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On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.
On Tzeentch side, the Income tree loses money when upgrading to T4.
I will probably make a sub-version for my custom resources, as their is no way to remove the grey squares, if you don't use my resources and that does not really fly in my book.
So much stuff to mod lately and so little time.
Thank you as always for what you do, always appreciated
Might have to do individual variants after all, due to leftover 'residue' so to speak, if someone does not use my custom resources or sensical garrisons.
I removed all the duplicate flavour texts for the buildings, as those will be added gradually over time, once 'Kalessin' finishes them, as he has accepted the task of making them.
Seems easier, but hold on untill tomorrow, then I have time to finish up the rest and it will be easier for you to see which ones need a description.
Take all the time you need, descriptions is a slow process.
With that kind of feedback, i definitely want to write up some descriptions!
This might take me a tad longer however... do you want me to just drop them here when I'm done like before?
If you really feel like doing descriptions for all the custom ones, that would be great. It is a lot of work though.
I am currently wrapping up the rest of the missing names and some building bugs left behind by CA.
I'll add you to the description for the support whether or not you wish to do more down the line. Those Slaneeshi ones are great.
A few ideas off the top of my head looking at the N'kari building tree for example: Hookah / Pleasure / Perfume Houses ( as in the 6 Perfume Houses of Slaanesh, their sacred number is 6 ).
Starting with the Favoured Income branch: Tier 4: Arca of Excess, Tier 5: Reliquary of Riches
I noticed the Excess tree does not have devotee at T4 and above. That said : Tier 4: Orb of Pearlescence. Tier 5: Splendorous Speculum
Corruption tree also does not have devotees at T4/T5. Tier 4: Citadel of Corruption. Tier 5: Sanctuary of Indulgence
Besides that, I added names to a ton of the buildings now, with more to come later, as there are many factions.
If anyone has any suggestions for like the Slaneeshi buildings, I happily accept those, as a none native english speaker, some of the names are pretty funky.
I also corrected a lot of minor misshaps, typos, oversights etc. Nothing game breaking.
Thank you for all the hard work and updates! <3
As you have included the green skin building lock out fix, would you be able to integrate one for Khorne as well? (To me, it doesn't sound like its included but it may just be my misunderstanding) Example: https://steamcommunity.com/workshop/filedetails/?id=3386002650
If you have 1 of the 2 mentioned mods enabled, my custom resources for those buildings will be added and shown.
I hope to find a proper fix to hide that grey little box in the future.
Should you or anyone else feel like making submods, you have my blessing and I will happily provide a link in the description, should said submods be made.
Hope that makes sense in some way.
Basically saw that the food the mod gives isn't added for the tier 4 and 5 buildings. Maybe a submod for this?
-Fixed new vanilla values for custom buildings for Dwarfs, Nurgle and Empire.
-Fixed custom buildings for Dwarfs, Nurgle and Empire.
Everything works with new vanilla values etc. Only names of the buildings refuse to linger as usual.
Thanks for the feedback!
The following mods cause a crash to the Database: !!!!!Infrastructure.pack
The first invalid database record is wh3_main_nur_9_5wh3_main_effect_building_cyclical_construction_time_mod_military in table building_effects_junction_tables
and pack file !!!!!Infrastructure.pack
-Fixed Kislev missing their Patriarch garrison from higher tiers.
-Fixed Bretonnia farm/industry requirements and more. Names currently missing though.
-Fixed Delfs slaves with proper numbers and more.
-Fixed missing Nurgle garrisons units at higher tiers, summoned nurglings still missing though.
-Fixed Welf population requirement for higher tier buildings.
-Fixed duplicate names with new custom ones for higher tiers across factions, only half of the faction names works though, rest are still missing and I currently don't know why.
Please report if you notice something I forgot and haven't mentioned here.
Finally managed to solve the issue with Chaos Dwarf buildings, they work as intended now and goes up to tier 5.
I tested it and it does not break ongoing saves.
I hope to be able to make this mod tonight when I get home or tomorrow the latest.
It is now fixed.
Only thing I need now for the Delfs are the names of the green highest tier horde buildings.
I started using more of your mods and they have great increased the of of enjoyment i get from the game.
thanks again
@Ralkorin - Thanks for reporting your findings, I had used the wrong building in one of the RPFM tables, should work now, otherwise let me know.
and thank you for keeping this mod going