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I can see the effort done but the way these missions are designed seems to just not suit Arma the way they do Delta Force.... which relied on the AI being stupid which is why it threw so many at you from what I can remember. The trick might be somehow balancing friendly and enemy forces.
Found another bugs,
Mission "Payback" extract helo didn't come.
Mission "Hourglass" when disarming the bomb, some code in the left bottom corner poped up, but I don't know if it's intentional or bug.
Also about mission "Hold up" I would give the player more time for ambush prepparation. I was barely able to move to position for ambush, then AI team start the attack so they were killed even before I was able to shoot.
I played upto the "Counter Punch" mission and I found only two problems.
1) Mission "Special Delivery" after I cleared point Mamba, I found virus case, but nothing happend, so at this point I skipped mission by cheat.
2) Mission "Counter Punch" after clearing camps, nothing happend. I heard some info in the intro-part of the mission where the drone flew over a camps, but couldn't understand the speech because it was disrupted by the thunderstorm sound from mission itself.
Maybe you can put speech text in the mission briefing