Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At the very least, I figured Strong was going to see less inputs in comparison to Attack and Special, so I tied it into the Hammerheads and gave Attack and Special the more-available other missiles. At this point though, the movement buttons (Jump and Parry) getting tied to menu inputs was a common complaint about why the menu was clunky to begin with, and the only other input I can use is Taunt - which itself may also be a difficult input depending on the controller setup.
I think at this point, if the menu as-is still isn't doing it for anyone, I'll go ahead with the nuclear option and make a new Neutral Special.
And then Silverjack can punch out cannonballs for his new Neutral Special. Might get a use for this hitscan code after all
Only hiccup is I'm not allowed to make major reworks for a little while longer due to the judging period, so expect to see reworks tested and implemented once we get the greenlight to do so.
I like him tho, the slow but powerful attacks makes him deadly and great to learn.
also down tilt needs heavily nerfed
love the character though