tModLoader

tModLoader

More Beams
64 Comments
Ezren_2527  [author] May 27 @ 2:39pm 
It seems to load fine for me on tMod v2025.3.3.1
Goon1170 May 25 @ 7:50pm 
this the best mod that was ever made
Watermelon May 22 @ 6:36am 
when will this mod update to Tmodloader v2025.3.3.1?
Antharann Fireblade Apr 18 @ 12:14pm 
apparently an update for the mod loader dropped today and broke this mod (among others)
I really like this one
Gunnar 02. Mar 8 @ 3:50pm 
i HEAVILY fw with yall bro ts deserves a medal of honor or sum shi yk im sayin
Pixus Nov 26, 2024 @ 5:47am 
I think it did natively support resource packs in 1.3, but I'd be surprised if it came back for 1.4.4 or 1.4.5.
Khitiara  [author] Nov 25, 2024 @ 9:44am 
ah yeah. I dont want to add a hard dependency so will not be using Syla's. I had been under the impression that TML already supported resource packs directly, though evidently not.
Jalil Nov 24, 2024 @ 6:47pm 
Look up "Syla's Resource Pack Library" :)
Pixus Nov 24, 2024 @ 1:34pm 
@Khitiara I want to say that they're possibly referring to another mod in a very early beta where it allows you to add resource pack compatibility, but it's a hard requirement so I'm not sure how many users would be willing to install another mod just to play this one for a feature they may not use.
Khitiara  [author] Nov 24, 2024 @ 9:50am 
@AUREUS how does resource pack support work?
Jalil Nov 23, 2024 @ 8:15am 
Can we get Resource Pack support? It is possible. I can tell u about it
aubri Oct 4, 2024 @ 6:44pm 
these are great, thank you!
Rosethorns Jul 19, 2024 @ 6:49pm 
Could the mod description contain less information? Maybe.
Khitiara  [author] Jun 3, 2024 @ 10:00am 
@Yuki 雪 your issue seems to be due to other mods crashing, and this mod just gives an error on unload. Ill upload a fix for the unload bug soon anyway though
雪 Pavy May 12, 2024 @ 6:42am 
Hi, I'm trying to get into Terraria but it's giving me a loading error, it says about: "MoreBeams was unable to unload properly. Mod developers should use defensive programming to ensure the unload completes regardless of any errors during loading.
https://drive.google.com/file/d/1-gxM5HYIfWazzi6-jccXqxtnt-7fkJmm/view?usp=drive_link
Gez May 5, 2024 @ 2:43am 
The Titanstone column seems a bit glitchy. If you put three columns right next to each other, the top of a column to the side may just disappear. It doesn't happen for just two columns next to each other, though; and none of the other beams and columns had this happening.
Goofert Mar 25, 2024 @ 6:15pm 
I needed this. Having only one kind of wooden beam irks me.
刘畅-x64 Mar 24, 2024 @ 7:37am 
Great Mod! WP GG
Khitiara  [author] Mar 15, 2024 @ 4:14pm 
@Thanatos if you can get a log to one of us either here or on discord (we have a thread on the tml discord) that would be helpful so i can figure out the issue and hopefully fix it
Ezren_2527  [author] Mar 15, 2024 @ 3:25am 
@Thanatos That's weird. I've been playing with it on and don't run into anything like it; granted I play with only a few mods enabled at a time. Mind posting your modlist?
Thanatos Mar 14, 2024 @ 2:12pm 
I'm not sure why (cause I now have it turned off) but it seems that this mod is causing tModLoader to constantly crash. It cites something about "Modders need to use defensive programming" to prevent crashing.
Smite Feb 20, 2024 @ 11:03pm 
@Ezren_2527 late response, but this is on my permanent rotation now just for that
Khitiara  [author] Feb 20, 2024 @ 3:32pm 
@halmska cool, ive subscribed to that issue and will update this mod accordingly for compat if/when TML adds better support.
