Total War: WARHAMMER III

Total War: WARHAMMER III

Discontinued! Skaven Clans SFO
55 Comments
Kush-Lungs Feb 10 @ 8:36pm 
Link does not work.
Yoda Gaming Feb 2 @ 4:31am 
not working
Phalanx Jan 28 @ 1:20pm 
Link doesn't seem to work
GabeSky  [author] Mar 13, 2024 @ 11:18am 
There should be a new version. I opened up my Dev version. Please download from the link provided.
Gameshian Mar 11, 2024 @ 3:19am 
I am getting CTD while launching:

---------------------------
Crash report
---------------------------
The following mods cause a crash to the Database: astr_skaven_clans_sfo.pack

The first invalid database record is bc_rotten_rodents_2wh_siege_defending_defenceGrowthGreaterThan200DPare5 in table building_effects_junction_tables
and pack file astr_skaven_clans_sfo.pack

The application will terminate now.
Elmerzo Mar 10, 2024 @ 9:15am 
does this work with the sfo 4.2 beta or does it need an update?
BeardedBossu Feb 16, 2024 @ 1:46pm 
I believe that shielded skavenslaves do not recieve moulder workshop random mutations when recruited
Fahey Jan 24, 2024 @ 9:36am 
It only crashes if you're using TOW as well. This submod still works for IE or IEE. But since the main mods updated, TOW no longer works. Crashes after the first battle every time as clan pestilent in TOW. @Zets Thanks for all that you did.
Greymater Jan 23, 2024 @ 12:58pm 
I resubscribed to everything and my game is working
The Black Kaiser Jan 14, 2024 @ 5:23pm 
Main mod has been updated, looking forward to this being updated, thanks.
Malykriss Jan 14, 2024 @ 3:38pm 
the recent update to the main mods seems to make the game crash when used together with this.
Zets  [author] Dec 29, 2023 @ 12:38pm 
I'll look into the pooled resources error after new year.
Mace window Dec 29, 2023 @ 8:04am 
same issue as direzione mentioned. No mordkin mission
direzione.ostinata.e.contraria Dec 29, 2023 @ 7:06am 
And, as Septik, i have Gangrenous mission
direzione.ostinata.e.contraria Dec 29, 2023 @ 6:39am 
Hello, i have the same problem with Rotblood: infections for pestilent brotherhood seems really hard to obtain, sacking a settlement give 1/2, none from battles or buildings
Ming Da Merciless Dec 27, 2023 @ 6:37am 
Thanks for this great mod
Zets  [author] Dec 19, 2023 @ 6:48am 
Fixed
edudpgr Dec 18, 2023 @ 3:14pm 
Thank you Builder and thank you Zets, lets hope we can enjoy this fantastic mod alongside SFO soon, thank you guys
Builder Dec 18, 2023 @ 8:55am 
Sorry, But can you please change (ttc_skaven_clans_table_top_caps) to (ttc_skaven_clans_table_top_caps, true) (Space is needed between , and true) since otherwise Tabletop Caps Compatibility Patch (Various) overrides this mod and it has different balance from SFO standards.
Zets  [author] Dec 18, 2023 @ 6:13am 
Should be fixed now
Builder Dec 18, 2023 @ 4:09am 
Removing the add special rule line fixes the TTC issue. Also change the (modded_units_compatch) line at the bottom to (modded_units_compatch, true) so your mods overrides mods that add TTC caps to the same units. Should also probably change (modded_units_compatch) to something else as there is a mod that uses the same line, I'm unsure if this causes issues or not though as I have not tested that.
srrrg Dec 17, 2023 @ 11:21am 
correct, after the latest patch. and it's affecting this submod - not the original two.
edudpgr Dec 17, 2023 @ 11:15am 
I started having that problem after the last update, so there is something there causing troubles
srrrg Dec 17, 2023 @ 10:40am 
yeah i am having the army caps problem too. without this submod and with the original 2 mods activated I still have the caps...but once i activate this one, they disappear. weird...
edudpgr Dec 16, 2023 @ 5:33pm 
Guys im also having problems with the Tabletop caps, it is not showing. Playing with SFO Mixu and Old World.
sandcry777 Dec 15, 2023 @ 9:03pm 
I enjoy this but is there a way I can turn off the changed UI it hurts my eyes a lot
GabeSky  [author] Dec 15, 2023 @ 8:18pm 
I am not having such an issue when war is declared.
https://i.imgur.com/yTN6MH0.png
https://i.imgur.com/3Fd7isE.png
https://i.imgur.com/oiqFr5M.png

