RimWorld
WVC - Ultra Expansion II
126 comentarii
Sergkart  [autor] cu 11 ore în urmă 
@bumrum
No

@demondust6
Maybe. But not soon.
demondust6 cu 20 ore în urmă 
is this getting updated to 1.6?
bumrum 8 iun. la 11:57 
did the underwear make it into this one?
tiltedtears 24 mai la 3:55 
hi, can you please check if your colonists can eat nutrient paste with your modpack? Because mine can't.
Sergkart  [autor] 19 febr. la 10:59 
@J_Gaming
Merged, redrawn, nerfed or reworked.
J_Gaming 19 febr. la 8:30 
What happened to the old node buildings?
Sergkart  [autor] 18 febr. la 3:23 
@csc001
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
csc001 17 febr. la 18:56 
First of all, thank you for the Legendary Mod, secondly, I found that the strings for the surgery for treating injury scars don't seem to have been exported, there is no way to have multi-language support, I hope that the author will have time to export the strings related to the surgery for treating scars, and lastly, thank you once again for the author's Legendary Mod!
Manaroth 23 ian. la 9:34 
Ce Support? - No. and never!....1000 star review
CeasartheUndead 2 dec. 2024 la 14:33 
ok thank you
Flockerkill 2 dec. 2024 la 12:41 
you need "advanced fabrication"
CeasartheUndead 2 dec. 2024 la 12:23 
lock research for "Ultatech", "garbage recycler".
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.
Kal Skirata 11 oct. 2024 la 14:59 
oh, that's interesting.
Sergkart  [autor] 11 oct. 2024 la 14:35 
@Kal Skirata
This is intentional. It can't be crafted, instead the ultranite assembler has a chance to produce these meds instead of ultranites (~3%).
Kal Skirata 11 oct. 2024 la 14:28 
none of the workbenches, either medical or mech/ultratech, are able to make mechtech medicine. Have I missed it somewhere, is it a bug, or is it intentional like how you're not supposed to be able to manufacture glitterworld medicine?
nikita150u 26 sept. 2024 la 7:16 
Welp that's sad
Sergkart  [autor] 26 sept. 2024 la 1:54 
@nikita150u
UE2 does not have integration with HAR, and mods that are based on it, respectively. Hediffs for HAR body parts were not carried over from UE, including tails.
nikita150u 25 sept. 2024 la 23:36 
Not inside this mod but during transition between first and second parts. In Ultra expansion I they still exists (just checked)
Sergkart  [autor] 25 sept. 2024 la 9:56 
@nikita150u
I don't remember them being in the mod at all.
nikita150u 25 sept. 2024 la 5:46 
Why did we lost advanced mechtech tails after upgrade?
Sergkart  [autor] 17 sept. 2024 la 8:50 
@drw543
All vanilla body parts have support.

I checked, no problems with mechanoids and implants were found. Repeat the bug on the modlist specified in the bug report discussion and send the log.
drw543 17 sept. 2024 la 7:50 
Ive tried every part on the fabricator so there was no part made for it?
Sergkart  [autor] 17 sept. 2024 la 6:59 
@drw543
This is not a bug. Mechanoids do not have body standards, each implant was made manually for each of the vanilla parts. If the implant does not fit, it means there is nowhere to put it.
drw543 16 sept. 2024 la 20:37 
yes it does some of them are and some of them are not even went and tried all parts on a fabricator and nothing wants to go onto it
Sergkart  [autor] 16 sept. 2024 la 7:42 
@drw543
Does the implant fit the mechanoid's body? Is the mechanoid vanilla?
drw543 16 sept. 2024 la 7:39 
Yes they are set to dormant self charging state
Sergkart  [autor] 16 sept. 2024 la 3:51 
@Flockerkill
Ah, I see. I overlooked drw543's message.

@drw543
Make sure all the requirements are met. As Flockerkill mentioned, the mechanoids must be in shutdown mode.
Flockerkill 16 sept. 2024 la 3:47 
it was more like a question to that drw543 person
Sergkart  [autor] 16 sept. 2024 la 2:58 
@Flockerkill
Yes
Flockerkill 15 sept. 2024 la 21:58 
are the mechs shutdown self rechargeing?
drw543 15 sept. 2024 la 21:51 
I appear to be having an issue where the mechinoid implants don't seem to recognise any of the mechinoids when selected and mousing over them with the assigned mechinator using the implant is there something I'm doing wrong the mod was added mid save
Sergkart  [autor] 30 iul. 2024 la 22:18 
@atp731
This is a tag for some of my mods, it has no other meaning.
TheATP 30 iul. 2024 la 21:19 
what does WVC stand for
Sergkart  [autor] 10 iul. 2024 la 9:36 
@bungos23
No
bungos23 10 iul. 2024 la 9:31 
are there any plans to add those items back?
Sergkart  [autor] 10 iul. 2024 la 2:22 
@bungos23
No
bungos23 10 iul. 2024 la 0:25 
does this mod have the underwear like the previous one?
AlanKaz 18 iun. 2024 la 3:33 
my favorite mod <3:luv:
Sergkart  [autor] 30 mai 2024 la 6:44 
@Flockerkill
Yes
Flockerkill 30 mai 2024 la 6:32 
Am I allowed to send you a friend request, as I have some question about your project and how to understand some of the background logic
Sergkart  [autor] 27 mai 2024 la 3:36 
@Flockerkill
Yeah, I don't see any problems.
Flockerkill 26 mai 2024 la 22:28 
@sergkart
am i allowed to make an add on mod of this that utilise your mechanoid implant logic?
Masterofgaming22 20 mai 2024 la 12:06 
my b. i was up for 24 hours at that point trying to fix my sleep schedule
Masterofgaming22 20 mai 2024 la 2:25 
also used xml extension to see if anything was patching the researchprojectdef but nothing was
Masterofgaming22 20 mai 2024 la 2:24 
im gonna keep trying to figure it out but just leaving it here incase someone else has the issue.
Masterofgaming22 20 mai 2024 la 2:23 
not sure why but the research is still showing as needing techprints, even after delete and unsubscribe + resubscribe. but in the xml its not showing any sign of needing techprints.

when a trader appears with a techprint from WVC, their whole inventory gets deleted
Flockerkill 19 mai 2024 la 18:56 
Ohhhhhh, thx that make now way more sense
Sergkart  [autor] 19 mai 2024 la 13:55 
@Flockerkill
Select a pawn => right click on the implant => select a mechanoid
Flockerkill 19 mai 2024 la 9:34 
like i cannot even select a operation to give the reactor to the mechanoid