Halmska Feb 20, 2024 @ 3:15pm 
I've made a github issue to TMod for adding better support for switch anchoring on beams so hopefully that'll be added eventually
Phanta Feb 20, 2024 @ 9:13am 
Can you make a more doors mod lmao I cant find one :(
Khitiara  [author] Feb 19, 2024 @ 11:33am 
@halmska that doesnt actually work for placing switches on the beams - the alternate anchors for switches etc allowing them to place on beams are hardcoded arrays that the detour is the cleanest way to override
Halmska Feb 18, 2024 @ 7:18pm 
It seems like you're detouring "OnTileObjectDataOnIsValidAlternateAnchor" for some reason, and that was causing a conflict with an upcoming subworld's worldgen of my mod, im not sure why you'd need to do this since this mod just adds beams, if you're doing that because you don't know another way to do beam anchoring, putting TileID.Sets.IsBeam[Type] = true; in the beam's SetStaticDefaults should be all you need
Epicbup9 Feb 4, 2024 @ 5:51pm 
you can paint your beams using your choice of paint and either use the paint sprayer or a paint brush to apply the paint.
Can you make laser beam dyeble?
Skulgan Jan 26, 2024 @ 6:47am 
Much appreciated!
Khitiara  [author] Jan 25, 2024 @ 8:03pm 
@Skulgan you make a good point, will look into it - we already adjusted the dynasty and spooky beams anyway and already have things set up to convert old into ancient versions with shimmering when we change beam textures
Skulgan Jan 25, 2024 @ 6:14am 
I think the stone beams are currently a bit too bright and hard to distinguish from actual wall - most beams tend to be a bit darker than their actual base material to better blend into the wall as opposed to the blocks. Just a suggestion if you have any plans on updating the sprites. Other than that, this mod is really cool! Would love to see support for modded woods.
Soul_XP Jan 24, 2024 @ 3:37pm 
Palm wood beams are something I really wanted, and the other ones you added are good too. More variety.
Ezren_2527  [author] Jan 20, 2024 @ 9:46pm 
@Smite laser beams made of martian conduit plating is such a banger idea. that's going in the mod
Wombat Jan 18, 2024 @ 1:42pm 
what about a frozen/ice beam?
Mini Pupfall Jan 15, 2024 @ 11:40am 
we need rainbow brick beams
Beebo Jan 13, 2024 @ 3:42pm 
sweet, how long did it take you guys?
MinecraftedMario Jan 10, 2024 @ 9:54pm 
needs beans beams
Smite Jan 9, 2024 @ 10:47pm 
Needs laser beam crafted from conduit plating.
Saflith Jan 9, 2024 @ 11:51am 
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
s
dervishlmao Jan 6, 2024 @ 6:42am 
Спасибо за не большой но полезный мод
Khitiara  [author] Jan 4, 2024 @ 8:14pm 
@It's A Vee! marble and granite are already in vanilla actually! slab might be a good idea we might look into that one. also looking at possibly updating dynasty and/or adding new dynasty variants
cheddar Jan 4, 2024 @ 5:22pm 
bob took over the workshop:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry:cry
Khitiara  [author] Jan 3, 2024 @ 3:09pm 
@It's A Vee! we may add more later, yet to be decided with any certainty though
Tupapilucho77 Jan 3, 2024 @ 7:20am 
wow porfin pijas para el terraria, mistercarlos paga la pension alimentaria tambien son tus hijos :,v
It's A Bnuuy Jan 2, 2024 @ 8:03pm 
Are there plans for non-wooden beams, such as Stone Slab/Granite/Marble, or will there only be wooden ones?
Master Aiden Jan 2, 2024 @ 6:18am 
Cool, Even More Stuff To Build With, Thanks Man:Smile_IdleOn:
Benjahmen Jan 2, 2024 @ 12:52am 
good :GDNormal:
Khitiara  [author] Jan 1, 2024 @ 10:48am 
@sapf0704 like vanilla beams
Reaper_Puppet Jan 1, 2024 @ 7:40am 
O k a y :steamhappy::steamthumbsup: