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I wanted to have use a factory to make components and other similar items but when I checked the list of bills I couldn't find components or advanced components on it at all. I do have a bunch of other mods installed that are adding a lot of other items so I'm not sure if it's that or if the factory restricts what items can be made.
I counted the number of bills that are shown in my factory right now and it has 409 possible bills.
I don't know enough to do on my end to tweak it. If it was possible to, I'd like to push one or both over or find another workaround.
Nothing is technically broken. I can still send people home into their doors/hatches, etc. but the scheduling was very helpful.
I ended up removing all mods and left just this one, but now the kibble disappears immediately after my pawn loads to hoppers and they're still starving lol.
ANd your update did work for me. I only got the battery farm right now.
It seems to act as a Nutrient paste storage? Dont know if this is the fix or it was like that before. But thanks either way for saving space on my ship.And fixing the crash
Anything you need from me that could be helpful to sussing this out?
Reminds me of the time in Minecraft where I connected two attuned tesseracts with a superconducting cable and it ran the whole server out of ram with recursive calls.
Try keeping your farms unconnected from anything and see if that helps as a workaround. Just a hunch.
I tried to get the error code but no error was happening just a crash and my player.log showed no error other then my out of ram error from loading too many mods (2VRam)
I feel dumb for posting this comment
@theothersteve7 fixed
I got the following log at some point, which may or may not be related to the crash.
Exception ticking PS_BreedingFarm495733 (at (140, 0, 123)): System.Collections.Generic.KeyNotFoundException: The given key 'Cow' was not present in the dictionary.
[Ref 48A033F0] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)