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https://steamcommunity.com/sharedfiles/filedetails/?id=2506910851
If you want i can try and make a test run within the next couple days to see if AWSI still works in 3.11 because the last update was in like january or so, and the current mod author took over quite a few older mods so updating all of them to new game versions takes some time.
I am not 100% sure if AWSI still works on 3.11, but it atleast worked fine on 3.10, so i can't tell for sure if it would be worth creating a patch for rn without potentially having to update the patch shortly after.
Where have all these QoL mods been when i was looking for a week?
It adds 3 new regular technologies:
1-"miniaturized defense platform components" that unlocks the new heavy def platform ship class
2/3-"improved/advanced heavy defense platform hulls" which add a large flat amount of hull hp to them
And then it has "starport defense algorithms" that can be repeated 5 times total and iirc it just adds defense platform cap to your starbases.
I assume that because it is a new ship class with its own technologies it won't get the new hull
and reactor booster components, correct?
I use another mod that adds new planet buildings that deal damage to orbiting enemy ships, but i think because of a code limitation it could only deal damage to hull directly, meaning it bypasses all armor and shields, which was an issue because there are no hull repeatables so eventually they would be relatively strong, but with this mod it should be less extreme of an issue while still not completely throwing off balance.
Thank you very much for sharing these mods with us, it's appreciated!
Eg if corvette is size 1 and gets 100/200 per size then it's 100/200 total, but would a battleship get 1.000/2.000 x 8 = 8.000/16.000?
I assume the listed value is the total, because 16k additional hull hp would be nuts, but i wasn't 100% sure so i thought i'd ask.
Also the juggernaut lists 50.000/10.000, i assume it's a typo, but does it get 50.000/100.000, or 5.000/10.000?
Last question: The technologies still list a +10% hull points modifier, does this apply on top of the flat increase from the hull module, and do the 10% from the advanced hull tech get added too, meaning 100+10+10=120%?
So if a corvette had 200 hp base, and you had both techs for it, it would get 240hull base, and if you decide to upgrade it with the flat module it would turn into 480?
https://steamcommunity.com/sharedfiles/filedetails/?id=3133146751
https://steamcommunity.com/sharedfiles/filedetails/?id=3128860257