Dwarf Fortress

Dwarf Fortress

Grind bones and shells into flux (and more)
36 Comments
Nyxborne Jun 19 @ 8:25pm 
How do you turn bone powder into fertilizer?
Vedrit May 22 @ 8:35pm 
Can't seem to use calcium carbonate bars for anything, or place them in any stockpile
상자 Feb 7 @ 3:55pm 
This is the Thing what I'm waiTing for :steamthumbsup:
niemst  [author] Jan 27 @ 1:18am 
Yes, but also, after v50.20, you may create Calcionite and use it as a flux stone if that is more convenient for you
Pamparampampamparam Jan 26 @ 1:32pm 
So this mod adds a separate forge job where you have to specify to make bars out of powder?
niemst  [author] Jan 19 @ 10:36am 
@Yithlord
if you have a bags with bone or calcium carbonate powders they should be used in reaction like:
make pig iron bars (use powder)
make steel bars (use powder)
That said in next version I do plan to add ability to create boulders from as game better supports managing stones then powders.
Yithlord Jan 13 @ 4:32pm 
So I make stone bars by pressing the powder but then nothing recognizes it as flux for smelting am I missing a step?
2BDetermined Jan 6 @ 7:28am 
would it be possible for a full list of the reactions and actions dwarves can take to make bone crafts/bars/powder
niemst  [author] Dec 30, 2024 @ 3:34am 
"add an action to collect water from active water zones with jugs"
Unfortunately the moding engine do not support that.
But if you are looking for ability to easier manage a water there is some reactions I added in my other mod Give me water
2BDetermined Dec 29, 2024 @ 10:32pm 
you need to add an action to collect water from active water zones with jugs or buckets to allow for the making of limestone blocks, currently the only way to fill buckets is to have a pit with water designation on it and cancelling once a bucket is filled.
niemst  [author] Nov 2, 2024 @ 6:23am 
@Quandrian I played on both main and beta branches and all works fine. Could you please elaborate what do not work for you? do you use other mods (like ones that cut and add dwarfs (ENTITY:MOUNTAIN) again to the game. If that is the case ensure that this mod is after (not before) the one that CUTs the MOUNTAIN entity out.
niemst  [author] Oct 2, 2024 @ 1:39pm 
@Quandrian I will be able to check 12th of Oct
Quandrian Sep 30, 2024 @ 6:34am 
Hi Great Mod, however it doesn´t seem to be working for me... Is it up to date? (v50.14) or am i just stupid?
niemst  [author] Sep 1, 2024 @ 9:53pm 
@FallenAngel unfortunetly no, as that is how DF handles mods :-(
There is a workarond described in https://steamcommunity.com/sharedfiles/filedetails/?id=3155983736 you could try to use it with other mod instead by putting files there and updating its version. But I have no idea if it will work. Please make kopies before changes.
FallenAngel Sep 1, 2024 @ 9:33pm 
can i manually add this to a save game?
niemst  [author] Aug 4, 2024 @ 6:10am 
@Miscellani sorry I don't know how to solve that :(
Miscellani Jul 30, 2024 @ 1:44am 
Yes, I saw that bone char itself has a value of 2.
However, when I dyed it to a cloth worth 17, the value should add up and become 19, but stayed 17.
I did the same with redroot dye, and it gave me 27(cloth 17 + dye 10).
niemst  [author] Jul 28, 2024 @ 10:52am 
The dye adds it value to dyed item. In case of bone char it value is quire low (2) - that's why its impact is small.
Miscellani Jul 23, 2024 @ 2:11pm 
Is it intentional that black dye has no effect on value? other dyes changes dyed product's value up by 20, but modded dye doesn't seem to be doing that. maybe you wanted to differentiate it from existing sliver barb dye?
niemst  [author] Jun 16, 2024 @ 12:13pm 
@moose thanks for your comment
The reaction 'char bones' create always 1 bag of char bones and with 75% one more. So general results is +0.75 and sometimes additional work. I decided to do so make char bones with wax much worse option then charcoal from wood, but still an alternative for embarks without trees.
moose Jun 15, 2024 @ 1:27am 
Char bones takes one charcoal and makes a bag of charred bones and add tallow to make one charcoal. Right now there isn't really a point to charring bones, maybe you should get two charcoal back.
Bimsham Mar 15, 2024 @ 10:43pm 
so the problem is this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2898331967
it is know to break mods that add new reactions
Bimsham Mar 15, 2024 @ 10:07pm 
this mod will not work for me and I cant figure out why
Klezmer Mar 7, 2024 @ 12:48am 
What is the stockpile tags for the new elements? I don't seem to be able to filter those items in my stockpiles, although they do get stored in "Everything" stockpiles.

