Project Zomboid

Project Zomboid

Better Indestructable Buildables
20 Comments
DEPREDADOR322 Sep 27, 2024 @ 9:26pm 
1.- en la direccion C:\Users\\Zomboid\Saves\Sandbox\"mundo"\map_sand.bin hay una configuración un ejemplo es el texto de abajo mi consejo es crear un mundo sanbox y copiar la configuración del mod y copiarla a sus mundos de supervivencia que es mi caso

BINDB.bigWireFence true BINDB.bigWireFenceMetalPipes 3 BINDB.bigWireFenceScrapMetal 4 BINDB.bigWireFenceWire 3 BINDB.bigWireFenceGate true BINDB.bigWireFenceGateMetalPipes 8 BINDB.bigWireFenceGateScrapMetal 2 BINDB.bigWireFenceGateWire 4 ........

2.- luego en la carpeta hay un archivo llamado mods.txt deberán agregar el mod, quedaría algo así

VERSION = 1,

mods
{
mod = BINDB,
}

maps
{
}

con eso no se borrara la configuración de map_sand.bin

.- ya teniendo esos pasos solo es verificar que en el paso 1 nada regrese a false y que funcione porque ya aparece como un mod activo pero las vallas siguen rompiéndose si alguien sabe que mas podría faltar seria estupendo
Mareco loco Aug 24, 2024 @ 10:46pm 
it just doesn't work...
Kuba Jul 2, 2024 @ 9:29am 
For me the mod isnt working
it breaks everytime like the fence etc
Krizzy Apr 20, 2024 @ 4:50pm 
can we get unbreakable wooden walls please?
Blizard Mar 20, 2024 @ 10:17am 
I was looking for a mod like this. I'm getting tired of 1 zombie destroying a door or gate, making the place almost useless.
kennet0508 Mar 15, 2024 @ 2:15am 
PS: The existing singleplayer world had the Unbreakable Metal Fences + Gates! (Build 41+) mod prior to changing to this one, and several other mods
kennet0508 Mar 15, 2024 @ 2:15am 
Hi, im having a little issue, i tried adding this to an existing world in singleplayer, I saw people referencing to editing the "map_sand.bin" file, so ive tried several times changing the values from false to true in different ways, but every time i load the save the wallls are still destructible and map_sand.bin reverts back to false.
(Ps: File im editing is located in: C:\Users\"Username"\Zomboid\Saves\Sandbox\"Savegame Name")

To be clear, the mod works fine in a new SP save, but i want to mowe away from Unbreakable Metal Fences + Gates! (Build 41+) over to your mod in MP. as it feels more correct that any metal fence will be unbreakble, not just the mesh fence

Anyone have any idea what im doing wrong?
It might ofcourse be a mod imcompatibility. causing this, but im unsure how i would look for a missmatch
AxeHammer Feb 28, 2024 @ 5:01pm 
Falkner that would be an amazing idea for a mod
Falkner Jan 19, 2024 @ 4:30pm 
I'm still looking for a mod that makes metal walls/fences *almost* indestructible,
Immune to clawing but they will collapse if too many ( >20?) zombies are pressing against them (like vanilla wooden picket fence - i hope the code is easy to copy paste),
That way there's still a good reason to keep the numbers down or else face a tidal wave of Z.
Polaris Jan 15, 2024 @ 2:21pm 
I used this mode and started a new game. The log walls were destroyed. Could it be a problem related to more builds? Or do I have to check the box in the sandbox setting before starting? I thought it was for only adjusting the cost. Sorry for bothering. :)
Ghillie198 Jan 13, 2024 @ 9:16am 
grendelbiter, there is a mod for it, cheval de frise and barricades hurt(i think thats the name, you need it for the other one) will allow any player created object to hurt zombies when they attack it. its customizable as well.
grendelbiter Jan 2, 2024 @ 9:16am 
I think a better alternative to indestructible walls would be to have them have very high HP and reflect a bit of melee damage back at the attacker. That would make sense, if you're beating with your bare hands on metal you would damage yourself. You also wouldn't get that lone zombie punching through several layers of walls then. I'd love to make such a mod myself but I don't even know where to start.
The idea from JOMBi is also very interesting.
トミー (Tommy) Dec 28, 2023 @ 6:36pm 
It might be worth selling the fact each thing is able to be turned on/off. I was shopping around and was ready to make a edit for my personal server to remove gates from be indestructible (obv too game breaking), but was happy to find your mod already is very configurable. TY.
NavySeal  [author] Dec 14, 2023 @ 6:03am 
Yes, simply leave the sandbox-settings for the costs as they are, by default the costs are as in vanilla. Just keep in mind that whenever you change anything, it only applies to newly built structures.
Edin Dec 14, 2023 @ 2:44am 
If you don't want to edit the costs of the walls, would the mod work if you add this to a single player run or multiplayer server mid-game?
Dusk Holloway Dec 14, 2023 @ 1:10am 
Unsure how well this could implemented but maybe give building a sort of auto repair? so it'll out heal a few zombies beating on it but a horde would still tear through it reasonably quickly.
vvv
NavySeal  [author] Dec 13, 2023 @ 3:08pm 
Interesting Idea, i was digging a bit in how this could be achieved. I think it might be possible, but certainly not without significantly changing a lot about how vanilla buildables are coded. I might give it a try at some point
JOMBi Dec 12, 2023 @ 11:30am 
Thanks for making and sharing this. I would love to see a system that means there's a minimum number of zombies needed to damage a structure.

Right now 1 zombie can punch through 100+ steel fences if given enough time, and the only way to stop it is make the structures indestructible. Make the fences require 10 zombies attacking or something and it would remove the OP element. The numbers would needed to be fine tuned.
NavySeal  [author] Dec 11, 2023 @ 11:48am 
This will for now only work for vanilla-player-buildable objects, so no garage doors for now :/
Metum Dec 10, 2023 @ 7:20pm 
It would be great if you do this with garage doors c':