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to find those versions of the items, you can search 'SolidLens', there should be 16 in total
also the boxing shorts are too op with 0.2 combat speed
Long Dress, it's no textchuur [imgur.com]
Say there 100 pant spawn slot, vanilla have 5 type of pant, then each pant will spawn 20, but if you add 15 more pant type, then each type will only spawn 5 pant because we have 20 type now
I just dont want to lower spawn chance for other clothes, that all
BWardrobe
BWardrobeNoCharacterCreationClothes
BWardrobeNoTrait
BWardrobeNoZombie
Still I am getting jackets, long pants, and other things from wardrobes.
What a great load of work there, I admire your resilience!
I disabled the crafting of my clothes in 42 temporarily until I can convert all the recipes into 42 recipes, so it will be possible to use the cars and still get the zombie clothes
Thanks for the reports!
function: onClothingColorPicked -- file: CharacterCreationMain.lua line # 1601 | Vanilla
function: loadOutfit -- file: CharacterCreationMain.lua line # 527 | Vanilla
function: onMouseUp -- file: ISComboBox.lua line # 149 | Vanilla
In fact, all of the shorts and skirts basically break the character model when selected. I don't have a model replacement mod or anything, so I went through my mod list 1 by 1 and even just running this mod by itself it still happens.
Any idea how to fix this? The pants seem to all work. There doesn't seem to be any issues with them.