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ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King 👑
+rep 300 iq
+rep ak 47 god👻
+rep SECOND S1MPLE😎
+rep relax teammate🤤
+rep Killing Machine 😈
+rep AWP GOD 💢
+rep kind person💯
+rep ONE TAP MACHINE 💢
+rep nice profile 💜
+rep add me pls😇
+rep very nice and non-toxic player😈
+rep AYYYY LMAO
+rep nice flicks👽
+rep king deagle💥
+rep best👹
+rep killer👺
+rep Good player
Thanks!
Yes, when shooting at the balls, the sound feels like it's coming from above your head, in the same spot. And when you kill bots in 2nd armor, the sound is heard from the bot's position. You can test this by going to the map, first killing a standing bot in the helmet, and then flicking to the side at roughly a right angle or flicking 180 degrees. You'll hear the sound change, especially with headphones. My apologies if 3D sound for the balls is difficult to implement. If you can implement this small detail, your map will be the best CS2 aim trainer I've ever seen.
I understand what you mean now. There is a bug with random movement setting where "off" doesn't work if you have enabled random movement "on" at some point. It works for vertical movement but not for diagonal/horizontal movement. I will fix this in 1-2 days.
I Understand what you mean
Yes, I choose this sound, but it feels close to me. Am I right? When I kill bots, there is a difference in sound depending on direction and distance. Perhaps I'm wrong, and it's just my imagination. But I also hope that the js update will allow the sound source to be moved. I also know there are maps where a signal is emitted in the dark, and you have to turn and shoot into the darkness, towards the source of the sound. You could make a probe button that would enable 3D sound for targets.
What do you mean exactly? You can toggle headshot sound for targets from the sound tab. It's the option 3.
Yes, i had it on round, 360 degree, distance full. The difference between this version and last is that before you could have the targets move only horizontally and vertically, and they would maintain a constant direction.
Now, on altering, they mostly prefer diagonally, and even if you set moving targets to horizontal, they change directions constantly.
I was just looking for a way to have Horizontal/Vertical altering (no diagonal) and for the targets to not change directions. That was my favorite warmup routine, and i was just looking for a way to restore that.
Thanks again,
<3
If you are using round area, the degrees are set 45 by default, so direction will change so it doesn't leave that area. If you want them to move for long time, set degrees to 360 and horizontal distance to full.
Vertial = only up
Horizontal = only sides
Diagonal = both up and sides
Altering = diagonal / vertical / horizontal
Perhaps its bugged for me then? I tried shooting targets for some time, and they only even moved diagonally...
Also, maybe im just wanting a toggle for verticle/horizontal only, with the exclusion of horizontal... not often to enemies in game move horizontally.
In the previous versions, we had the option to completely turn off the direction flipping, i suppose im seeking that here as well. I would very much like to just track targets that are continually moving one direction, rather then having them suddenly move back the other way.
-Thanks for the response
Cheers
The altering means it alternates between diagonal/horizontal/vertical after every spawn.
You can change the horizontal and vertical distance to full to make it strafe back and forth less often.
I see, took me a while to find it.
Currently if you have movement toggled on, you can click random movement enabled. This will make the target move direction in random intervals between 0.3-1.3s. If you have "diagonal" setting turned on. It will move in all directions. I also suggest you turn vertical and horizontal distance to "full" for more realistic experience. If you want more frequent direction changes, you can set the distance to lower values, in which case the target will move according to the set distance or random interval. Currently the speed has no random setting, but I guess I could add that feature in the near future.
For example, by randomly changing the speed,movement or distance.
If it's not there, can you add it?
♥♥♥♥♥ ТЫ ЛИВНУЛ
I'll look into it.
On linear targets area you can change the distance by shooting the white bars top right corner.
I'll probably add some near/far distance to round area targets in the future.
you can change the size of the targets between 13 different settings.