RimWorld

RimWorld

The Heaven Forged Celestial
223 Comments
不合时令 Sep 5 @ 6:45pm 
1.6plz
jie Aug 29 @ 2:16pm 
1.6plz
岁城影歌 Aug 26 @ 6:31am 
现在这个版本在1.6中可以正常使用吗?
佐仓双叶 Aug 22 @ 12:23am 
1.6PLZ
GELULA Aug 19 @ 9:02am 
1.61.6!!!
sdfd4567 Aug 15 @ 7:58am 
不知道为什么仿制太昊的两个腾跃用过一次或者点击然后右键取消之后一直是灰色,显示能力已加入序列,然后就用不了了
1.6plz,不行众筹一下吧,我宁愿你放个二维码
革命军-轻风 Aug 7 @ 12:30am 
1.6QWQ
ODevil Aug 4 @ 3:31am 
The included Combat Extended patch doesn't seem to work. It still says everything is unpatched.
Tested with a minimal modlist.
Tabu2684 Jul 26 @ 1:38am 
1.6 pls
屋旁的青草 Jul 25 @ 2:43am 
1.6 pls!
SyperHyper Jul 21 @ 12:43pm 
1.6 when?
李瑞爽 Jul 21 @ 12:07am 
大佬,麻烦更新一下。哪怕只是兼容一下1.6呀!感谢感谢
Sweet Bat Pie Jul 17 @ 3:11pm 
update?
T10086 Jul 13 @ 11:09pm 
1.6 PLS!
markuvara [LPH] Jul 12 @ 11:29am 
1.6 PLS
超级嗨魔 Jul 12 @ 4:01am 
1.6 pls!!
1340815253 Jul 11 @ 11:00pm 
1.6 pls
鬼魇魂牵梦若依 Jul 11 @ 6:04am 
1.6 pls
ゆきんこ Jun 25 @ 7:51pm 
1.6 pls
污妖王23 May 28 @ 6:06am 
天兵2什么时候出来呀,大佬,等得花都要谢了o(╥﹏╥)o
bellwu1688 May 23 @ 5:46am 
REINFORCED MECHAOID 2 的磁暴槍打在這個模組的機械族會瘋狂刷這錯誤報告,同時磁暴槍子彈貼圖不會消失和落點位置一直有磁爆電弧的棋子無法消除(clear area 也沒用)
bellwu1688 May 23 @ 5:43am 
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4300086B]
at HitAct.CompIgnoreStun.PostPostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x00084] in <260b2d7680114b5ea69f4a7a15e5d9dc>:0
at Verse.ThingWithComps.PostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Pawn.PostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x0000c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX fxz.ratkinanomaly: Void RatkinAnomaly.Wounded_Patch:Prefix(Pawn __instance, DamageInfo dinfo)
bellwu1688 May 23 @ 5:43am 
- POSTFIX fxz.ratkinanomaly: Void RatkinAnomaly.Prophecy_Patch:Postfix(Pawn __instance, DamageInfo dinfo, Single totalDamageDealt)
- POSTFIX seekiworks_GiverTheColonyHelper.HarmonyPatch: Void seekiworks_GiverTheColonyHelper.Patch_Pawn:PostApplyDamage_Postfix(Pawn __instance, DamageInfo dinfo)
at Verse.Thing.TakeDamage (Verse.DamageInfo dinfo) [0x002ba] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER Amnabi.Knockback: IEnumerable`1 PawnKnockback.AbsorbDamagePatch:Transpiler(ILGenerator generator, IEnumerable`1 instructions)
bellwu1688 May 23 @ 5:43am 
- PREFIX OskarPotocki.VFECore: Void AnimalBehaviours.Patch_TakeDamage:Prefix(Thing __instance, DamageInfo dinfo)
- PREFIX ReBuildDoorsAndCornersMod: Void ReBuildDoorsAndCorners.Thing_TakeDamage_Patch:Prefix(Thing __instance, DamageInfo& dinfo)
- PREFIX VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_Damages:ChangeDamage(DamageInfo& dinfo, Thing __instance)
- PREFIX RedMattis.BetterPrerequisites: Void BigAndSmall.TakeDamagePatch:Prefix(Thing __instance, DamageInfo& dinfo)
- PREFIX OskarPotocki.VanillaFactionsExpandedMechanoids: Void VFEMech.Thing_TakeDamage_Patch:Prefix(Thing __instance, DamageInfo& dinfo)
- PREFIX Ancot.AncotLibraryPatch_WeaponCharge: Void AncotLibrary.TakeDamage_PreFix:Prefix(DamageInfo& dinfo)
- PREFIX VFETribalsMod: Void VFETribals.Thing_TakeDamage_Patch:Prefix(Thing __instance, DamageInfo& dinfo)
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_Thing_TakeDamage:Postfix(Thing __instance, DamageInfo dinfo)
bellwu1688 May 23 @ 5:42am 
- POSTFIX face addon framwork: Void FaceAddon.OnTakeDamage:Postfix(Thing __instance, DamageInfo dinfo)
