Total War: WARHAMMER III

Total War: WARHAMMER III

Infrastructure - Tier Four & Five Greenline
101 Comments
rases Apr 3 @ 6:34am 
This mod works as of 6.1.1, but since CA likes to shuffle buildings' stats every patch it has a few glaring issues.

On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.

On Tzeentch side, the Income tree loses money when upgrading to T4.
ScholarVahid Apr 1 @ 5:10pm 
Does Yuan Bo's mechanic (matters of state) affect the new buildings?
Avery Feb 3 @ 10:45pm 
Hey i think this is messing with the Karanak quest as it changes the name of the trophy hall to the trophy atreum. Can you confirm this?
RagnaroK  [author] Jan 14 @ 11:02am 
I am planning to add custom faction infrastructure soon, but nothing yet, so only benefits vanilla factions.

I will probably make a sub-version for my custom resources, as their is no way to remove the grey squares, if you don't use my resources and that does not really fly in my book.

So much stuff to mod lately and so little time. :ratcoon:
Ganon Cannon Jan 14 @ 10:15am 
So if were using araby does this work?
RagnaroK  [author] Jan 13 @ 12:32am 
Fixed :steamthumbsup:
Blitz Jan 13 @ 12:06am 
Hey Ragnarok, I think I ran into a bug with the Dark Elves (Malekith), I went to upgrade the Fighting Pits (the base version name) into the tier 4 variant called Brawling Arena with having the tier 3 variant built and the settlement being tier 4, but said I needed the previous upgrade.

Thank you as always for what you do, always appreciated
RagnaroK  [author] Jan 2 @ 3:01pm 
Added compatability for my Sensical Garrisons mod, but I am not quite happy with the results, as it adds garrison units to the custom tiers despite not using my sensical garrison mod.

Might have to do individual variants after all, due to leftover 'residue' so to speak, if someone does not use my custom resources or sensical garrisons.
Avery Jan 1 @ 12:22am 
hell yeah thank you!
RagnaroK  [author] Dec 31, 2024 @ 11:03am 
Fixed, thanks for letting me know. :steamthumbsup:
Avery Dec 31, 2024 @ 2:04am 
Hey I'm not sure if this is specifically an issue with your mod, but if it's possible could you check and see if for ogre camps you can upgrade the spare tent to level five? It's a greenline that goes up to three and then skips four to go to five, that being the "Recrooter'z Hut". I can't upgrade it to that because it says I need the previous upgrade, but there is no previous upgrade. Looking at the image itself at level five it appears as if there are two images overlapping each other in a buggy way. Am I alone here?
RagnaroK  [author] Dec 22, 2024 @ 2:53pm 
Almost all buildings have names now and a few more oversights have been corrected.

I removed all the duplicate flavour texts for the buildings, as those will be added gradually over time, once 'Kalessin' finishes them, as he has accepted the task of making them. :KneelingBow:
Rustic "Kalessin" Citrus Dec 21, 2024 @ 9:40pm 
Please add away! Ill holds off until we get a solid idea of what you need <3 I'm a little too eager to help at the moment :WH3_greasus_rofl:
RagnaroK  [author] Dec 21, 2024 @ 9:36pm 
I was thinking friend chat here on Steam, if I add you?

Seems easier, but hold on untill tomorrow, then I have time to finish up the rest and it will be easier for you to see which ones need a description.

Take all the time you need, descriptions is a slow process. :WHII_BallAndChain::KneelingBow:
Rustic "Kalessin" Citrus Dec 21, 2024 @ 9:23pm 
<3 Awww thank you very much!!!! :WH3_clasp:
With that kind of feedback, i definitely want to write up some descriptions!

This might take me a tad longer however... do you want me to just drop them here when I'm done like before?
RagnaroK  [author] Dec 21, 2024 @ 9:16pm 
Awesome Rustic, you even added lore stuff in there, love that and would never have come up with it myself.

If you really feel like doing descriptions for all the custom ones, that would be great. It is a lot of work though.

I am currently wrapping up the rest of the missing names and some building bugs left behind by CA.

I'll add you to the description for the support whether or not you wish to do more down the line. Those Slaneeshi ones are great. :WH3_clasp:
Rustic "Kalessin" Citrus Dec 21, 2024 @ 9:07pm 
I can and would love offer to help with building names and descriptions as a native Canadian English speaker!

A few ideas off the top of my head looking at the N'kari building tree for example: Hookah / Pleasure / Perfume Houses ( as in the 6 Perfume Houses of Slaanesh, their sacred number is 6 ).

