Counter-Strike 2

Counter-Strike 2

Redline
81 Comments
Apr 15 @ 5:57am 
GAY'
Mar 16 @ 2:14am 
Good map
Mar 7 @ 11:01am 
To start a new round instantly after someone dies:

mp_maxrounds 999; mp_freezetime 3; mp_friendlyfire 1; mp_free_armor 2; mp_ct_default_primary weapon_ak47; mp_ct_default_secondary weapon_deagle; mp_t_default_primary weapon_ak47; mp_t_default_secondary weapon_deagle; bot_kick; mp_restartgame 1; mp_round_restart_delay 0; mp_freezetime 0;
Nov 28, 2025 @ 4:49pm 
mp_maxrounds 24; mp_freezetime 3; mp_friendlyfire 1; mp_free_armor 2; mp_ct_default_primary weapon_ak47; mp_ct_default_secondary weapon_deagle; mp_t_default_primary weapon_ak47; mp_t_default_secondary weapon_deagle; bot_kick; mp_restartgame 1; mp_round_restart_delay 3
Sep 7, 2025 @ 4:19pm 
Thanks for the map, always a fun classic map for 1v1s! Some things to fix though include the gap in between the shipping containers, some weird clipping on the fencing, and the fps issues :steamthumbsup:
Aug 13, 2025 @ 4:27am 
Muy bueno
Aug 3, 2025 @ 10:58am 
bot_kick
Jul 22, 2025 @ 4:48pm 
add: mp_round_restart_delay 3
Jan 8, 2025 @ 11:37am 
Bom mapa 1x1 e mata-mata.
Seria bom colocar outra plataforma do outro lado e mais contêiner, inspire-se no mapa "transport ship" da comunidade, use como exemplo para melhorar esse mapa e ele sera um dos melhores.
Jan 8, 2025 @ 11:33am 
Bom mapa, muito bom para X1.
Jan 5, 2025 @ 12:16pm 
Thank you Reed, it's the best version of redline out :8bitheart:
BOT Reed  [author]
Jan 5, 2025 @ 10:05am 
I’m out of town for the holidays, but I will check and see what’s going on when I return. Likely something to do with a Valve update. Thanks for letting me know, everyone.
Jan 5, 2025 @ 9:18am 
Recently been getting bad fps on this map, likewise for the people i play with.
very good map
:csgoct:
Jan 2, 2025 @ 12:25pm 
Low fps on this map
Dec 2, 2024 @ 8:13am 
very nice map for 1v1 2v2 and 3v3
BOT Reed  [author]
Nov 6, 2024 @ 1:40pm 
If you’re unable to diagnose your issue you can disable dropped weapons from spawning with the console command: mp_weapons_allow_map_placed 0

