Rivals of Aether

Rivals of Aether

Silverjack, the Iron Leviathan
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Update: Feb 23, 2024 @ 1:25pm

v1.3

- Attempted to fix a fringe case where the new Up Special bandaid consumes unused double-jumps
- HOPEFULLY fixed the Up Special priority thing for real this time

Update: Feb 23, 2024 @ 1:00pm

v1.2a Small Bugfixes

- Up Special now has higher priority than Forward Special
- Silverjack is no longer capable of flight with Up Special
- Silverjack is no longer able to spawn a million binoculars if he is near the edge of a stage while using Neutral Special

Update: Feb 5, 2024 @ 4:57pm

Version 1.2 - Keelhauled Update

- Holding down Forward/Down/Up Specials now places their corresponding reticles
- Revised Neutral Special to now only use one window
- Activating Neutral Special now immediately spawns the Reticle
- The Reticle now responds to button inputs in the following way:
- "Attack" now places a Dspecial Mako
- "Strong" now places a Fspecial Blacktip
- "Special" now places a Uspecial Hammerhead
- "Taunt" throws the Tigerscope away
- "Jump" and "Parry" now do exactly what they say on the tin and allow Silverjack to Jump and Parry out of the state
- Reticle speed and acceleration increased
- Holding the "Attack", "Strong", and "Special" buttons now spawns their respective missiles
- Slightly decreased hitbox
- Neutral Special damage increased to 6%
- Uair now sends at angle 90
- Dash attack end lag increased from 9 to 14 frames
- Ftilt hitbox spawns a frame earlier and set to angle 270
- Extended parry stun is now applied to Dair, Fspecial, Dspecial, and Uspecial missiles
- Rocket jumps no longer apply when in parry stun (hopefully)
- Can no longer fire rockets while in parry stun
- Fair angle input timer has been relaxed (you can now apply the angle six frames into the attack's windup)
- Fstrong and Ustrong angle input timer has been relaxed (you now have six additional frames post-charge window to set your angle)
- Fixed missile angle flippers (now set to 3)
- Fixed issues with Ftilt hitfx
- Jab 1 now has a 0.5 hitstun multiplier applied to it to prevent hit locking
- Teeth gibs are slightly modified to look more like teeth
- Gib projectiles (teeth, Hammerhead parts, etc) no longer destroy other projectiles



- oh and added a genesis alt

Update: Jan 21, 2024 @ 5:49pm

v1.1 - And one more for the competitive folks

- Attack + Taunt in the training room now instantly reloads your entire missile arsenal.

Update: Jan 19, 2024 @ 8:16pm

Version 1.0 - Some Bugfixes and Hotfixes
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- Correctly updated this to Version 1
- Reduced maximum exit velocity for the Rocket Jump mechanic
- All missiles and explosions can now be properly parried
- Down Special, Forward Special, Up Special, Down Air, and Down Strong parries will put Silverjack into parry stun
- Explosions no longer get destroyed on hitbox collision
- Fixed an issue where Forward Strong is able to use the angled hitboxes on the neutral version of the attack
- Increased reticle movement speed while Neutral Special is still allowed to live
- Additionally, the Parry button now breaks out of the Neutral Special menus, and Taunt cycles the reticles only
- In talks with the VAE team, there's one more Hail Mary I may try with the move before it's dead for good
- Up Strong's backwards angle now sends backwards
- Teeth now shatter when shockwaved

Update: Jan 14, 2024 @ 12:39pm

v0.0