Starting with the Favoured Income branch: Tier 4: Arca of Excess, Tier 5: Reliquary of Riches

I noticed the Excess tree does not have devotee at T4 and above. That said : Tier 4: Orb of Pearlescence. Tier 5: Splendorous Speculum

Corruption tree also does not have devotees at T4/T5. Tier 4: Citadel of Corruption. Tier 5: Sanctuary of Indulgence
Thavara Dec 21, 2024 @ 11:23am 
Awesome. You're awesome.
RagnaroK  [author] Dec 21, 2024 @ 11:07am 
Your in luck, I was sitting and working on the mod, so it is now fixed. CA leaves a lot of stuff behind in the files whenever they change/remove stuff, like building tiers in this instance, so I did not notice. Thanks for telling me.

Besides that, I added names to a ton of the buildings now, with more to come later, as there are many factions.

If anyone has any suggestions for like the Slaneeshi buildings, I happily accept those, as a none native english speaker, some of the names are pretty funky.

I also corrected a lot of minor misshaps, typos, oversights etc. Nothing game breaking.
Thavara Dec 21, 2024 @ 10:58am 
Minor lil thing, but the Khornate Tribute (Mortal Champions) building line cannot be upgraded from tier 4 to tier 5 even though the icon is there.
Rustic "Kalessin" Citrus Dec 20, 2024 @ 8:04pm 
@Ragnarok

Thank you for all the hard work and updates! <3

As you have included the green skin building lock out fix, would you be able to integrate one for Khorne as well? (To me, it doesn't sound like its included but it may just be my misunderstanding) Example: https://steamcommunity.com/workshop/filedetails/?id=3386002650
RagnaroK  [author] Dec 20, 2024 @ 7:10pm 
Oh and this mod also removes the restriction on greenskin greenline buildings, so you can build both.
RagnaroK  [author] Dec 20, 2024 @ 6:13pm 
:steamthis:Update:steamthis:

:sealdeal: Fixed & added greenline buildings for Greenskins, Ogres & Khorne and adjusted values to match all their new stuff.

:sealdeal: Found a way to finally add the remaining missing building names, but after several hours of modding, I am a little creatively bankrupt and will add the remaining ones soon.

:sealdeal: Been working on adding my custom resources without the need of other mods/variants and so far it works to a degree, as without 'Armourygeddon' or 'Resourceful Purpose', you will see a grey box on those buildings normally using my custom resources.

If you have 1 of the 2 mentioned mods enabled, my custom resources for those buildings will be added and shown.

I hope to find a proper fix to hide that grey little box in the future.
Thavara Dec 19, 2024 @ 2:21pm 
I believe this needs an update for Khorne at the very least that I'm aware of. Perhaps greenskins and ogres as well, but I haven't played either of them yet.
Ganon Cannon Jul 24, 2024 @ 11:00am 
Cool will do!
RagnaroK  [author] Jul 24, 2024 @ 10:59am 
No one has reported any issues yet, so no changes on my end. As far as I can tell it was mostly faction mods that were hit, but let me know if you encounter any issues. :steamthumbsup:
Ganon Cannon Jul 24, 2024 @ 10:54am 
not sure if all your mods need update from the patch it changed and botched a good amount of mods.
RagnaroK  [author] May 15, 2024 @ 11:10am 
Fixed Nurgle greenline buildings and cost values again. :WH3_bear:
RagnaroK  [author] May 15, 2024 @ 11:10am 
Thanks for the feedback! :WH3_clasp:
unero21 May 15, 2024 @ 7:57am 
there seems to be a problem after this new hotfix, Nurgle infection chain building is broken, tier 3 and 4 are disconnected.
RagnaroK  [author] May 11, 2024 @ 4:38pm 
Yeah its rather unfortunate with all the great faction mods out there, but I really can't justify to myself by making submods for so many besides all the mods I already have to fix, maintain and expand upon on top of my own ideas for mods.

Should you or anyone else feel like making submods, you have my blessing and I will happily provide a link in the description, should said submods be made. :WH3_clasp:

Hope that makes sense in some way. :lunar2019piginablanket:
Flashcrash May 11, 2024 @ 3:56pm 
It's Agemouk's Tomb Kings Extended what I mean with my previous post. Adds some things to infrastructure building.
Flashcrash May 11, 2024 @ 3:20pm 
Also other technology driven adds to the infrastructure that ain't there at the higher infrastructure buildings. Not sure if that from mods of the base game atm. Tho they are missing.
Flashcrash May 11, 2024 @ 3:10pm 
Hey RaknaroK, just noticed something while using this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2815401013&searchtext=Food

Basically saw that the food the mod gives isn't added for the tier 4 and 5 buildings. Maybe a submod for this?
RagnaroK  [author] May 3, 2024 @ 9:42pm 
:steamthis:Update:steamthis:

-Fixed new vanilla values for custom buildings for Dwarfs, Nurgle and Empire.

-Fixed custom buildings for Dwarfs, Nurgle and Empire.
RagnaroK  [author] May 1, 2024 @ 8:51am 
Mod is fixed and works as of now. I was unaware that CA had completly reworked Nurgles greenline infrastructure.

