Rivals of Aether

Rivals of Aether

Silverjack, the Iron Leviathan
31 Comments
autism incarnate Mar 13 @ 2:41pm 
this guy is an absolute BLAST to try and play in anything remotely competitive. he is so awesome and strong and that range is HORRIFYING when it hits to the point it covers like 75% of the best final destination port i could find on the workshop. if this guy doesnt get any more love from the roa community i consider it a crime with how in depth and artistically awesome he is
MaxKing0708 Feb 15 @ 2:45pm 
The last skin.....
GraveError404 Jun 13, 2024 @ 8:46am 
All things considered, this titan is a blast to play, both expressively and literally. The Strong input for Hammerheads makes sense, since you need those for recovery and really don't want to be throwing those out all the time. Being able to throw out missiles in the middle of other attacks is hilarious, and landing direct hits give the most unnecessary but fun dopamine boosts I've had in a while. Great work!
help_stander Feb 12, 2024 @ 9:04pm 
IT'S NOT A BIG DEAL
oB2Ko Mario  [author] Feb 9, 2024 @ 7:36am 
Should be possible to do with a CSS toggle, I have some of the old code stashed away so it'd be a matter of flipping between two modes to activate the older style. I am leaning toward giving him a brand new Neutral Special at this time, but I can add the toggle if I were to, say, move the targeting system to a new unique input instead of outright removing it.
Little Stinkweed Feb 8, 2024 @ 3:00pm 
Would it be possible to get the old controller style in a skin? Kinda got used to it and can't get the propper hang of the new one.
Blazelighter Feb 7, 2024 @ 12:17am 
Feels great, even if the targeting system is a bit unintuitive. Reminds me a lot of Goldlewis from guilty gear, where one hit could spell doom for your opponent. Animations are incredibly chunky and satisfying.
oB2Ko Mario  [author] Feb 6, 2024 @ 5:14pm 
Appreciate the feedback, there was some internal discussion I had with other modders to try and last-ditch salvage the menu before I go with the original plan to outright replace it (which is why the Directional Specials now place targets, in anticipation of the full replacement if/when needed). I was allowed to do this much ahead of a patch lockout for Genesis.

At the very least, I figured Strong was going to see less inputs in comparison to Attack and Special, so I tied it into the Hammerheads and gave Attack and Special the more-available other missiles. At this point though, the movement buttons (Jump and Parry) getting tied to menu inputs was a common complaint about why the menu was clunky to begin with, and the only other input I can use is Taunt - which itself may also be a difficult input depending on the controller setup.

I think at this point, if the menu as-is still isn't doing it for anyone, I'll go ahead with the nuclear option and make a new Neutral Special.
laser Feb 6, 2024 @ 1:45pm 
Hey, big fan of the character, but definitely not a fan of the new menu. Binding an input to strong is very confusing for me, who only uses the second stick for strongs.
I crush da alien Jan 20, 2024 @ 5:02pm 
based
Austin Wild Jan 16, 2024 @ 8:30pm 
it's my favorite character ever. Not only for the contest. I really love him. But yeah, the neutral special feels clunky to use. I'm looking forward for the future changes and to see this character nicely complete. Good luck!
neurosis51 Jan 16, 2024 @ 4:17pm 
Very awkward and unintuitive to play, but cool concept and art.
Hickory (she/them) Jan 16, 2024 @ 4:15pm 
Nice. Good luck with the rework and good luck in the contest!
oB2Ko Mario  [author] Jan 16, 2024 @ 4:03pm 
That's a pretty good idea, actually! I'll whip up the logic for it and see how it works in practice. I think I crept away from using the f/d/u specials for reticle placement because a part of me was afraid of this causing a ton of misinputs, but I'll probably lean toward that for the Neutral Special rework.

And then Silverjack can punch out cannonballs for his new Neutral Special. Might get a use for this hitscan code after all :senpai:
Hickory (she/them) Jan 16, 2024 @ 3:27pm 
Maybe you could have it so if you hold side/up/down special, you can move the target reticle similar to Mollo's flare gun but perhaps a bit faster and more lenient on how you control where it goes, where just releasing it will cause the missile to immediately travel there but pressing the special button again will place a target marker that's used the next time you use the move. If you don't hold the special buttons, the specials would work exactly as they do now. I think this would make it easier and more intuitive to place his targets and give him more versatility without targets set up already.
oB2Ko Mario  [author] Jan 16, 2024 @ 3:08pm 
Really appreciate the feedback, all! So as it stands, Neutral Special's on the docket for a heavy rework since, in practice, it's sounding fairly useless and in desperate need of fixing/replacing. I have a couple options, one involving reworking the mechanic to default to preset targeting (the reticle aim will remain a side option if you got space to use it), and another tying the targeting to the missile inputs (hold forward/down/up specials to place targets) and giving him a completely new neutral special.

Only hiccup is I'm not allowed to make major reworks for a little while longer due to the judging period, so expect to see reworks tested and implemented once we get the greenlight to do so.
Emperador Toppo Jan 16, 2024 @ 12:57pm 
Good idea for the character but it´s poorly executed, the hitboxes being squares it´s just ridiculous, the command menu and dspecial sucks to set against fast characters. The fspecial and uspecial are decent to keep the combo or make the recovery more safe
I like him tho, the slow but powerful attacks makes him deadly and great to learn.
Hickory (she/them) Jan 15, 2024 @ 8:10pm 
I think he's way too slow to be even remotely viable, despite his enormous hitboxes and ridiculous power, and the command menu to set targets is too slow and clunky to really be more fun or useful in combat than just having the missiles launch where they launch in most cases. That being said, though, I love what you were going for here, and in concept this character is absolutely sick. It's great to just smack someone with a full-on cannon.
Juisader Jan 15, 2024 @ 3:57pm 
i love dealing 142 damage in 2 seconds (spamming all bombs in one spot is funny)
also down tilt needs heavily nerfed
love the character though
Watermelon Jan 15, 2024 @ 1:57pm 
sick character, you should add screenshake to when he lands after jumps or runs to sell the idea of him being heavy
nonameuser Jan 15, 2024 @ 1:38pm 
reminds me of dingodile
stoppingIflagging Jan 15, 2024 @ 7:47am 
this is a good character, it has flaws which makes it a good character. Slow and has endlag but hits hard, can rocket jump, and has good potential. Thank you for this character
IronSpiderH2O Jan 15, 2024 @ 7:18am 
I'm pretty sure one of his skins (the one before volcanic) crashes my game. Please fix this
Paco Jan 15, 2024 @ 12:48am 
Good god is that a globo gym color
BeetleUD Jan 14, 2024 @ 7:34pm 
I really like it when he looks this crazy, he's brutal, like a usable boss.
high noon 431 Jan 14, 2024 @ 4:04pm 
BEHEMOTH TYPHOON
BeetleUD Jan 14, 2024 @ 3:11pm 
Hell yeah!
Aperson Jan 14, 2024 @ 2:29pm 
Shark pirate, awesome!
Goblin Jan 14, 2024 @ 1:36pm 
this guys the bomb
The AZA Animal Jan 14, 2024 @ 1:35pm 
it's not a big deal
hyuponia Jan 14, 2024 @ 1:28pm 
holy heck