I played up to 10 turns with no such crash as Clan Fester. I do not believe there is anything in the submod that would cause such an issue. The submod is simply stat changes, unit caps, adding skills to lords and heros, allowing certain units to be built at certain buildings, and adjustments to table top caps to be more in line with SFO.
edudpgr Dec 15, 2023 @ 8:07am 
Hi @mshweez im having the same problem here
mshweez Dec 14, 2023 @ 1:08am 
game freezes as skarrik/ fester when war is declared. im running mixu LL, sfo and old world and this. anyone else?
mshweez Dec 13, 2023 @ 4:17pm 
@gabesky gotcha ill check my mods thoroughly then. thanks for making this mod, i pretty much only play skaven and this is the way. big props!
GabeSky  [author] Dec 12, 2023 @ 3:29pm 
@TheBlackKaiser
Do you have MIXER - Mixu's Unlocker + Skaven Asset Pack + Skaven Clans + Skaven Clans SFO?

I have had no such issue that you desribed either in Immortal Empires + Immortal Empires Expanded + The Old World. If you are toggleing minor factions with Mixer there are blank clans. That is because those clans have not been released with the base skaven clans mod. Those clans are Chitterskull, Ferrik, Mordkin, Volkn, Ektrik. I also suspect at some point Skurvy in the future. Some of those clans were playable in WHII. But have not been made for WHIII.

It is outside the scope of this mod to make completely new factions.
The Black Kaiser Dec 12, 2023 @ 8:52am 
Awesome work guys! Making these submods is hard work and time consuming.
GabeSky  [author] Dec 12, 2023 @ 5:18am 
@mshweez
https://i.imgur.com/ne1R7Hg.png

I do not know what your probelm would be. I just tested with consule commands and gave my faction leader a ton of EXP. I did not have any probelms.

The RORs should unlock at
10 Vilebites (Verminkin)
15 Night Terrors (Night Runners Fighting Claws)
13 Wyrdstone Warriors (Warpguards)
14 Silent Guardians (Warpguard Halberds)
17 Black Lightnings (Black Skaven)
16 Might of the Blackclaw (Shadow Rat Ogres)

And then have a 10 turn cooldown. This submod did not touch any of those tables from the main mod. They will be greyed out at the start of the campaign.
Zets  [author] Dec 12, 2023 @ 4:03am 
@The Black Kaiser Yes. Every faction is fully playable and should have all features.
Zets  [author] Dec 12, 2023 @ 4:00am 
Update: Vrrtkin balance, caps etc. and some other stuff.
mshweez Dec 12, 2023 @ 2:39am 
anyone notice not getting the mordheim RORS? or am iconflicted somewhere
Michielvde Dec 11, 2023 @ 3:56am 
Awesome, i've been waiting for someone to make a submod for this awesome mod :).
The Black Kaiser Dec 10, 2023 @ 6:43pm 
Looking forward to this. Is it playable atm?
Zets  [author] Dec 10, 2023 @ 1:46pm 
Vrrtkin update tomorrow
Zets  [author] Dec 10, 2023 @ 1:46pm 
Thank GabeSky he is doing most of the work.
Mr.Clever Dec 10, 2023 @ 11:58am 
Thank you for making this Zets!
Zets  [author] Dec 10, 2023 @ 3:47am 
Yes Vrrtkin lack some stuff. Will be remedied the coming week.
Linarkspain Dec 9, 2023 @ 6:30pm 
Globadiers, Mortars and Stormvermin from Clan Vrrtkin seem not to be getting additional unit capacity. F.e, I have the arsenal built, which supposedly gives +4 of those, yet I get 0.
Laughing Forest Dec 9, 2023 @ 11:00am 
Does this work with The Old World?
Atyra Dec 8, 2023 @ 9:40am 
Thank you! I love both mods and was really torn about having to pick between.
Zets  [author] Dec 7, 2023 @ 2:53am 
Update: Unit Balance and lord/hero skills should be fixed now.
Please report any more problems you might find.
Zets  [author] Dec 6, 2023 @ 8:13pm 
Clan Verms seems to have wierd stats aswell. This will be fixed aswell.
Zets  [author] Dec 6, 2023 @ 8:58am 
@Paranoid. Yeah im sorry dunno how that happened. Will fix in the coming days.
Paranoidhawklet Dec 6, 2023 @ 7:06am 
@zets
Awesome job! I was just looking into making this myself.
It seems like the Clan Verms units in general haven't been updated I will note, most of their units have considerably less health than their counterparts.
Zets  [author] Dec 6, 2023 @ 6:26am 
@mehh Hmm. I'll look into it.