Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Complete) | 1.16
673 Comments
llye Jun 18 @ 2:27am 
the percieved senility hits too hard if your ruler is immortal
yg233976 Jun 11 @ 7:59pm 
Awesome mod! One thing I noticed is that traits such as Royal Favor, Court Reputation, and Military Renown seem to be player-only. I wonder if these could also be enabled for AI characters to ensure fairer gameplay?
m_aset00 Jun 5 @ 5:51pm 
Сложность экстрим вообще неиграбельный. Моя армия с численностью 10к проиграла ИИ с 3к войск. Правитель умерает от дебафа на жизнь со старта. ИИ остался таким же тупым как раньше.
Palps667 Jun 4 @ 8:06pm 
The raising a "War Tax" modifier does not end when the war ends. This results in a constant decline in legitimacy. Perhaps give the modifier a timed end date instead of the duration of the war, like say 5 years.
Dr. Nolegs Jun 4 @ 2:24pm 
Bug Report: Disabling Character Spawns from the option does not disable the 5 courtiers that are thrust upon you as an adventurer.

It probably should, thank you for the mod.
ZigingZagers Jun 1 @ 2:03pm 
as adventurers there is debug pink descriptions for the court positions that this flavor adds, mistress coin master and such, a bug
ballo Jun 1 @ 1:55pm 
could it be done by health instead of age?
ballo Jun 1 @ 1:54pm 
I love this mod so much but I wish there was a way to remove age from the perceived weaknesses
Artemis May 31 @ 7:38pm 
Sorry to ask this question over here but will Chat GPT Flavor Pack - Lite Edition be updated at some point?
RED_Waleed May 30 @ 2:29pm 
Hi OPB, I really love your mod. my only issue is that I don't like the big character portraits is there a way in the rules section to make them like vanilla again?

P.S. Sorry if there already is a way to revert this change, I may have not seen it. (I use a ton of mods lol)
One Proud Brazilian  [author] May 25 @ 10:43am 
you can, on localization folder :)
bamboocarpet May 22 @ 8:10am 
I'm curious about trying this, but don't quite get why you've tweaked domain holding limits and Stewardship. What's the motivation behind the balance changes?
ollied105 May 22 @ 8:07am 
hi are you planning to update/fix the agot chat gpt mod soon?
One Proud Brazilian  [author] May 22 @ 7:04am 
thanks! I updated with your hotfix :)
Camowz May 22 @ 6:54am 
I added everywhere in the "wd_event_war.txt" the condition :
trigger = {
exists = county_controller
county_controller = {
And it solved my crash in different game
Camowz May 22 @ 5:34am 
I experience crashs on every of my games due to the "wd_event_war.txt"
SwiftUmbra May 20 @ 4:05pm 
why doesn't my stewardship affect the number of holdings i can have?
󠁳⁧⁧ ‡ May 19 @ 3:32pm 
@One Proud Brazilian

