Crusader Kings III

Crusader Kings III

Change Government
71 Comments
White Out May 20 @ 5:31am 
@Nirasti
Are you able to make a mod to target just admin governments?
raed3ateff May 19 @ 9:15pm 
its good mod - big love bro
Tora May 19 @ 10:27am 
Oh, I didn't know that. Thanks!
Nirasti  [author] May 18 @ 9:27pm 
@Illuminatus369
I will eventually.

@White Out
You don't need this as a base. Just make a mod that overrides 06_ep3_admin_decisions.txt with your own copy with modified AI rules. Alternatively, make a separate file with an identical AI-only decision and modified AI rules if you want to minimise mod conflicts. I don't know how to mod the AI behaviour itself yet though.

@Tora
That isn't tied to government, its tied to dynasties and cultures. If the founder of your starting house is from a culture with that tag, then your title name and CoA will always be that of your house. But you can disable dynasty named titles for the whole map in the game settings. You could also try starting a cadet branch with a ruler of a culture without that tag, but I don't know if that actually works.
Tora May 18 @ 2:02pm 
Would it be possible to make your title's name change as well? Like, if I switch from clan to feudal, I want the name and CoA to change back to what it would be as feudal, instead of staying as my house.
raed3ateff May 13 @ 7:26am 
thx bro
White Out May 10 @ 6:21am 
Hi Nirasti, I'm trying to make a mod that prevent the AI from being able to go from admin to feudal, is it possible using this mod as the base?
Illuminatus369 May 9 @ 11:25pm 
Can you add Nomadic? I have a bug with my mod order where it will turn me into Herder Gov and i need something to change back to Nomadic. i get it if you dont plan on that however.
Nirasti  [author] May 2 @ 4:07pm 
@Tora
It should not.

@Zireaellie
I have tried to add an interaction for this, based after the demand conversion and demand administrative interactions, but so far I haven't been able to get it to work. I'll keep trying but don't expect it any time soon.
Zireaellie May 2 @ 8:56am 
I am already feudal but my vassals are not. So, could you add a content to switch their goverment type to my type.
Tora May 1 @ 7:12am 
Does this touch royal courts at all?
Nirasti  [author] Apr 28 @ 3:01pm 
Just a heads up - I'm busy, so it will take a while before I update for 1.16. In the meantime, it should work fine as is, just without the ability to switch to and from the new government type.
monnoboy Apr 11 @ 9:55pm 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed. FYI
Sentry Mar 18 @ 6:09pm 
Any chance of getting a non-tribal to tribal decision soon? Would be a lifesaver.
Carthomin Feb 23 @ 4:11am 
Thank YOU I nearly deleted a whole campaign cause my Christian Persian in Christian Georgia couldn't get feudal. I don't hate clan, but its so much simpler to play feudal, and as a micro manager, clan can take up to much time.
tomydenger Feb 12 @ 3:19am 
@Nirasti
Thanks you very much for the information.
You can however add the detail related to the DLC in the description
Nirasti  [author] Feb 11 @ 7:09pm 
@tomydenger
This one does work without the DLC, you just don't get the admin-related decisions. I put up the requirement so people without DLC wouldn't question why the admin decisions are missing, but since it seems to just raise confusion, I'll take it back down.
tomydenger Feb 11 @ 2:15pm 
Does someone know a working mod like this one but for those without the DLC ?
captain403 Feb 1 @ 6:00pm 
Thankee good sir.
Nirasti  [author] Feb 1 @ 5:28pm 
@captain403
Mod updated. And no, don't worry, admin vassals won't take the decision.
captain403 Feb 1 @ 2:22pm 
Although in retrospect, you might want to stop admin vassals feudalising. Really dont want a governor deciding, 'yeah, this is hereditary now'. Lol.
captain403 Feb 1 @ 2:19pm 
Good-oh. Thanks.
Nirasti  [author] Feb 1 @ 1:48pm 
@captain403
Whoops, I misread your original comment. You mean admin to feudal/clan as a kingdom-tier or lower? I think I can technically do that but I will likely have to add the decisions instead of replacing them, since Paradox gave the default decisions the empire requirement (why??? idfk) and that means I can't replace them without potentially breaking compatibility with other mods. Let me look into it.
captain403 Feb 1 @ 4:48am 
Alright, let me rephrase it then. With NO requirements, other than being admin.
Nirasti  [author] Feb 1 @ 4:07am 
@captain403
Already possible by default with Bureaucratic cultures.
captain403 Jan 31 @ 3:05pm 
How about admin to feudal not restricted to emperor.
Nirasti  [author] Jan 25 @ 2:41am 
@Moi Moi
That comes with the Roads to Power DLC by default. I'll add a note to the description.
DisgustingIncelPervertFreak Jan 24 @ 9:37am 
would it be possible to add feudal to administrative?
Thorongil Jan 13 @ 10:14am 
PSA: Using this decision will reset your crown authority to the lowest level. Definitely a major setback when used in the late game when you have absolute crown authority.
Code Jan 7 @ 4:25pm 
LIFE SAVER. I do not ever want to deal with a clan government type again, feudal ftw.
zip file Nov 21, 2024 @ 12:24pm 
@Nirasti
Yeah, I've been paying attention to that mod, seems like it is indeed broken
Okay, then looking forward for it good luck mate! :steamhappy:
Nirasti  [author] Nov 21, 2024 @ 12:14pm 
@moo deng
This one is the only one I can find but the comments say it's broken. I might add that functionality to this mod later if I can figure out how to do it properly.
zip file Nov 21, 2024 @ 12:01pm 
Hi buddy, nice mod! Do you plan\know mod that allows you to change your vassals goverment tipe without changing yours? Would be a nice addition
Nirasti  [author] Nov 21, 2024 @ 11:53am 
@Caloens2k1
I probably will at some point.

