Project Zomboid

Project Zomboid

Run Modifier Fix
25 Comments
Yummy  [author] Oct 5 @ 11:05am 
Thanks for the comment. The reason I removed the effect on walking speed is balance
Bonk Oct 5 @ 9:52am 
Hi! Love the mod, thank you for making it and sharing it. Liked and faved.
Just curious - why did you opt for removal of the equipment's multipliers' influence on walk speed?
TheKoris68 Aug 30 @ 4:05am 
b41 wasn't updated in like 2 years if not 3 lmao
Gojita Aug 30 @ 2:36am 
Roger that, was just wondering if its still a "bug" in B41.
Yummy  [author] Aug 30 @ 2:35am 
why not?
Gojita Aug 29 @ 1:33pm 
Do I still need this for B41 in 2025?
Neo Sep 20, 2024 @ 5:08pm 
Awesome thx !!! :peace:
:spiffo:
SHDWFCHRNBL Jun 20, 2024 @ 11:09am 
Давно ждал такой фикс от разрабов. Анимации в маскхалате страшные правда. Как в киселе бежит) Надеюсь хоть в 42 починят и сбалансируют это. Ставлю Лайк :steamthumbsup::steamthis:
Vic May 21, 2024 @ 8:34am 
Looks pretty good.
Yummy  [author] May 20, 2024 @ 5:06am 
@Vic The mod just updated
Yummy  [author] May 19, 2024 @ 5:23pm 
@Vic Now I understand you, I'll look at the mod in my free time, thanks for the information
Vic May 14, 2024 @ 2:15pm 
Your mod checks for "bloodLocations" when it wants to check for items worn, this is not actually all the potential things that the player can be wearing and I believe that list is limited compared to "bodyLocations" which seems to have every possible body slot on it.

Navigate to media/lua/shared/NPCs and find the bodyLocations LUA to see what I mean. It has basically all locations documented in it. For most people this is alright because your mod covers a lot of clothing spots which have run speed modifiers, but in the case of things like rings (which don't usually have run speed mods), it wouldn't check. Its a niche issue for people who want to mod in say, enchanted items using jewellery.
Yummy  [author] May 14, 2024 @ 3:54am 
@Vic What do you have in mind? pls explain in more details
Vic May 13, 2024 @ 11:44pm 
This was done so I could make an item called a "speed ring" and have it apply the run speed mod for example.
Vic May 13, 2024 @ 11:43pm 
You can include non-standard items (for potential modders) by using bodyLocations instead of bloodLocations, this is a larger list as far as I can tell and its actually documented in the media files under NPCs. I for example just edited the mod to make it user "or bodyLocations" and defined a few of them and it works fine too.
3lfu84 Mar 24, 2024 @ 12:06pm 
hidden underrated pearl :steamthumbsup: :steamthis:
Yummy  [author] Mar 9, 2024 @ 4:40am 
@pynoTTV This mod affects all clothes including shoes and modified clothes, the mod you sent adding extra speed at shoes so it's best to use just one mod
pynoTTV Mar 9, 2024 @ 4:00am 
This mod also affects the modifiers of the shoes right?
I use a mod for that, maybe I better remove it?
https://steamcommunity.com/sharedfiles/filedetails/?id=2899775865
Yummy  [author] Mar 2, 2024 @ 8:05am 
@pynoTTV The mod has just been updated, please check and write if the error remains
Yummy  [author] Mar 1, 2024 @ 7:47pm 
@pynoTTV Thanks for the detailed explanation, I'll take a look
pynoTTV Mar 1, 2024 @ 10:51am 
I mean that when a character wears a piece of clothing with a modifier and then switches to another one without a modifier (for example, wearing a pair of trainers with x1.1 run speed and then switching to shoes with x1 run speed), it doesn't trigger an update of the final speed. Instead, it retains the last modifier applied other than 1. Relogging resolves the issue and resets the speed correctly. However, not understanding this mechanic could be fatal, while understanding it could be exploitable.
Yummy  [author] Mar 1, 2024 @ 6:04am 
@pynoTTV I don't quite understand your problem, please explain in more detail.
pynoTTV Mar 1, 2024 @ 5:37am 
change is only taken when the values are different from 1.0. I can wear trainers with 1.1 modifier and wear boots with 1.0 and still have 10% more speed.
Similarly I can wear something with a modifier of 0.7 and find myself nerfed if I wear something with a modifier of 1.0
Yummy  [author] Jan 20, 2024 @ 12:42am 
@Sco why shouldn`t?
Sco Jan 19, 2024 @ 3:56pm 
work? in mp?