Amazing mod, by the way, would love if the base game also integrated those alternative solutions to flux/fuel problems (beyond lava).
Nilserrich Feb 15, 2024 @ 10:51am 
I have just realized that my fix is not so simple after all. But perhaps a compatible version can be made.
Nilserrich Feb 15, 2024 @ 10:23am 
By the way, I have found the cause of my problem after having familiarized myself with the files and changes. The incompatibility is between Aeramore and this mod.

The Aeramore mod changes the dwarves quite a bit and so the recipes can't be activated for them.

However, this can be fixed relatively easily by replacing the [SELECT_ENTITY:MOUNTAIN] command in derentity_grind_bones_and_shells_into_flux_niemst with [ENTITY:MOUNTAIN_AERAMORE_CIV] .
Nilserrich Feb 13, 2024 @ 2:17pm 
For me, the Labors are not present at all. When I search for grind, I can't find anything from this mod. I rather suspect a mod incompatibility. But what would make the Labors not appear at all?
Barnacle Boy Feb 12, 2024 @ 1:07pm 
No big deal about the skulls, I got a bunch of spider hounds from another mod so chitin probably solves my production needs too! Once again this is an awesome mod man keep up the good work :)
niemst  [author] Feb 9, 2024 @ 1:18pm 
@Lord Torn
I tried to do a proper change but according the game skull is a bone (for most creatures) - I have no idea why it can not be use in grind/mill reactions :-(

But I added support for chitin today :-)
niemst  [author] Feb 8, 2024 @ 11:09am 
@Lord Torn
Ok I added that to todo list. Unfortunately bones and shell have predefined tag while skulls not really no I need some trick to make it happen.
Barnacle Boy Feb 7, 2024 @ 2:15pm 
Great mod pretty much a must have for me now!

I was wondering if it would be possible to make skulls count as bones when making the powder?
Smerg the Dargon Jan 31, 2024 @ 10:45am 
Ah, how strange. Oh well.
niemst  [author] Jan 31, 2024 @ 6:49am 
@Smerg the Dargon
I've encountered an issue - calcium processing doesn't seem to actually appear for me. Is it due to playing as a modded race? I know for a fact the mod is activated.

Yes, the race have to have following reactions in the entity object:
[code]
[PERMITTED_REACTION:NT_GRIND_SHELLS_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_SHELLS_WITH_QUERN]
[PERMITTED_REACTION:NT_GRIND_BONES_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_BONES_WITH_QUERN]
[PERMITTED_REACTION:NT_GRIND_TEETH_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_TEETH_WITH_QUERN]

[PERMITTED_REACTION:NT_PURIFY_CALCIUM_PHOSPHATE]
[PERMITTED_REACTION:NT_MAKE_QUICKLIME_FROM_POWDER]
[PERMITTED_REACTION:NT_MAKE_LIMESTONE_FROM_MILK_OF_LIME]
[PERMITTED_REACTION:NT_MAKE_LIMESTONE_BLOCKS_FROM_QUICKLIME]

[PERMITTED_REACTION:NT_MAKE_PIG_IRON_FROM_POWDER]
[PERMITTED_REACTION:NT_MAKE_STEEL_FROM_POWDER]
[/code]
dr. icenort Jan 20, 2024 @ 1:31pm 
Great mod idea, looking forward to trying it out on a no-flux embark
Smerg the Dargon Jan 17, 2024 @ 1:24pm 
I've encountered an issue - calcium processing doesn't seem to actually appear for me. Is it due to playing as a modded race? I know for a fact the mod is activated.
Smerg the Dargon Jan 13, 2024 @ 12:59pm 
An absolutely lovely addition - I always get screwed over by flux availability somehow. Thanks!