RimWorld

RimWorld

Dungeon Pack
91 Comments
TrueBlueSwablu  [author] Jul 14 @ 7:46pm 
@Tyrant - good point! Here is the source code

https://github.com/Anton-Ymous/DungeonPack
Tyrant Jul 12 @ 12:49pm 
@TrueBlueSwablu Thanks for the response. However, source code isn't included and it's really a PITA to decompile mods for older versions of RimWorld.

If you could, would you upload a copy of the source code (or update with it included), along with a copy of something like the MIT License? (Sometimes it can be difficult to get certain coders to touch something that doesn't have a license attached.) https://opensource.org/license/mit

It should be easier to find someone willing to update the mod if you can do this, would really appreciate it.
TrueBlueSwablu  [author] Jul 11 @ 4:47pm 
This was a fun boss battle type mod (on custom maps) that I feel like is really missing from other mods - or from the rest of the game as a whole

Not interested in updating right now though :/
If anyone wants to take over the mod, feel free
Tyrant Jul 5 @ 3:13pm 
I hope someone picks up this mod one day.
VelxraTV Jul 2 @ 10:03pm 
wanting a 1.6 tag myself for this
crashfly Jul 2 @ 9:22pm 
last updated 1.5 years ago. likely not. i do believe this mod has been abandoned.
JunoCat運富 Jul 2 @ 5:51pm 
Who knows, maybe author will notice now :D
crashfly Jul 2 @ 4:45pm 
if this never made it to 1.5, there is absolutely no chance for it to make it to 1.6.
JunoCat運富 Jul 2 @ 2:53am 
1.6?
Peryn [Андрій] May 11 @ 5:23am 
1.5 pls
1.5 when? :D
永世神选卡大锤 Feb 26 @ 4:31am 
Does anyone try or know if this still works in 1.5?
2173186807 Feb 25 @ 6:12am 
1.5
丨Alucard丨 Jan 13 @ 10:16am 
1.5 please
Peryn [Андрій] Jan 10 @ 11:33am 
1.5?
JunoCat運富 Dec 14, 2024 @ 4:47pm 
1.5?
2173186807 Nov 22, 2024 @ 9:00pm 
1.5
Empatara Oct 31, 2024 @ 10:05pm 
1.5 please
Greven Sep 26, 2024 @ 10:37am 
seems like a mod for me.
Would need 1.5 tho since the other mods ask 3 dlcs which i only have 1
Jul 29, 2024 @ 8:56pm 
1.5pls
Gerewoatle Jul 20, 2024 @ 11:57am 
@Velxra: Stop being a shitty spammer, you shitty spammer.
VelxraTV Jul 20, 2024 @ 6:28am 
Please update for 1.5
Icaro May 16, 2024 @ 6:22am 
1.5 please
Dom3stos Apr 28, 2024 @ 12:13am 
add skibidi toilet city plz
The Realest Nooblet Apr 18, 2024 @ 6:36pm 
1.5!!!!!!!!!!!!!!!
Kasetsu Apr 12, 2024 @ 7:19am 
I am assuming this works in 1.5, but it isn't listed. Anyone know?
The comments seem to point to yes.
AD Apr 12, 2024 @ 6:29am 
can i use these in medieval??
Certified Hood Classic Mar 19, 2024 @ 8:54pm 
Whenever i complete the research to actually start a quest it just fails it instantly, any idea why?
Adam Mar 19, 2024 @ 12:16pm 
I assume this isn't compatible with a medieval run? I'm not understanding/seeing any research for the quests?
White Mar 11, 2024 @ 4:01pm 
It is super slow to load when revealing areas
Anytorp Feb 28, 2024 @ 10:02am 
safe to remove this mod mid save?
kaczorski Feb 25, 2024 @ 1:24am 
It's probably because you don't have Biotech active. I get those as well, but they are harmless. All it means is tox-equipped enemies won't spawn.
crashfly Feb 24, 2024 @ 1:58pm 
i keep getting the following errors on game startup:
Could not resolve cross-reference: No Verse.PawnKindDef named PirateBossTox found to give to QuestEditor_Library.PawnSpawnData QuestEditor_Library.PawnSpawnData
and
Could not resolve cross-reference: No Verse.PawnKindDef named Mercenary_HeavyTox found to give to QuestEditor_Library.PawnSpawnData QuestEditor_Library.PawnSpawnData

are these errors i should be worried about?
Po_Polsku Feb 23, 2024 @ 12:43am 
i love Holy hand Grenade of St. Antioch:steamthumbsup:
Anytorp Feb 21, 2024 @ 8:54am 
is it safe to add/remove mid save`?
TrueBlueSwablu  [author] Feb 11, 2024 @ 11:46am 
Nah not intended. Thanks for letting me know. I'll patch that
deadmanreaper13 Feb 11, 2024 @ 5:50am 
Are your relics meant to spawn in normal ancient dangers? cause i started a new tribe, opened up a danger, and found Pandora's Box on the floor, and a hermetic crate with Lands Wrath inside.
TrueBlueSwablu  [author] Feb 10, 2024 @ 11:13am 
Blank map issues should be fixed. Thanks @Kentington for the fix!
TrueBlueSwablu  [author] Feb 10, 2024 @ 10:35am 
Looks like the latest release of CustomQuestFramework is incompatible.
Antearz Feb 10, 2024 @ 8:09am 
Same for me. When I try to Start a Quest its just Floors and People. Nothing else Spawns.
Endevouz Feb 9, 2024 @ 9:05pm 
"Having issues with quest map generation. Every time I enter any quest map nothing but floors and pawn will spawn. No mountains or structures or anything but floors and pawn spawn, any fixes?" 2
CrackaJack Feb 9, 2024 @ 7:02am 
@Kentington do you mean defname? defname of the map?
gas monke Feb 8, 2024 @ 3:33pm 
Having issues with quest map generation. Every time I enter any quest map nothing but floors and pawn will spawn. No mountains or structures or anything but floors and pawn spawn, any fixes?
Turu Feb 8, 2024 @ 5:15am 
Same problem no generated building just floors, and sometimes my pawns when entering the map suddenly disappear
Kentington Feb 7, 2024 @ 10:50am 
For those having issues with map generation, the issue seems to be that Custom Quest Framework expects generated pawns to have unique identifiers - it's trying to add multiple values with the same key to a dictionary. I was able to fix it by going into Defs/Map/(map name).xml and replacing the contents of each <dataName> tag with something unique.

Fun mod overall, always interesting to see endgame challenges that aren't just "make the numbers bigger."
76561199204355239 Feb 7, 2024 @ 6:15am 
I have the same problem, no terrain is spawned only floor
ghosted_ butters Feb 4, 2024 @ 2:41pm 
I also have that same problem
76561198089423907 Feb 4, 2024 @ 5:35am 
I have a very weird problem... when I enter the maps (either of them), they have like literally no buildings at all except for floors... any idea what could cause this?
TrueBlueSwablu  [author] Jan 31, 2024 @ 10:29pm 
Infinity gun has correct market value and items shouldn't appear in caravans anymore. For pirates, the stuff in the ocean is intentionally inaccessible (though you might be able to access it using teleporting or something and find something?)