RimWorld

RimWorld

Nomad Scavenger
62 Comments
Argón  [author] May 27 @ 10:57am 
Updated and fixed a small bug that happened when Ideology was inactive.
Peryn [Андрій] May 26 @ 12:02am 
everything is workinh
TracerFoxTEK May 3 @ 1:05pm 
Anyone else able to confirm that this is still working for 1.5 without errors, other than the version mismatch that is?
flyinggoat2006 Apr 21 @ 7:24am 
will this be updated to 1.5
Mud Apr 18 @ 6:55am 
Works fine for 1.5, just ignore the out of date warning
Old Beer Drinking Old Man Apr 14 @ 5:59pm 
This reminds me of the fallen from destiny 2
MeinHerzinFlammen Apr 12 @ 9:18pm 
1.5
Rex Apr 12 @ 3:28pm 
Aye, RFG Marauders
ubergarm Mar 31 @ 2:52pm 
I was experiencing a bug with this mod that would break the Assign Manage Outfits menu completely when it tried to draw the Technopath hood. Only restarting the game would fix the otherwise blank menu.

Turns out the Technopath Hood was trying to add HackingSpeed bonus, but I didn't have Idology DLC enabled. Not sure if XML mods support checking for enabled DLC before attempting to apply a trait. I did have Royalty installed so the Psycast stuff probably would do the same to anyone not using that DLC.

Full error report and how to recreate and "fix" it here:
https://gist.github.com/ubergarm/f9d3e4751cdbe6e34bfa1bfa9d05075a

I love the style of your art in this mod! Thanks and Cheers,
-ubergarm
vainona Mar 25 @ 7:12am 
This reminds me of the ash nomads from Necromunda.
Jenson Mar 19 @ 4:31pm 
anyone else unable to add any of the body clothing to favoured apparel in ideology? tried this mod with just base game and ideology and then with roles apparel unlocked
Simbach Vazo Feb 16 @ 12:05pm 
Finally, I can shoot those darn podracers now.
The Devout Feb 8 @ 6:42am 
use character editor instead
PC has been outdated for a long time now
Scorpio Jan 26 @ 8:02am 
@Blue Wolf prepare carefully should not be used like ever
Blue Wolf Jan 20 @ 9:47pm 
The headgear doesn't seem to show up in prepare carefully and when just in general the headgear just doesn't seem to exist. Anyone know a fix?
skizordrone Jan 18 @ 2:58pm 
Is there a combat extended patch for this?
WintersKnight94 Jan 14 @ 2:03pm 
Hey, I'm having an issue where none of the headgear displays. it may have something to do with one of my mods, im not sure, and its not throwing an error in the log.
I'm not expecting a perfect fix, just wondering if anyone else is having the same issue? maybe we can compare modlists and figure out the issue?
Ganymede  [author] Jan 11 @ 6:58am 
@jackieLama You should be able to craft the gear from a crafting spot and machining bench once you have the Machining research unlocked. No Complex Clothing research necessary! I would suggest making the bills individually so you can micro the material its made from. 80% fabric sharp armor and above should be ideal for armor.
ThePhantomX64 Jan 10 @ 11:56pm 
Idk why but something about these armor sets feels so familiar. What where the inspirations for these? because something feels very familiar about them. I just can't put my finger on it.
Ironpanther617 Jan 10 @ 7:27pm 
@Pac becuase it is literally up to the CE team to choose what mods they want to support and THEN they make the choice to support it. Argon can do sh*t to change that. Its literally like that with every vehicle mod out there. Or weapons mod. you can go and ASK the CE team to make a patch for it. But this is why literally EVERY mod says "is this CE compatible? I dont know go ask them", unless they already say "yes" or "no" on the page.
jackieLama Jan 10 @ 1:50pm 
i dont find where i can research or craft all those armor please help
Ganymede  [author] Jan 10 @ 9:25am 
@Irishrover13 Not just the Ash Waste Nomads, but the Robed Figues of Journey, the Fremen, No Man Sky's Autophages, the many factions of Deserts of Kharak and other sci-fi nomads went into the inspiration for this. If you want bugs to ride into combat I'd suggest Factions expanded Insectiods or Biomes! Cavern edition. The latter helps to keep the merciless desert sun off your scavs, a few shroomies to grow in the caves and turn into paste, and a few bovine beetles for delicious bug milk.
Memorize Jan 10 @ 7:25am 
nvm I forgot about the SHow Hair Mod.... :jawatongue:
Memorize Jan 10 @ 6:52am 
I cant seem to not get the helms to show :jawafrown:
Irishrover13 Jan 10 @ 4:37am 
These seems based on the Necromunda Nomads. Will you be adding any additional gear or content? I would love some arc rifles, storm caller staffs, chain lances and glaives, and giant riding insects.
LEE Jan 10 @ 4:29am 
It would be better to make some factions or storyline along this mod.
DocValentine2 Jan 9 @ 11:34am 
based
Epicmmo Jan 8 @ 1:57pm 
You should make a faction for this, like a futuristic tribe
Useless Spaceman Ghost Jan 8 @ 11:39am 
I heard nomad and came running. x2
Just_A_Simple_Player Jan 7 @ 2:08pm 
Shame the outfits couldn't be a bit higher resolution. Kinda sticks out amongst all the other high res items
Techpriest Emily Jan 7 @ 1:04pm 
This gives me ideas for an Eliksni Scavenger playthrough...
Fluff Jan 7 @ 8:09am 
Wow, awesome!
PremierVader Jan 7 @ 1:58am 
I read nomad and I was like wait I need me some of that
Peryn [Андрій] Jan 6 @ 11:42pm 
Awesome! My lukan tribe just need it!
Con(troll) Artist Jan 6 @ 7:40pm 
I heard nomad and came running.
Enthused Nudist Jan 6 @ 7:33pm 
Very, very cool. Love the alien, outlandish aesthetic. Will go perfect with my desert playthroughs. Need more mods like this.
Pac Jan 6 @ 5:13pm 
@ironpanther617 no, absolutely not? why would the CE team care? its not their mod. and the mod developers who do or don't make it compatible with CE have that choice completely on their end to make.