- POSTFIX OskarPotocki.VanillaTraitsExpanded: Void VanillaTraitsExpanded.TakeDamage_Patch:Postfix()
at RimWorld.Bullet.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x0010d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Combat:BulletImpact(Thing hitThing, Projectile __instance, Thing ___launcher)
at VFEMech.TeslaProjectile.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x0002d] in <69e1a464a5984d248644c707c95ee55d>:0
bellwu1688 May 23 @ 5:42am 
at Verse.Projectile.ImpactSomething () [0x001ab] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.Projectile_SetTrueOrigin:Transpiler(IEnumerable`1 codeInstructions)
- TRANSPILER SmashPhil.VehicleFramework: IEnumerable`1 Vehicles.Combat:VehicleProjectileChanceToHit(IEnumerable`1 instructions)
- PREFIX VanillaExpanded.VFEA: Boolean VFEAncients.HarmonyPatches.PointDefensePatches:PreImpactSomething(Projectile __instance)
bellwu1688 May 23 @ 5:42am 
- POSTFIX OskarPotocki.VFECore: Void VFEMech.TeslaProjectile+ProjectilePatches:Postfix()
at Verse.Projectile.Tick () [0x0013b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Amnabi.ExplosionFaction: Boolean Monotail.Harmony_m.Patches.PatchProjectileTick:Prefix(Projectile __instance)
- POSTFIX OskarPotocki.VFECore: Void VFECore.Projectile_Tick_Patch:Postfix(Projectile __instance)
at VFEMech.TeslaProjectile.Tick () [0x00001] in <69e1a464a5984d248644c707c95ee55d>:0
at Verse.TickList.Tick () [0x0017d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
fafaprpr May 21 @ 5:44am 
请问为什么仿制武器都没有价值呢?
WuQi May 2 @ 9:22pm 
为啥加了这个模组选中近战机器人底下UI就会消失啊(米粒安,长面包之类的),有BUG
嘲天 Apr 26 @ 11:13pm 
筑基丹的效果数值写错了,加500%的污物做成加500的污物
ohhhhh Apr 23 @ 9:40pm 
谋天算地丹没有效果
Mad Marl Apr 20 @ 9:22am 
how strong are these things compared to other mechanoid mods? specifically the bosses. im working my way through a mix of glitterworld destroyer, alpha mechs and reinforced mechanoids. wouldnt mind another group to fight
Player Remove Beam Apr 19 @ 9:25am 
看着很劲,等你更新
理塘抽油烟机 Apr 18 @ 9:34am 
ce数值不对啊大佬
Feng Xinzi  [author] Apr 8 @ 11:20am 
没法打包票,只能说要一段时间
孔凯泽 Apr 8 @ 10:26am 
打算啥事出2,大佬
孔凯泽 Mar 29 @ 2:24pm 
@Feng Xinzi 期待,这个mod的画风真的很帅,东西也都有用。新版大概啥时候能出来,大佬
Feng Xinzi  [author] Mar 29 @ 2:33am 
@孔凯泽 这个mod打算到时候直接出二代,目前这个版本不会做太多维护了
孔凯泽 Mar 29 @ 2:31am 
更新修bug了,大佬
一個橙 Mar 28 @ 10:06pm 
蟲娘用不了天兵裡的丹藥
roc Mar 22 @ 8:58am 
装甲好像不能和显示发型的mod一同使用,图层不对,建议把头和身子分开
真仙丹没法复活小人了
roundabout28 Mar 11 @ 9:27pm 
CE兼容有问题啊,可以更新修复一下吗?
GTurkistane(巨七) Feb 28 @ 2:21pm 
btw i am using the CE Github latest patch, not the steam one
GTurkistane(巨七) Feb 28 @ 2:17pm 
and we can not tell the CE team to make a patch because they will refuse since the author has a CE patch that will conflict with theirs, so if you are using CE, do not use this mod for now
GTurkistane(巨七) Feb 28 @ 2:16pm 
the mod is no longer CE compatible, and it has been abandoned for a while, and not opened source, so no one can make a fork to fix it :(
wardsr2479 Feb 25 @ 11:41am 
想問一下打太昊有什麼訣竅或什麼好方法嗎?有啥可以對付它的mod也可以推薦喔. Is there any good ways to deal or kill Taihow? any tips? or any other else mods thats good against it are good that can recommend me :)
真名为侯国玉 Feb 18 @ 5:42am 
CE无法兼容 请修复~
岁城影歌 Feb 15 @ 2:29am 
新人玩家,冒昧的问一下在ce模式下,为什么光看数值感觉没比原版机械族强多少啊。。。我试着斗蛐蛐的时候,看着这个mod的小兵被机械飞螳乱杀,这合理嘛,是我打开的方式不对吗。。。。。