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if you have a bags with bone or calcium carbonate powders they should be used in reaction like:
make pig iron bars (use powder)
make steel bars (use powder)
That said in next version I do plan to add ability to create boulders from as game better supports managing stones then powders.
Unfortunately the moding engine do not support that.
But if you are looking for ability to easier manage a water there is some reactions I added in my other mod Give me water
There is a workarond described in https://steamcommunity.com/sharedfiles/filedetails/?id=3155983736 you could try to use it with other mod instead by putting files there and updating its version. But I have no idea if it will work. Please make kopies before changes.
However, when I dyed it to a cloth worth 17, the value should add up and become 19, but stayed 17.
I did the same with redroot dye, and it gave me 27(cloth 17 + dye 10).
The reaction 'char bones' create always 1 bag of char bones and with 75% one more. So general results is +0.75 and sometimes additional work. I decided to do so make char bones with wax much worse option then charcoal from wood, but still an alternative for embarks without trees.
it is know to break mods that add new reactions
Amazing mod, by the way, would love if the base game also integrated those alternative solutions to flux/fuel problems (beyond lava).
The Aeramore mod changes the dwarves quite a bit and so the recipes can't be activated for them.
However, this can be fixed relatively easily by replacing the [SELECT_ENTITY:MOUNTAIN] command in derentity_grind_bones_and_shells_into_flux_niemst with [ENTITY:MOUNTAIN_AERAMORE_CIV] .
I tried to do a proper change but according the game skull is a bone (for most creatures) - I have no idea why it can not be use in grind/mill reactions :-(
But I added support for chitin today :-)
Ok I added that to todo list. Unfortunately bones and shell have predefined tag while skulls not really no I need some trick to make it happen.
I was wondering if it would be possible to make skulls count as bones when making the powder?
I've encountered an issue - calcium processing doesn't seem to actually appear for me. Is it due to playing as a modded race? I know for a fact the mod is activated.
Yes, the race have to have following reactions in the entity object:
[code]
[PERMITTED_REACTION:NT_GRIND_SHELLS_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_SHELLS_WITH_QUERN]
[PERMITTED_REACTION:NT_GRIND_BONES_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_BONES_WITH_QUERN]
[PERMITTED_REACTION:NT_GRIND_TEETH_WITH_MILLSTONE]
[PERMITTED_REACTION:NT_GRIND_TEETH_WITH_QUERN]
[PERMITTED_REACTION:NT_PURIFY_CALCIUM_PHOSPHATE]
[PERMITTED_REACTION:NT_MAKE_QUICKLIME_FROM_POWDER]
[PERMITTED_REACTION:NT_MAKE_LIMESTONE_FROM_MILK_OF_LIME]
[PERMITTED_REACTION:NT_MAKE_LIMESTONE_BLOCKS_FROM_QUICKLIME]
[PERMITTED_REACTION:NT_MAKE_PIG_IRON_FROM_POWDER]
[PERMITTED_REACTION:NT_MAKE_STEEL_FROM_POWDER]
[/code]