And how would the CE team even know if it's compatible?? It's not viable to change CE to fit a couple hundred mods when those couple hundred mods can change to fit CE, again, on their own terms.
Nova Solarius Jan 6 @ 4:12pm 
People can make their own mods compatible with CE so it doesn't need a CE-side patch.
Ironpanther617 Jan 6 @ 3:14pm 
ooo this is nice cant wait for the CE team to make a patch for it.
BTW thats who yall should be asking if something is CE compatible. The CE team. Not the modders.
stereolizard Jan 6 @ 1:27pm 
Also small note that the robes dont seem to cover the arms of the wearer, unsure if intentional or not
stereolizard Jan 6 @ 12:58pm 
I'm gonna base my next colony on this.

This is just so damn cool!
dirt_goat Jan 6 @ 11:08am 
definitely needs a faction yeah these look so damn cool
colbyks99 Jan 6 @ 11:04am 
where can you make the nomad rifle
Radi3rd Jan 6 @ 10:38am 
Is it compatable with combat extended?
Latex Santa Jan 6 @ 10:35am 
Definitely need a faction, as I still wanna do a post-apocalyptic planet for my Mad Max-style Tank Lords to roam in their vehicular caravan.
Kyiv Bdzeench Guy Jan 6 @ 10:13am 
Ash Waste Nomads from Necromunda!
BogusFlow Jan 6 @ 9:28am 
I third the faction
Blyatman Jan 6 @ 8:36am 
Now do the bugs
Fumblesneeze Jan 6 @ 6:50am 
I second the faction.
Demeggy Jan 6 @ 4:13am 
These guys need to be turned into a faction for sure