Counter-Strike 2

Counter-Strike 2

aim_treeni
505 Comments
czzr 8 hours ago 
tbanks:steamhappy:
77 Dec 6 @ 7:25am 
s
mrkeyesloomhen- Dec 3 @ 7:22pm 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King 👑
+rep 300 iq
+rep ak 47 god👻
+rep SECOND S1MPLE😎
+rep relax teammate🤤
+rep Killing Machine 😈
+rep AWP GOD 💢
+rep kind person💯
+rep ONE TAP MACHINE 💢
+rep nice profile 💜
+rep add me pls😇
+rep very nice and non-toxic player😈
+rep AYYYY LMAO
+rep nice flicks👽
+rep king deagle💥
+rep best👹
+rep killer👺
+rep Good player
4er3p Dec 2 @ 2:13pm 
+rep top map. Обезательна карта для всех новичков и не только:steamthumbsup:
Ose  [author] Nov 26 @ 11:47am 
@Zed
Thanks!
Zed Nov 26 @ 10:40am 
Love this map. This helps a lot. This map does the things other maps dont and without it I would be lost. I love the target health option. So much went into making this map and it is glorious!
??z1ko?? Nov 24 @ 3:05am 
gitiitiititi
PutinVV Nov 21 @ 11:35pm 
5!
Askalite Nov 20 @ 9:48pm 
@ose
Yes, when shooting at the balls, the sound feels like it's coming from above your head, in the same spot. And when you kill bots in 2nd armor, the sound is heard from the bot's position. You can test this by going to the map, first killing a standing bot in the helmet, and then flicking to the side at roughly a right angle or flicking 180 degrees. You'll hear the sound change, especially with headphones. My apologies if 3D sound for the balls is difficult to implement. If you can implement this small detail, your map will be the best CS2 aim trainer I've ever seen.
Ose  [author] Nov 19 @ 11:36pm 
@-Evil
I understand what you mean now. There is a bug with random movement setting where "off" doesn't work if you have enabled random movement "on" at some point. It works for vertical movement but not for diagonal/horizontal movement. I will fix this in 1-2 days.
Ose  [author] Nov 19 @ 8:56pm 
@Askalite
I Understand what you mean
Askalite Nov 19 @ 4:43pm 
@ose
Yes, I choose this sound, but it feels close to me. Am I right? When I kill bots, there is a difference in sound depending on direction and distance. Perhaps I'm wrong, and it's just my imagination. But I also hope that the js update will allow the sound source to be moved. I also know there are maps where a signal is emitted in the dark, and you have to turn and shoot into the darkness, towards the source of the sound. You could make a probe button that would enable 3D sound for targets.
Ose  [author] Nov 19 @ 2:08am 
@Askalite
What do you mean exactly? You can toggle headshot sound for targets from the sound tab. It's the option 3.
Askalite Nov 19 @ 1:59am 
Make 3D sound like when killing bots.
-Evil Nov 19 @ 1:52am 
@ose

Yes, i had it on round, 360 degree, distance full. The difference between this version and last is that before you could have the targets move only horizontally and vertically, and they would maintain a constant direction.

Now, on altering, they mostly prefer diagonally, and even if you set moving targets to horizontal, they change directions constantly.

I was just looking for a way to have Horizontal/Vertical altering (no diagonal) and for the targets to not change directions. That was my favorite warmup routine, and i was just looking for a way to restore that.

Thanks again,
<3
Ose  [author] Nov 18 @ 9:33pm 
@-Evil
If you are using round area, the degrees are set 45 by default, so direction will change so it doesn't leave that area. If you want them to move for long time, set degrees to 360 and horizontal distance to full.
Vertial = only up
Horizontal = only sides
Diagonal = both up and sides
Altering = diagonal / vertical / horizontal
-Evil Nov 18 @ 9:29pm 
Also, just wanted to say thank you for the update. I appreciate adding so much to an already great map.
-Evil Nov 18 @ 9:27pm 
@Ose
Perhaps its bugged for me then? I tried shooting targets for some time, and they only even moved diagonally...

Also, maybe im just wanting a toggle for verticle/horizontal only, with the exclusion of horizontal... not often to enemies in game move horizontally.

In the previous versions, we had the option to completely turn off the direction flipping, i suppose im seeking that here as well. I would very much like to just track targets that are continually moving one direction, rather then having them suddenly move back the other way.