@Daghan
I would rather not add switching to and from any types that haven't been refined yet. I'm not going to be able to compensate for all the bugs, balance issues, and mod incompatibilities that could arise. For now, that means no Republic, Theocracy, or Holy Order.
Daghan Nov 21, 2024 @ 11:32am 
Could you also add a decision for switching to Holy Order government?
Caloens2k1 Nov 6, 2024 @ 10:30am 
Can you make one for non-tribal to tribal?
Nirasti  [author] Nov 6, 2024 @ 7:55am 
@Silent killer
Done.
Silent killer Nov 6, 2024 @ 2:50am 
update plz
Nirasti  [author] Oct 23, 2024 @ 12:45pm 
@Hex: Gin & Tonic
It shouldn't since I did not add anything like that but there might be indirect effects, stemming from government change impacting the default AI behaviour. I wouldn't know anything about it though.
Hex: Gin & Tonic Oct 22, 2024 @ 4:44pm 
Does this decision build random cities or temple holdings in the county you hold?
Nirasti  [author] Oct 16, 2024 @ 12:07pm 
@Cucumber
Currently, only the player can use the decisions added by this mod. AI realms will stick to their default behaviour which is adopting the government type associated with their religion and changing to match the government type of a liege they have a positive opinion of.
Cucumber Oct 15, 2024 @ 7:44am 
Can bots use a change of government type through a solution? Or can only the player do this?
Nirasti  [author] Oct 8, 2024 @ 8:41am 
@虹夏单推人
In this current version, yes. Originally, this mod only changed the government of direct vassals, but there were complaints that those AI direct vassals would not convert the governments of their vassals, so I changed it to the current functionality.
素素投祥 Oct 8, 2024 @ 6:18am 
Can it be done only by letting the vassals change unilaterally
Lorraine Oct 3, 2024 @ 2:01pm 
Bless you for this
FiauraTheTankGirl Oct 3, 2024 @ 9:34am 
Can you make it where we can change to administrative government with a kingdom title instead of an Empire with 70 counties?
Because like, I'm finding that require infuriating in the East.
Nirasti  [author] Oct 2, 2024 @ 6:38pm 
@Troy
There are already plenty of succession reworks and cheat menus throughout the Workshop, with this mod I'm deliberately trying not to break the vanilla balance too much.
Troy Oct 2, 2024 @ 6:07am 
While you're at it since the switch to Primogeniture mod is broken and won't be getting updated you should integrate that mod's features into this mod
Nirasti  [author] Sep 29, 2024 @ 6:39pm 
@Strategist Bu Shia
That's... already part of the expansion?
Strategist Bu Shia Sep 29, 2024 @ 3:40pm 
Any chance you could make possible to go from clan to administrative or feudal to Administrative?