Ravenfield

Ravenfield

Weapon Tweaker [COMMISSION]
40 Comments
f Mar 24 @ 8:39pm 
Ok
RadioactiveJellyfish  [author] Mar 24 @ 8:34pm 
Depends on what you want. Contact me on Discord and we can discuss further.
f Mar 24 @ 8:33pm 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [author] Mar 17 @ 6:02pm 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard Mar 17 @ 7:44am 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [author] Mar 16 @ 6:54pm 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [author] Mar 16 @ 6:53pm 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard Mar 16 @ 11:43am 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman Nov 28, 2024 @ 11:01am 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker Nov 26, 2024 @ 8:36pm 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?
MaxSu0908 Aug 15, 2024 @ 6:46pm 
Is it possible to add more slots?
RadioactiveJellyfish  [author] Aug 7, 2024 @ 2:36am 
It's definitely possible, but as this is a commission I generally don't update them unless the original commissioner wants to.
snippyasitgoes1930 Aug 7, 2024 @ 2:35am 
Just imagine the entire WW2 Collection or Any Weapons Pack Categories having to deal 100 damage to the enemy...
RadioactiveJellyfish  [author] Aug 7, 2024 @ 2:30am 
No, there's no option for categories
snippyasitgoes1930 Aug 7, 2024 @ 2:12am 
Does this affect weapon categories???
Diamondback Mar 27, 2024 @ 7:18am 
I am going to do a full review of this at length later on, I cannot express enough right now how much I love this mod.
NaiChanNuadKheo Mar 14, 2024 @ 1:47am 
Does this work with vehicles weapons? for example I wanted to balance the damage of a tank cannon
RadioactiveJellyfish  [author] Mar 5, 2024 @ 1:47am 
Nope. Firerate is possible but also introduces sound bugs, hence why I never pursued it beyond a few tests. If you're fine with sound issues you can contact me via Discord for commissions.
Yoki "Omnipresent" Ono Mar 4, 2024 @ 10:06am 
Are you in the works of a Firerate Mutator? If not are comms opened currently?
RadioactiveJellyfish  [author] Mar 3, 2024 @ 5:32am 
Balance is what determines when you get knocked down. It's a separate value from health. If Balance gets reduced to 0, you get ragdolled. Each weapon has a separate balance damage value separate from health damage. Values can only be multipliers, if you put a value like 30 then the damage will get multiplied by 30.
Atexpredator Mar 3, 2024 @ 1:26am 
I do not fully understand how this works : what is balance damage multiplier for and what makes it differ from the damage multiplier itself? If we merely set a number for each, how does it work then? Otherwise very creative, I must say.
SCP-▮▮▮▮ Mar 2, 2024 @ 1:50am 
It's clear) but I have one idea how to do this not in RS - probably there are some triggers in the map editor that allow certain missions to appear at a certain point. If suddenly this is the case and you make an assembly of standard maps, but without this mission, I think many who play in this mode will be happy, because the mission with ammunition is the most broken in Spec-Ops)
RadioactiveJellyfish  [author] Mar 1, 2024 @ 7:56pm 
Not that I know of no. Probably via BepInEx it's possible. Definitely not in RS.
SCP-▮▮▮▮ Mar 1, 2024 @ 3:59pm 
Is it possible to make a script that removes the task from "destroy ammunition" from Spec-Ops mode? Or, in principle, a script in which you could remove tasks from Spec-Ops?
RadioactiveJellyfish  [author] Feb 2, 2024 @ 4:56pm 
This was not made with RavenM in mind and will not be so unless the client wishes it to be.
ツIdiotjakeyツ Feb 2, 2024 @ 12:44pm 
I don't know if this is intentional or it is a bug but it doesn't seem to work with RavenM. When enabled, only the lobby host can join the game, while other players just stuck at the menu.
stinker Jan 28, 2024 @ 5:23am 
tweaking so hard rn
RadioactiveJellyfish  [author] Jan 26, 2024 @ 6:31pm 
There's a mod for that already. And again this is a commission, the features here were decided by them.
Totally Not Ed Jan 26, 2024 @ 6:16pm 
why not ammo capacity?
Gonfuzion Jan 23, 2024 @ 6:32am 
peak gun engineering
NaiChanNuadKheo Jan 22, 2024 @ 3:33am 
If this works with vehicles then It would be awesome. I love using LETMS vehicles but they are far too op for normal gameplay.
RadioactiveJellyfish  [author] Jan 21, 2024 @ 12:55am 
Same with the previous comment, depends on the commissioner.
Sasquatch Jan 20, 2024 @ 10:22pm 
At last. So many guns in this game are great...but I cant use them because the author had a (ahem..) unique vision of characteristics. This open up possibilities. Fantastic

Now normally I hate the "could you do this next!" post, but, ummm...bullet velocity and drop?
RadioactiveJellyfish  [author] Jan 18, 2024 @ 8:54am 
Possible, but it'd depend on if the commissioner wants it or not
HazardRail Jan 18, 2024 @ 8:47am 
Amazing. I love this mutator alot. I can make pistols do some average damage in my ww2 configs now. Btw, is there a way to make it so a weapon, when fired, can damage vehicles? For example: [weaponname] originally can't damage vehicles but you can enable it with 1 and disable it with 0. Basically, the projectile editor mutator.
Titanus Jan 18, 2024 @ 7:07am 
Noice
KRAN Jan 17, 2024 @ 7:02pm 
please make a new stop time mutator in the game (except for the player)
AoiYuui Jan 17, 2024 @ 7:01pm 
coole
Yoki "Omnipresent" Ono Jan 17, 2024 @ 5:46pm 
This is legendary, now I dont get one shot by a Signal 50 and without hurting other weapons
f Jan 17, 2024 @ 5:24pm 
THANK YOU AND THE COMMISSIONER, now I can finally balance weapons 🙏🙏🙏