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I think something changed with 6.0? Do you have any ideas?
Thanks
All Minotaur Types (12 units)
Great Bray-Shaman-
More Great Bray-Shamans (12 units)
Great Bray-Shamans Tuskgor Chariots (12 units)
Great Bray-Shamans Razorgor Chariots (12 units)
Heroes-
Wargor-
Ungor Herd (80 units)
Gor Herd Shields (80 units)
Tuskgor Chariots (12 units)
Bray-Shaman-
More Bray-Shamans (12 units)
Tuskgor Chariots (12 units)
Gorebull-
Minotaurs Great Weapons (12 units)
(side note i tried to keep the unit sizes for the bodyguards smaller than the normal unit size since i figured it would help balance things put especially since lords/heroes can buff themselves with skills and items also the mages are kinda hard to make a balanced group for lol)
All on Huge unit size
Beastmen:
Lords-
Khazrak-
Bestigor Herd (60 units)
Tuskgor Chariots (3 Units)
Razorgor Chariots (3 units)
Morghur-
Gor Herd (80 units)
(if possible) Chaos Spawn (12 units)
Malagor- (kinda hard since he's flying)
Harpies (60 units)
Taurox-
All Minotaur Types (12 units)
Beastlord-
Gor Herd (80 units)
Bestigor Herd (60 units)
Razorgor Chariots (3 units)
So one of the things I have as a suggestion is changing the bodyguards of some of the heroes and units and make it more of a progression thing/preference for example the warrior priest could start with flagellants and then gets an upgrade to a smaller but more elite version of warrior priest then maybe a mounted version of them too. or with the empire captain he could start with swordsmen then halberdiers, greatswords, and end with Reiksguard.
if that is something you are interested in i can probably make a list of all the different options for the different LL, LH, Normal Lords, and Normal Heroes if not thats fine i dont want to bother you lol
Also do you take suggestions and if so where should i put them?