RimWorld

RimWorld

Sith Lords of the Rim [1.5]
45 Comments
Dootslayer  [author] Jun 6 @ 3:43am 
I don’t use CE so I have no idea, the only way to know for sure is to give it a test run
pank1424 Jun 6 @ 2:43am 
CE?
Lee Oct 9, 2024 @ 7:45pm 
Dang. You made some good art.
Dootslayer  [author] Oct 9, 2024 @ 7:39pm 
No, not anymore
Lee Oct 9, 2024 @ 1:38pm 
DO you have any intention of doing some more sith armor?
Karakurt685 (Blackmore228) Jul 27, 2024 @ 6:23am 
Man, its awesome, I love sith lords of Old Republic)
Dootslayer  [author] Jul 13, 2024 @ 11:22pm 
If you have the time, you could do that of course. Thank you
Lee Jul 13, 2024 @ 6:44pm 
I can add support if you wish. Will be a simple patch
Dootslayer  [author] Jun 30, 2024 @ 7:44pm 
Those mods are being made by the same team and i'm 99% sure that it needs a certain code to make sure it works, but the best way to know is to test it.

But i think those skills won't work if i had to take a blind guess.
Epicguru's Combat animations are supported though, if that's something.
Ros[É] Jun 30, 2024 @ 3:35pm 
Ah sorry I mean to ask if they're supported because the psy-cast mod also adds other lightsabers than use different lightsaber "forms" aka fighting styles. I know the Kotor mod supports it but I was wondering if this mod did as well
Dootslayer  [author] Jun 30, 2024 @ 11:23am 
It should be, this mod doesn't touch psycasts so i think it will work just fine.
Ros[É] Jun 28, 2024 @ 9:51pm 
Dootslayer  [author] Jun 21, 2024 @ 1:27pm 
Yeah i'm aware it wasn't exactly "next week", honestly apologies about that, life happened. The update should be without issues, but if anything broke please do let me know.
Dootslayer  [author] Jun 21, 2024 @ 1:22pm 
Mod has been updated to 1.5
nazzanbexs Jun 16, 2024 @ 1:06pm 
it works on 1.5
.Jubli. Jun 14, 2024 @ 2:10am 
Fat Malak makes me chuckle
rex6564 Apr 30, 2024 @ 4:26pm 
dope
Dootslayer  [author] Apr 23, 2024 @ 1:00pm 
Soonish, next week maybe
juanjomq23 Apr 23, 2024 @ 12:52pm 
1.5?
Tiggy Skibbles Feb 5, 2024 @ 5:39pm 
Need more mods like this for both Sith, Jedi and inbetween, would love to see all of Starkillers outfits preferably his base outfit and his Sith stalker outfit.
Dootslayer  [author] Jan 11, 2024 @ 1:08pm 
It is not very likely to happen, PositivesVibesVR
Midnight StarBurst Jan 11, 2024 @ 12:16pm 
What are the chances of making a stand alone lightsaber mod that works like the expanded persona weapons mod that ranomizes the looks of a persona weapon?
Dootslayer  [author] Jan 3, 2024 @ 3:23pm 
Ohhh, sure go head, wasn't sure how it works. Go for it and apologies for the confusion.
Lee Jan 3, 2024 @ 2:04pm 
I won't be including the hilts in my mod, I was just gonna add a patch to allow yours to be selectable if their using both mods. If they don't have yours then the textures won't appear
Lee Jan 3, 2024 @ 11:08am 
@Dootslayer. Hey I made a modular lightsaber addon for my force mod. I was wondering if you would be okay with me implementing a patch to use your hilts in the texture selection?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Dec 17, 2023 @ 6:46am 
Lit
Slamurmum Dec 16, 2023 @ 12:47am 
Niceeee!
0448 Dec 15, 2023 @ 1:36pm 
I was prepared to do the work, (Even though I've never worked on a mod for this game before) I really appreciate the help thank you.
Dootslayer  [author] Dec 15, 2023 @ 1:29pm 
They don't start like that, so a lot of things would have to be "rebuilt", otherwise it would lose compatibility for melee animations.

Doable, might if that's ok that would have to wait until the early next year. Holidays are starting to get busy.
I'll try to add a smaller thing in 1.1 before xmas in the meantime.
0448 Dec 15, 2023 @ 1:24pm 
So I fielded the question to somebody who has already made their mod compatible with it and they said

"the def names needed to start with "SWSaber_" in order for the force mod to detect it as a lightsaber"

Later on can I ask you to help me find the right file name to change so that I can make it compatible myself if that's not how you started yours?
Dootslayer  [author] Dec 15, 2023 @ 12:55pm 
No idea, i never tried that mod, so you'll have to test it. But if it requires a compatibility patch like the melee one mod, i'd say no.

Seriously i don't know.
0448 Dec 15, 2023 @ 12:46pm 
You put this up just when I needed a Malak mod, thank you! Are these lightsabers compatible with the The Force mod?
Dootslayer  [author] Dec 13, 2023 @ 10:29pm 
@IX Avdacity unsure yet but Malgus is possible in the future
Dootslayer  [author] Dec 13, 2023 @ 10:28pm 
Oh that sounds actually fun
Krazyfan1 Dec 13, 2023 @ 7:00pm 
"wouldn’t end game tribal raids be hell"
not sure, pawns need to be 20 melee to get the trait
IX Avdacity Dec 13, 2023 @ 3:15pm 
any chance of getting the sith warrior armor from the old republic trailers?
Dootslayer  [author] Dec 13, 2023 @ 2:49pm 
Nihilus was initially planned, and might happen in early january, february.
Paul Dec 13, 2023 @ 10:41am 
I will kiss you. If you add Darth Nihilus i will kiss you ever harder.
Dootslayer  [author] Dec 13, 2023 @ 3:13am 
I should try that one, but wouldn’t end game tribal raids be hell?
Krazyfan1 Dec 12, 2023 @ 3:00pm 
it would also be good with the projectile deflection mod.
Masked Monster Dec 12, 2023 @ 12:35pm 
>Darth Bane spotted
Cheers :dwarfbeer:
Vexacuz Dec 12, 2023 @ 12:17pm 
Bane looks even better than its source material, lol.

Amazing work.
Baskerville Dec 12, 2023 @ 12:03pm 
Cool mod :quadrinix:
Dootslayer  [author] Dec 12, 2023 @ 10:23am 
He will certainly have that style now while committing the war crimes on the rim :d
beeteedubs Dec 12, 2023 @ 10:18am 
oh these are amazing and are instantly going into my current playthrough, I have a sith lord who needs some sith style