Crusader Kings III

Crusader Kings III

AI Culture Conversion
Showing 1-10 of 29 entries
< 1  2  3 >
Update: May 2 @ 6:20pm

-Vanilla compatibility for 1.16.0.1

Update: Mar 21 @ 1:48pm

-Continued targeted removal of the main causes of late-game border gore

Update: Mar 21 @ 12:07am

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Update: Mar 20 @ 4:50pm

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Update: Mar 17 @ 10:02pm

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Update: Mar 17 @ 5:09pm

Update: Mar 13 @ 12:52pm

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Update: Nov 4, 2024 @ 3:52pm

Update: Oct 22, 2024 @ 10:33am

-Replaced some heavy algorithms with lighter ones

Update: Oct 19, 2024 @ 3:05pm

-Additional ai_will_target logic for AI
-Iberian balancing