Thank you for the mod, but I have an issue with the ruler traits. The Royal Favor trait will work fine and have the appropriate XP and levels for each trait path, but all of the others (Court Reputation, Power Struggle, etc.) do not and they all remain at 0 XP. Do you know what mods may conflict with this portion of the mod? Or which files these mechanics edit so I can look for conflicts?
TacoCat May 14 @ 3:39am 
@One Proud Brazilian
Not 100% but I noticed the lag and this mod seemed the most likely reason to cause the lag.
Harmless Potato May 12 @ 9:39pm 
its a great mod just wish my own holdings weren't so drastically effected.
warmaninger May 11 @ 7:15am 
Other thing that is unfortunate is that nothing is explained about the trade feature, it says that there is trade power but you never see and the only thing that can impact you a little is the trade interaction with other people would be nice if there was an explanation in game
warmaninger May 11 @ 7:14am 
Really good mod, only thing that I really dislike is that stewardship doesnt affect number of holdings and that there isnt an option to remove this.
Second thing that is a sad is that I play LOTR realm in exile and that a lot of characters can get really old (ie. more then 60 y.o) and that when you are 80 y.o you have the max senility trait which means you have -3 to holding, meaning you are limited to 1 holding even though you are 80y.o and that you are going to live for hundreds of years, or even thousands in the case of elves. This means that I'm forced to disable the entire part of the interactions of the mod that concern this, I find this very unfortunate not to have an option to remove this.
One Proud Brazilian  [author] May 8 @ 2:07pm 
Load POD Bellow GPT
Ampyr May 8 @ 1:42pm 
Could you make a rule to disable the boost to marriage acceptance? Ruins compatibility with PoD because a powerful elder vampire has a ton of positive rate for marriage leading to silly situations for example I could marry my idiot mortal nobody to the empress of France because of being too old. Everything else though is great
stelio1833 May 6 @ 5:31pm 
fix the bugs
Ottomas May 6 @ 4:07pm 
@Palomero31 is spitting is there a place we can get 1.15?
Palomero31 May 6 @ 10:46am 
Please, I'm still playing 1.15 and I need an older version of your mod (I know it's this mod because I have test it) to be able to finish my game. Could you provide it to me? Thanks!
One Proud Brazilian  [author] May 6 @ 7:04am 
TacoCat - Are you sure this is from this mod? This never happened to me with my humble i5 11400f
Chicken_Smuggler May 6 @ 3:40am 
How to reduce character size back to normal on the UI?
TacoCat May 5 @ 11:59pm 
This causes major lag for me. Every time I click on something, like a character, it does some behind the scenes calculation causing a 3-5 second delay. The features are good but the lag gets annoying.
One Proud Brazilian  [author] May 5 @ 3:56pm 
Some features need balance changes and vice-versa
javnj1974 May 5 @ 1:52pm 
can you make a mod that has just the balance changes?
ACE May 5 @ 10:32am 
Sorry to say, but this mod isn't as exciting as the description makes it out to be. It is just constant event spam with a handful of activities on the side. I thought it'd make the roleplay fun, instead it is just constant event spam for you and clutters the UI.
DenKHA23 May 5 @ 10:15am 
Hello, is Royal court necessary for the mod to work? If so, would it be playble without it? For the time being all i have is RtP.
HaziTru May 5 @ 1:06am 
I'm confused why most traits go to 5 if they max out at 1 or 2
Dan Smith, BYU May 1 @ 12:41pm 
whats the precise difference between working fine and working perfectly, im trying to use this for calradian
Palomero31 Apr 30 @ 2:44pm 
Hey! First of all thank you for your work! After today's update my game crashes at launch, I'm still playing in 1.15 because I'm finishing an old save, but the thing is that yesterday and earlier today I could play without problems so it's for sure this last update. I'm not asking you to fix it, but could you send me somehow the previous version of the mod? Thanks!!
Tarkain Apr 29 @ 11:48pm 
Thank you for this update; the additions to your mod are always very nice. Quick question: do you have an ETA for an AGOT version, please? Ideally one with higher caps for gold and prestige before corruption, if possible, since there are increasingly larger amounts above 2 K gold and/or prestige—especially when hoarded with LoV.:Teuton:
One Proud Brazilian  [author] Apr 28 @ 11:08am 
UPDATED TO 1.16
-> Fine tunning will be made as I play and test the nomads!
Pledra Apr 21 @ 1:40pm 
Can't decrease my 'perceived weakness' for some reason
JvJ Apr 18 @ 8:46am 
Question, is there anyway to reduce the offer vassalage timer? Or at least a way to invite all dejure county/duchy holders under my title to some sort of swear fealty event? It shouldn't have to take me nearly 50 years to vassalize my own people when they all a very high positive opinion.
Arethin Apr 17 @ 11:57pm 
Why stewardship no longer increases the amount of counties that I can directly hold? Anyway to remove this restriction? Otherwise great looking mod
Beli Apr 17 @ 12:38pm 
does it work with culture expanded or rice?
ImmatureDegenerate69 Apr 12 @ 8:54pm 
Would this be compatible with my go to mods?:

https://steamcommunity.com/sharedfiles/filedetails/?id=3432677994
Booty-Ass Fingers Apr 12 @ 2:05pm 
Do you know if this works with Lord of Kings?
Unstable Energy Apr 12 @ 1:39am 
How to tone down the income penalty from having county dutchy and kingdom titles?
One Proud Brazilian  [author] Apr 9 @ 5:27pm 
This simulates your character heavy "traumas" from high stress. You cant make heavy traumas disapear. The system is working as intended.

But, in truth, this gave me an idea... There is a solution, that is Regency... I will add that when in a Regency, the senility decreases (and I also need to allow senile characters to voluntarely enter a Regency)

This will be on the schedule :)
IceMaverick Apr 9 @ 5:20pm 
Is there a way to reduce Perceived Senility once it's been raised? I had a character get very stressed while they were young, but they've since handled it all and haven't really had anything related to it in decades, but his senility has been maxed out since he was like 40.
TurtleShroom Apr 6 @ 8:49am 
That makes sense.
One Proud Brazilian  [author] Apr 6 @ 5:47am 
An example is the skills modifiers (like stewardship increasing domain tax). Game rules, or conditionals, don't work here. The value is fixed (hardcoded)