-Thanks for the response
Cheers
Ose  [author] Nov 18 @ 8:18pm 
@-Evil
The altering means it alternates between diagonal/horizontal/vertical after every spawn.
You can change the horizontal and vertical distance to full to make it strafe back and forth less often.
lil angel Nov 18 @ 2:39pm 
the only thing missing is premade modes
-Evil Nov 18 @ 11:35am 
Hey, can you return the non random moving targets to the 360 arena, as well as the "altering" which doesnt move diagonal but only up down/side to side. I just want to track horizontally moving and vertically moving targets which dont strafe back and forth randomly. ? thanks.
Beef Nov 18 @ 8:26am 
@ose

I see, took me a while to find it.
Ose  [author] Nov 17 @ 8:20pm 
@Beef it does work. Altough I don't see a point using infinite health for tracking anyway other than sound. You can use moving targets without toggling tracking.
Beef Nov 17 @ 12:51pm 
Hey, great update. Can you make it that tracking with the 100% also works in the round arena?
fcknparadisee Nov 16 @ 12:27pm 
nice man, the best training map for sure
Ose  [author] Nov 15 @ 3:01am 
@Love愛
Currently if you have movement toggled on, you can click random movement enabled. This will make the target move direction in random intervals between 0.3-1.3s. If you have "diagonal" setting turned on. It will move in all directions. I also suggest you turn vertical and horizontal distance to "full" for more realistic experience. If you want more frequent direction changes, you can set the distance to lower values, in which case the target will move according to the set distance or random interval. Currently the speed has no random setting, but I guess I could add that feature in the near future.
Love愛 Nov 15 @ 2:44am 
How do I make it random?
For example, by randomly changing the speed,movement or distance.
If it's not there, can you add it?
Серёжа 20fps Nov 15 @ 1:52am 
The best training map in workshop, Ypracs legacy, just perfect
БОРЬКО Nov 15 @ 1:47am 
ВЕРНИСЬ МЫ РАУНД ВЫИГРАЛИ
♥♥♥♥♥ ТЫ ЛИВНУЛ
Ose  [author] Nov 14 @ 11:19pm 
@shark
I'll look into it.
shark Nov 14 @ 7:26pm 
hey, really good map been using these aim_treeni for a couple months now, just a little bug when trying to do a challenge of 100k on linear aim tracking, each time a marker is taken down the number of kills don't go up and so challenge desn't start, otherwise good map, i like the updated version
Kiferev Nov 13 @ 10:30am 
idk why, but bots looks a bit gray in cs2 for me, so with gray back its worse. Maybe its light, maybe they are just a bit gray. cs2 itself looked like a gray filter for me when i first checked it after csgo, so maybe with gray background its looks worse then with textures form ofc maps, or with more saturated colors. I'm not saying it's bad, I'm just wondering why it seems that way for me.
Ose  [author] Nov 12 @ 11:27pm 
I changed some material settings for targets, so they seem more clear now regardless of your graphic settings. (I had only checked them for "shader detail: low" setting.)
Ose  [author] Nov 12 @ 6:42pm 
I dont quite understand this contrast problem. You can change between dark and lightmode + change the colors of the walls and targets. You can also still change the skybox. Dont be afraid to press buttons guys, it shouldnt break 😀
⚡𝒜𝓊𝓍𝑒⚡ Nov 12 @ 2:10pm 
Hey bro. The map has become very inconvenient. The contrast between the wall and the targets is blurred. The colors are no longer saturated. How to use old version? Could you leave the old version for us, at least as a separate map in your workshop?
БОРЬКО Nov 12 @ 1:35pm 
сын ♥♥♥♥♥ фул катку афк стоял
Ose  [author] Nov 12 @ 4:00am 
This one is the newest and best imo
ex_nihilo22 Nov 12 @ 3:57am 
which one of the treeni maps is the best one?
Getrekt Nov 11 @ 11:09pm 
Respect!
Ose  [author] Nov 11 @ 6:16pm 
I have uploaded old version of the map to the workshop. I put the link in description.
Ose  [author] Nov 11 @ 4:51pm 
@flacsek
On linear targets area you can change the distance by shooting the white bars top right corner.
I'll probably add some near/far distance to round area targets in the future.
flacsek Nov 11 @ 4:48pm 
Hey dude, cool map! The only thing I'd like to see is the ability to change the distance from the player to the targets (balls or circles). Good luck!
Ose  [author] Nov 11 @ 3:16pm 
@yeji
you can change the size of the targets between 13 different settings.
yeji Nov 11 @ 2:42pm 
i think the worst part is you keep changing the sizes of the fkn balls
yeji Nov 11 @ 2:39pm 
why do you keep ♥♥♥♥♥♥♥ with the map dude
Joylo Nov 11 @ 2:32pm 
I need to remove this update, pls. How can I get old version.
Kiferev Nov 11 @ 1:26pm 
both are good, but better to have old version too. For me everything gray also not comfortable, because of less contrast
watch demo Nov 11 @ 11:03am 
Bring back the old version, bro, please.
Unplayble* Nov 11 @ 10:56am 
How can i remove this apdate
Holy_Water Nov 11 @ 9:52am 
Is there a way to remove the % over the dots?