Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think u misunderstood, with the show shield option turned off the shield is invisible all of the time, and sometimes it makes your weapon invisible for a few seconds
For the second one, sorry that it was confusing, but I just meant that you can indeed parry/do stuff in general immediately after a successfully landed parry.
id really understand what u mean these 2 statements seem contradicting?
Besides that, the bug might be fixed, as I've undone a change I did quietly recently. I've also added a config to hide the shield sprite and a config to stop the player from being slowed on parry attempt. However, this sort of ruins the balancing further and promotes a playstyle of running straight into an enemy and pressing parry. Also, the mod already lets the player become fully actionable and allows initiating another parry immediately after parry success. Consecutive parries tend not to happen though. Sadly, there's not really a way for me to change frames to seconds.
Also, if parry is success, it should give player immediate ability to parry again, else there should be waiting time before another parry. The corresponding stuck frames option completely stops the player momentum, it's terrible so I would like to set it as low as possible, but a low value arise a big problem, u can just spam parry and become a god, which sucks.
Another thing is if possible, change the frames to seconds since everyone has different fps and it varies every second.
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
░░░░░░▐▀░░░░░░▐▌░░ AND ALL HAIL
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░