RimWorld

RimWorld

Bionic Wealth
25 Comments
Codi  [author] Jul 17 @ 7:46pm 
Also good to hear it works :steamhappy:
Codi  [author] Jul 17 @ 7:45pm 
@cat monke You're completely right, I'll do that when I update it
cat monke Jul 17 @ 7:24pm 
if you are willing, please add harmony to the about.xml as a dependency

i also just tested this in 1.6, and it seems to work fine
Codi  [author] Jul 17 @ 6:31pm 
@Darkborderman Haha, yea for sure feel free :steamhappy:, do whatever you want (Pretty sure I included source code), I'll probably update it sometime myself (by just adding 1.6 to supported versions in the about.xml), I assume it works on 1.6 already, but I'll double check
Darkborderman Jul 12 @ 11:50pm 
@Codi Hello, can I create a 1.6 version of this mod?
I see Feel free to modify or re-upload this mod , but would like to ask permission first.
AbitHigh Jul 7 @ 7:39am 
just asking do you plan on updating to 1.6?
joyrider Jun 1 @ 11:44am 
yeah, i also find it odd that a 2 bionic parts cost about more in wealth than actual pawn, and 1 bionic=1 pawn with a scar or something, but i think it's compensated by the number of colonist being an extra modifier for raid strenght
Codi  [author] Apr 13 @ 10:27pm 
@Lv99POTATO Glad to hear :steamhappy:

Bionics die with the pawn (:deadrat:), so I wouldn't worry too much
Lv99POTATO Apr 11 @ 12:11am 
Thank you for the great mod! :steamhappy:
It would be great if there’s a mod that prevents prosthetics from being removed once installed.
That would make the decrease in value of installed prosthetics feel even more natural.
Codi  [author] Apr 22, 2024 @ 4:52pm 
@JoeMomma225 Should be like everything
Codi  [author] Apr 22, 2024 @ 4:52pm 
@I Will Follow :steamhappy:
Oddbase Apr 22, 2024 @ 3:31pm 
they do
JoeMomma225 Apr 22, 2024 @ 12:48pm 
does this only work with bionics or do advanced bionics and archotech implants also get factored in?
I Will Follow Apr 22, 2024 @ 8:08am 
1.5 SUPER BIG THANKS
Codi  [author] Apr 21, 2024 @ 6:21pm 
@catmanmlio :lunar2019piginablanket:
catmanmlio Apr 21, 2024 @ 6:19pm 
Take this medal, you dropped it :honor:
Codi  [author] Apr 21, 2024 @ 6:16pm 
@catmanmlio Yea all good, Rimworld even added that fancy ModIcon.png you can see while loading
catmanmlio Apr 21, 2024 @ 6:00pm 
alr, bet
Codi  [author] Apr 21, 2024 @ 4:58pm 
@catmanmlio Oh yea, should be like super easy if they didn't mess with the base code
catmanmlio Apr 20, 2024 @ 1:03pm 
1.5 update planned?
Dr Jimothy Dec 26, 2023 @ 9:43pm 
Thankyou. Often used to either throw de-limbed pawns into outposts or use protector path rather than bionics because of the effect on wealth. Now I can actually bionicalise the pawns without getting ultraclapped.
FULL SEND Dec 25, 2023 @ 8:22pm 
Raiders: "Look out! He is bionic, we'll need all the boys to take him down."
The pawn in question: *LvL 1 Melee and about to do 1 man army fight*
Oddbase Dec 23, 2023 @ 9:02pm 
best mod ever thanks mate.
Codi  [author] Dec 23, 2023 @ 11:47am 
@Nyx (She/Her) Yea it should all be good, it grabs the market value of an implanted part and changes it when the game goes to look for the pawn's value, so I guess bionics worth nothing it wouldn't do anything
Nyx (She/Her) Dec 22, 2023 @ 11:55pm 
a godsend, thank you
(does this work with modded bionics, assuming they inherit from vanilla bases?)