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Therefore, i would suggest using culture_age instead of using cultural acceptance. You could tweak how long the score boost will last without external factor affecting it. The code would look something like this:
if = { #New Hybrid Fix
limit = {
scope:councillor_liege.culture = {
culture_age < 25
any_parent_culture = { this = scope:county.culture }
}
}
add = 120
}
Hello, you can find old versions of the mod on skymod https://catalogue.smods.ru/archives/236471
(The AI literally NEVER converts culture)
I made a slight change in ai_target_score to negate the score subtraction from high acceptance between new hybrid/divergent culture and its parent culture. The new hybrid/divergent culture now spread more quickly and is to my liking, thank you.
if = { #Hybrid Fix
limit = {
scope:councillor_liege.culture = {
OR = {
is_hybrid_culture = yes
is_divergent_culture = yes
}
any_parent_culture = {
this = scope:county.culture
}
}
}
shy/cynical characters caring less about converting culture is implemented
error里出现了大量这个文本的循环,大概每秒数十个或许能够上百。
[00:29:27][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'county'
Script location: file: common/council_tasks/tasks.txt line: 1540 (task_promote_culture:ai_will_do)
Improved county conversion logic
Roads to Power compatibility
Tribal/nomadic structure affects culture conversion
Culture in Iberia is now more competitive between AI during the Iberian Struggle
Need to find a way to keep your own counties from being converted away from your culture. Makes no sense the ai can influence tiles they don't own when they aren't the top liege.
Creating a compatibility patch is also difficult unless someone wants to rewrite all the content of this mod.
Will you be making a compatch?
Thank you in advance ^^