Everything works with new vanilla values etc. Only names of the buildings refuse to linger as usual.

Thanks for the feedback! :steamthumbsup:
Thirsk May 1, 2024 @ 4:21am 
Getting a crash with this mod enabled, following is the popup. If there's more logging that would be useful let me know and I can post it for you:

The following mods cause a crash to the Database: !!!!!Infrastructure.pack

The first invalid database record is wh3_main_nur_9_5wh3_main_effect_building_cyclical_construction_time_mod_military in table building_effects_junction_tables
and pack file !!!!!Infrastructure.pack
RagnaroK  [author] Apr 19, 2024 @ 9:49pm 
:steamthis:Update:steamthis:

-Fixed Kislev missing their Patriarch garrison from higher tiers.

-Fixed Bretonnia farm/industry requirements and more. Names currently missing though.

-Fixed Delfs slaves with proper numbers and more.

-Fixed missing Nurgle garrisons units at higher tiers, summoned nurglings still missing though.

-Fixed Welf population requirement for higher tier buildings.

-Fixed duplicate names with new custom ones for higher tiers across factions, only half of the faction names works though, rest are still missing and I currently don't know why.

Please report if you notice something I forgot and haven't mentioned here. :steamthumbsup:
RagnaroK  [author] Apr 17, 2024 @ 8:24pm 
:steamthis:Small update:steamthis:

Finally managed to solve the issue with Chaos Dwarf buildings, they work as intended now and goes up to tier 5.

I tested it and it does not break ongoing saves.
RagnaroK  [author] Mar 25, 2024 @ 7:22am 
Good observations Shinuxen. Another user also noticed this and I will make a seperate version with the resources, as it will require my resource mod in order to work.

I hope to be able to make this mod tonight when I get home or tomorrow the latest.
Shinuxen Mar 24, 2024 @ 6:32am 
tiers four and five stop producing resources, for example tier 4 farms stop proucing weath and the building does not have name, same issue with your tier 5 minor mod, last two tiers do not have name
Ralkorin Mar 22, 2024 @ 4:10pm 
@RagnarK the fighting pits don't need a level 5 tier row in the table, as the building chain starts in at tier 2, I just adjust the level 4 row to be built in tier 5 and that solved the issue. I hope that makes since, I can send you my pack file if you like, and as far as the horde black arc building I am not sure, and i actually think that one is ok as a level 3.
RagnaroK  [author] Mar 20, 2024 @ 6:49pm 
Ralkorin - Another great find, thanks for reporting it in.

It is now fixed. :steamthumbsup:

Only thing I need now for the Delfs are the names of the green highest tier horde buildings.
Ralkorin Mar 19, 2024 @ 9:33pm 
@RagnarK Fixed it buy changing Primary slot building level to 5 and adjust the the effects to be greater than the tier 4 building.

I started using more of your mods and they have great increased the of of enjoyment i get from the game.

thanks again
Ralkorin Mar 17, 2024 @ 9:36am 
Ok, so it can be built in some regions, but i think its because of a bug, in Anvil of darkness (can be built) there are two of the same building chain in the upgrade panel, in Naggarond (can't be built) there is correct single chain. I have screenshots to help make sense of that, just not sure how to get them to you.
Ralkorin Mar 17, 2024 @ 1:10am 
@RagnarK the pens are fixed but now getting same issue with fighting pits, and it is only going to tier 4 in building, I tried fixing it myself but..... i am not that good lol. I can make minor tweaks to things that about it. other factions i have played so far are all working chaos hates the dark elves it seems.
RagnaroK  [author] Mar 15, 2024 @ 2:47pm 
@CheesyRamen - Thanks, I'll look into down the line as there were 2 chorf buildings that proved troublesome. :)

@Ralkorin - Thanks for reporting your findings, I had used the wrong building in one of the RPFM tables, should work now, otherwise let me know. :steamthumbsup:
Ralkorin Mar 15, 2024 @ 1:09am 
want to report dark elf slave pens are not upgrading to tier 5, I am getting the must build previous building message, even though it is built.

and thank you for keeping this mod going
CheesyRamen Mar 13, 2024 @ 4:58pm 
@RagnaroK, I discontinued my tier 5 minor and infrastructure mods and pointed their users here. Chorf buildings were annoying but you’re welcome to reuse any of my code to get them working if you haven’t already.
ChopChop Mar 12, 2024 @ 1:17pm 
@Thank you :WH3_clasp: Good luck with the update :D the Sigmar's Heirs has its own custom infrastructure buildings for The Empire. I disabled them and brought back the vanilla ones for compat, fingers crossed - all should work but i will be on a standby. Thank you for the heads up and all the hard work :steamthumbsup: