Project Zomboid

Project Zomboid

Extra Gun Slot
130 Comments
Benzo-Kazooie Dec 16 @ 12:25am 
Does not work anymore with build 42.13 update
blue Dec 16 @ 12:19am 
Update plz
Benzo-Kazooie Dec 14 @ 4:55pm 
Build 42.13?
RexTollBar Dec 8 @ 12:36pm 
tem como traduzir para ptbr?
Slasher Nov 27 @ 6:33pm 
@Toto yes
Blasphemy Oct 18 @ 10:33am 
@jacek.machajewski Because it's silly this isn't a feature in the vanilla game yet
Toto Oct 5 @ 10:56pm 
still works on 42.12.1 ?
eyup1997 Sep 16 @ 1:14am 
Kralım eğer yapabilirsen Silahı askı kayışı ile boyuna asma ve önde taşıma modunu yapabilirsen çok makbule geçer. Bu mod B41 için mevcut onuda güncellersen de olur. adamsın
ethel † Sep 10 @ 8:31pm 
Hey everyone! check out this awesome mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3566033246
jacek.machajewski Aug 15 @ 4:26am 
Why does this creator always add so many tags to their creations? How is this silly?
Pantstain Aug 11 @ 10:45am 
yes it does alfredo
Alfredo Aug 9 @ 11:10am 
Doesn't work with Noir's multiple slings
reanimated6 Jun 23 @ 2:14am 
It works, no problems here.
Photoshop Jun 3 @ 9:22am 
Does not work with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3387796610&searchtext=carry wont let me attack to the belt
Ivan May 31 @ 5:37pm 
Would be nice if there was a chance for the gun to fall out if you fall while its equipped there
Arcano[ITA] May 23 @ 8:15am 
[#] The mod does not work with the REVOLVE M36 gun I use it with the 9mm and D-E [#] Try with others
aiden May 21 @ 5:09pm 
Doesn't seem to work with most recent update.
daryl dixon May 1 @ 9:21am 
Finally, The Lee Everett way.
monkeyhook365 Apr 16 @ 3:07pm 
Finally, The Ignacio Varga way.
Flexible Games Apr 7 @ 11:13am 
Every time I have a gun in this slot and reload the save the condition of the gun gets destroyed. Anyone else experience this?
Scythe Apr 6 @ 10:12pm 
@Major_Mooseman I had a solid 10 minutes questioning if I lost my mind or not over this and I'm so happy I'm not the only one who thought you didn't always need a belt for the 'holster'
FeeNiX Mar 7 @ 12:45am 
If you switch to a belt +2 it seems you lose the slot.
Major_Mooseman Feb 12 @ 2:24am 
did you always need a belt for it to work or am I just going crazy?
Twice Feb 6 @ 9:31pm 
Same here
U.S.N.Sam Jan 30 @ 5:17am 
I cannot equip revolver on this slot?
Pripyat Lizard 🦎 Jan 15 @ 6:30pm 
@philinator
If only the documentation for zomboid wasn't so awkward, and the events were simple. One could imagine there'd be a local trigger for "trip", "fall", "climb", "vault", "shove" etc. One should be able to add to events, if gun holster, then fire gun. If there's a round in the chamber it goes off, if not it'll click. Simple. Now I can't make sense out of zomboid at all so I'm not sure if this is at all as simple as I described.
Philinator Jan 13 @ 8:06pm 
@pripyat Lizard 🦎
It doesn’t.
I love how us zomboid players need any kind of realism to make it make sense lol
Pripyat Lizard 🦎 Jan 13 @ 4:41pm 
Is there any con for using this? Will the gun have a chance to fire when performing actions if a round is in the chamber? That could balance it out and make holsters "better".
Windmove Jan 5 @ 11:06am 
@Choko Reload this mod again
Choko Jan 3 @ 2:04pm 
I liked this mod but it's not compatible with firearms mod!
squid Dec 24, 2024 @ 10:45pm 
small bug report for b42

cannot equp .38 m36 to back
mexi-chan NPS Dec 20, 2024 @ 5:43pm 
thank you Braven very cool
Mesrszmit Dec 20, 2024 @ 4:52am 
Great, will definetly be useful for testing the new gunplay.
Braven  [author] Dec 20, 2024 @ 4:05am 
Mod is now available for B42
plytz Dec 19, 2024 @ 10:13pm 
B42
Μεσημερινή παχιά Dec 19, 2024 @ 1:13am 
Just converted it to build 42's folder structure and plugged the mod in manually, works completely fine without need to change anything.
K5_05R Dec 18, 2024 @ 12:51pm 
build 42 compatible?
UnrealVenn Dec 17, 2024 @ 4:39pm 
just going through my subscribed list because of the b42. when update for b42? tats all
☆~Arthur~☆ Dec 14, 2024 @ 4:04am 
keep cooking bro, your mods are the best
chiwogi Nov 26, 2024 @ 8:02pm 
thank god i was wondering why i couldn't just stick it in my belt loop
super.cool.bird Nov 19, 2024 @ 10:49pm 
remember, its faster to switch to your secondary secondary, than to reload your primary secondary. :cool_seagull:
AQUI TEM SOBREVIVÊNCIA Nov 15, 2024 @ 5:54am 
Thank You. Very Nice. Sucess!!!
syun74 Nov 12, 2024 @ 12:30am 
권총을 뒤쪽이 아닌 앞쪽 (Front) 에 장착합니다. 제 모델이나 모드가 문제가 있는걸까요? 뒤쪽으로 장착할 수 있는 방법이 있나요?
Kalmorph Oct 26, 2024 @ 5:41am 
Compatibility for Visible Belts, pls
Remastered D3M0 Oct 22, 2024 @ 4:11pm 
who tf are you john wick you need a belt full of pistols??
Fopsky; Resident Nerd 🎀 Sep 13, 2024 @ 11:04pm 
Alternatively, add container into regular clothes such as pants, shorts, jackets, and other pocketed clothing, these would have to be 70 or 80 weight reduction since the weight would be slightly spread over the body in several small pockets, pocket size might vary, so you wont be able to store a crowbar in your back pocket.
Fopsky; Resident Nerd 🎀 Sep 13, 2024 @ 11:04pm 
idk if it possible, but, could you make both slots of the belt to accept pistols too rather than just melee weapons and some tools/items ?

Also, mod idea, a crafting table that lets you attach pouches and pockets to your regular belt, pouches are small and medium, and those serve to carry ammo and small items like some cans having weight reduction of 80.
Pouches are crafted by using some thread, Ripped sheets, Demin or leather strips, 2 units for small, 4 units for medium.
can attatch up to 4 pouches into a belt increasing the carryweight of the player while they have no backpack
Small pouch is 1.5 carry weight, while medium is 3(or 2.8 if 3 is too much) carry weight, one is for carrying small items and pistol mags(1) and the other is for carrying small items and rifle magazines(1 to 2)
Attached to belt via context menu and each pouch can be its individual container or can add up to a bigger carrying capacity item as a whole(4 small pouches = 6cw/ 4 med pouches = 12(or 11.2)
Refaim Jun 25, 2024 @ 3:28pm 
I've not tested extensively, but it is working for me.

For Better Belts +1 and +2 belts add to this file: X:\Steam\steamapps\workshop\content\108600\3120702374\mods\ExtraGunSlot\media\lua\server/BB_ExtraGunSlot_DoParam.lua

local beltItem = ScriptManager.instance:getItem("Base.Belt3")
if beltItem then
beltItem:DoParam("AttachmentsProvided = SmallBeltLeft;SmallBeltRight;LowerBack;FrontBeltR")
end
local beltItem = ScriptManager.instance:getItem("Base.Belt4")
if beltItem then
beltItem:DoParam("AttachmentsProvided = SmallBeltLeft;SmallBeltRight;LowerBack;FrontBeltL;FrontBeltR")
end
xDunceCapn Jun 5, 2024 @ 8:36pm 
Can you do the same thing but with boots? :)