You will likely need to restart the game with: mp_restartgame 1
BOT Reed  [author]
Nov 6, 2024 @ 11:42am 
I’ve yet to hear anyone else have a problem, lover. I think maybe your CPU is very underpowered. Dropped weapons do not cause lag in the quantities present. If they did, you would lag in Casual on any map with players. Check your drivers or something, man. And be kind :)
Nov 6, 2024 @ 11:22am 
тупой сын бляди не может сделать нормальную мапу, из за везде разкиданого оружия ужасно лагает даже на моей rtx 4070, просто конченый уебок я надеюсь твоя мать умрет в конвульсиях
BOT Reed  [author]
May 19, 2024 @ 2:48pm 
Muharrem and KNOX, you can change the starting weapons using the mp_ct_default_primary, mp_ct_default_secondary, mp_t_default_primary, and mp_t_default_secondary commands in console. For example “mp_ct_default_primary weapon_awp” will change the CT starting weapon to the AWP. You can disable the spawning of weapons on the ground using “mp_weapons_allow_map_placed 0”. I have not included a custom config in order to allow maximum customization / compatibility for server owners and regular players.
May 19, 2024 @ 2:31am 
add awp
May 9, 2024 @ 11:05am 
can we change the starting guns
Apr 24, 2024 @ 7:57am 
how to invite ?
BOT Reed  [author]
Apr 2, 2024 @ 7:38am 
Beeps, a 1v1 Multi Arena version is already available (link in the description): https://steamcommunity.com/sharedfiles/filedetails/?id=3139172262
Apr 2, 2024 @ 4:12am 
Can u make 1v1 multi arena map? Wanted also do a remake of redline but u did already good on this so it couldbe great.
Mar 26, 2024 @ 9:54am 
31
Mar 20, 2024 @ 10:19am 
Hello Bot Reed, I would really like to make this map part of a platform I’m creating. Would it be possible to use this?
Mar 9, 2024 @ 6:58am 
nice
Feb 25, 2024 @ 7:54pm 
Thank you. It's looking good, a lot less funkiness now. :steamthis:
BOT Reed  [author]
Feb 16, 2024 @ 9:29pm 
New update shipped large changes to lighting, thanks for your detailed album of screenshots, iberico!
Feb 14, 2024 @ 11:19am 
Still getting so much hate about visibility:_sorrow_: scrubbed a demo looking for a really good example. The last shot I was thinking maybe it's just a color blind thing, but other people say the same things; It's to hard to see. I really think it is the lighting and shadows maybe in conjunction with the new player contrast thing they added a while back. I think it needs to be more "night and day". https://imgur.com/a/d8vZtgI
Feb 7, 2024 @ 3:00pm 
Just can't get it to launch in a local server, maybe the recent update broke things. Beautiful map though.
BOT Reed  [author]
Feb 7, 2024 @ 1:16pm 
Map name is aim_redline.
Feb 7, 2024 @ 12:42pm 
I want my server to launch this map directly, but what is the map name? The VPK file is called "3131775712." Is that the map name?
BOT Reed  [author]
Feb 4, 2024 @ 10:53am 
Did you port forward as in description?
Feb 4, 2024 @ 10:29am 
why cant my friemd join me? it says its full when i kick the bots
Jan 29, 2024 @ 2:49pm 
how can i open the workshop map from the console?
Jan 26, 2024 @ 8:37am 
I really like your map and would like to make for ks2 map to add to the game as you look at it?
Jan 19, 2024 @ 4:41am 
This could be the best iteration of redline ever.
Jan 16, 2024 @ 4:12am 
I think the back wall looks great. Can't find anything wrong with it. It looks photo realistic. Another idea: why not allow players into the cage under the stairs? There is one door already and you could make another on the T side. That would make the place a little more interesting. Players could advance through that "cage" but at the same time would be stuck in there if the enemy sees them.
Jan 13, 2024 @ 1:16pm 
Not bad
Jan 12, 2024 @ 5:18pm 
....
BOT Reed  [author]
Jan 11, 2024 @ 6:56pm 
Your router likely has the function “port forward” which can be accessed through your router’s login. It opens a port on the network to incoming traffic. UDP is the type of port forward you have to do, and 27015 is the port that must be opened. I would recommend watching a YouTube tutorial about how to port forward. Remember after you are finished playing to remove the port forward, as it is a security vulnerability since it opens your network and the computers on it to the Internet.
Jan 11, 2024 @ 5:04pm 
what do u meant by "port forward UDP 27015"?
Jan 11, 2024 @ 3:27am 
Zer gut
Jan 10, 2024 @ 12:33pm 
Гуд
BOT Reed  [author]
Jan 10, 2024 @ 10:15am 
iberico, thanks, your suggestions have been very helpful.
ham5, thank you for the feedback, I’m working on solutions for back wall visibility.
Jan 10, 2024 @ 2:58am 
GG
Jan 9, 2024 @ 9:49pm 
pog, thanks for the railing change!!:boss:
Jan 9, 2024 @ 9:45pm 
Maybe I'm nitpicking but the back walls have a lot going on. The depth creating shadows, the very dark bottom stripe, the lights and the big door. And if you're not aware and back up to much it will block/restrict movement