Radious. It is not significant without it.
Mending Nyusu~ Jan 21, 2017 @ 10:43pm 
Could someone make this into Attila ?
Man O War Jan 2, 2017 @ 1:49am 
Would it be possiable to toggle between how the archers shoot.As sometimes it would be better to shoot streight rather than arching the shot.
Itsuji Hayashi Nov 20, 2016 @ 5:43am 
please make this mod compatible with Radious. It is not significant without it.
SummitBear Nov 2, 2016 @ 2:23pm 
I would have liked this more if you changed the ammunition types back to default. "Hardened steel arrows" was a bit much for me. However the rest of the mod seems to be quite well implimented. I'll re-sub if you make an alternate version.
TheWhiteKnight Oct 20, 2016 @ 11:06am 
Any indication of an update so this MOD becomes compatible with Radious?
[Project-夢] TDrew Oct 1, 2016 @ 12:37pm 
hey mann realy nice mod you have there, but this "deleting" horses on divide et impera is the only "little" barrier for this mod. if one day you fix this i will happyly subscribe to it again. :)
Lord Sukuna Jun 16, 2016 @ 9:29pm 
how to install this without steam?
Harminator Apr 22, 2016 @ 11:21am 
this is where i have been looking for
thank you so much great mod :)
Super Mean Agent Jan 25, 2016 @ 5:39pm 
k thn m8.
BlueMt  [author] Jan 25, 2016 @ 3:24pm 
@{HAA}The Green Pig there's not much I can do about that, sorry.
Super Mean Agent Jan 20, 2016 @ 1:23am 
btw will you make arrows and javelins and stones from slingshots remain on ground after shot??

it will make the battlefields more realistic. pls.
Tubahide Jan 13, 2016 @ 8:24pm 
PLEASE MAKE THIS COMPATABLE WITH THE RADIOUS BATTLE MOD
it takes all melee cav off their horses. please for the love of god fix this. I love this mod so much, but when my cav is walking 24/7 i have to delete it.:steamfacepalm:
Joe Nov 5, 2015 @ 10:28pm 
are you sure sir ? because im using this mod Roman reskin for Augustus Campaign
and the light roman archers have half the range of egyptian aux archers .
BlueMt  [author] Sep 5, 2015 @ 9:01am 
@Fb||Justnormal a unit from a unit pack should recieve the changes because this mod edits the weapons not the unit itself.
Justnormal Sep 4, 2015 @ 7:38am 
I have Archers of skadi for suebi, but that unit seems not to be changed at all. I have it from champLoo gold unit compilation. Is it easy to change the range and damage?
NegativeApex Aug 22, 2015 @ 5:16pm 
So is the horse bug fixed or no?
Boonabar May 17, 2015 @ 2:39pm 
I honestly prefer this over BMM2, the arrows in 2 run out extremely fast, otherwise its a great mod. I just wish the horses glitch would get fixed.
Alan May 13, 2015 @ 12:04pm 
If its not fixed I wont download.. I will be waiting for the fix. The mod looks great!
ModcaFox May 8, 2015 @ 5:40pm 
i really want a mod that can make the archers fire even though they are mixed in with other archers instead of being disabled as soon as they stand next to their buddies
BlueMt  [author] Apr 26, 2015 @ 9:47am 
@onyrv, it is a mod incompatibility problem, i believe, that i have been too busy with my other missile mod, BMM2 to imediately fix.
onurv Apr 26, 2015 @ 12:20am 
Oh ok. I want to subscribe to your mod but some comments say that it makes horses disappear. How come?
BlueMt  [author] Apr 25, 2015 @ 4:12pm 
@onurv , yo. I update the mod, but ive been working on BMM2