Ravenfield

Ravenfield

LeMieux's Gore 2
857 Comments
Luft. Oct 24 @ 7:15pm 
I would really advise you if the blood inst working to download " persons custom blood and effects 2 " it just makes everything easier
Wolffe Commander Oct 24 @ 1:28am 
agree with squared, all deaths have blue paint balls regardless. please update.
squared Oct 23 @ 5:45pm 
im not sure if this is mod clashing but right now shooting an enemy causes both colors of blood to come out
AdiMamaliga Oct 11 @ 8:09am 
bodies float in the air
Halflifefan911 Oct 9 @ 4:34pm 
what mods do you use
Snekenjoyer6 Sep 30 @ 9:22pm 
hey i know you aren't taking requests but

A feature i would realy like to see special torso damage where the character's guts are hanging out after you lets say point blank them with a shotgun
BERIMBALDO BLINDADO Sep 30 @ 6:44pm 
i think its broken now blood comes out in blue team colors when bleeding even for red team
Auto Sep 29 @ 11:33am 
corpses float in the air
Jameegi Sep 28 @ 3:10am 
Are you aware of the blood decals/pools completely killing FPS on certain maps for unknown reasons when they're on the ground? Going near them for example can drop FPS to 11 or lower at times.
Sir Wilhelm of H. S. Sep 25 @ 10:26am 
Its not working, the gore (dismemberment and splats) are just not loading in, anyone else got this issue?
snippyasitgoes1930 Sep 24 @ 4:26am 
Question: Can any suggest what is the most realistic configuration for this mod???
Wolffe Commander Sep 22 @ 6:59pm 
the bodies after the end of life jerk pretty often make the ragdolls go into an almost t pose, especially if lying on their backs. this is even with ragdoll values changed too.
Electro lightning Sep 14 @ 12:12am 
Thank you
LeMieux  [author] Sep 14 @ 12:09am 
thx, ill look into it next time i get around to updating this
Electro lightning Sep 14 @ 12:05am 
Also I've tried with only this mutator on stable branch. Same thing occurs
Electro lightning Sep 14 @ 12:04am 
Oh sorry, I thought it's random. Should be (29,12-141)
LeMieux  [author] Sep 13 @ 11:59pm 
shouldnt be, was there anything that looked like (30, 1-52) in the error? the numbers in those parentheses indicate where in the script the error is happening so without them im not sure what the cause could be
Electro lightning Sep 13 @ 11:51pm 
I saw like thousands of this error in the console {Error: LemGoreMaster: attempt to index a nil value (originated as ScriptRuntimeException in Processor ExecIndex} . Is this normal?
LeMieux  [author] Sep 10 @ 3:20pm 
sometimes if the body is moving too much it wont bake before the actor respawns. i put that system in to help prevent floating ragdolls but it doesnt work too well lmao. i def need to redo it somewhat, though im not sure if i can make them *never* despawn without redoing how the body baking works
TheRott Sep 10 @ 11:58am 
Now i know body's staying isn't the main objective here but i put the max body's to 9000 and for some reason the body's still despawn? (most body's stay but some despawn) and i just want a mod where bodys dont despawn (i really like realism):steamsad:
absosute Sep 5 @ 7:37am 
Guys, when you hit an enemy, how do you remove the standard mechanical blue blood particles?
Mr. Yeets Sep 5 @ 12:02am 
To combat this mac incompatibility, I just downloaded windows 10 onto my mac. Works like a charm.
Random texan Sep 3 @ 6:40pm 
Nevermind My dumbass Didn't look hard enough
Random texan Sep 3 @ 6:36pm 
Is there a way to remove the blood Because I want to use this mod only to keep the Dead bodies
Maxverstrappen Aug 31 @ 6:26am 
its not wokring ggs
Gladius Aug 29 @ 7:37am 
for those that have problem with blood textures. Disable mutator override blood texture, and then try to use this mod with blood mod 50% less junk from persona. If you use team config remove blood color parameters.
Roxy Aug 25 @ 10:32am 
all is on mod is not working
tonyboxofdonuts Aug 22 @ 3:19pm 
just got the game and its not working, decals are set correctly
wisplite Aug 14 @ 8:04pm 
I just unsubbed and resubbed and now it works fine. Weird.
wisplite Aug 14 @ 8:00pm 
This mod doesn't work for me. It's on but I don't hear sounds, see blood decals, or any dismemberment.
jonnymox Aug 14 @ 4:51pm 
the mutator dont show up for me
t_alex_v2 Aug 13 @ 3:28am 
by default the mutator has overwrite blood decals
Gupiter_Idk Aug 13 @ 1:09am 
Mod breaks all blood decals after use
glinnewe Aug 11 @ 2:46pm 
sad I had high hopes
glinnewe Aug 11 @ 2:46pm 
yeah its on and doesn't work
Desher Aug 11 @ 10:09am 
ffs bruh he said he ain't gonna make it mac compatible
Wibble Aug 10 @ 11:25pm 
Hopper are you deliberately saying the exact opposite to what the big blue text says? Please tell me you're being retarded on purpose, which is still retarded.
hopper Aug 10 @ 10:33pm 
how do i remove paint spheres, and why will it not work when i'm playing on low graphics? can you make this mac compatible?
b1rd5h1t Aug 9 @ 12:17am 
gotta add some kind of corpse decay, when theres 200 dead people around a point the game starts running at 15 frames. maybe even a corpse limit slider if possible
ASÉ TOSÉ Aug 8 @ 4:39pm 
The blood pools arent showing up why
SnowFox Aug 2 @ 12:50pm 
is this potato pc compatible? i think i remember reading it isnt a while back and i dont find it now either im blind or its potato pc compatible?
nigelthewlis Aug 2 @ 5:57am 
please make it more mac accessible ong
Rhino Jul 31 @ 9:36am 
They sometimes freeze mid-air can you fix it?
Nemo'sCoolStuff Jul 29 @ 10:39am 
in ea32, the blood stains are fixed for anybody wondering
Eagle91 Jul 25 @ 5:41pm 
Any thought to allowing the units to survive limb dismemberments for a while? It's not usually an immediately fatal injury.
123 Jul 19 @ 3:51am 
Is it possible to get rid of the beads that come out of a corpse after death?
Maru_ブリッツ Jul 15 @ 7:31am 
Ts surprisingly makes the game more fun
MI-24 HIND Jul 15 @ 5:37am 
супер мега мутатор настолько что 1 фпс
Sonic SE Jul 13 @ 2:39am 
okay actually its because of the ragdoll being midair and then freezing. If you get blown up mid-air in a helicopter or a plane it just freezes like 40ft above the ground
Sonic SE Jul 12 @ 6:36am 
@lemieux thanks, also, just realised that it could be caused due to ground not being flat or the ragdoll at an angle in a way. When I play urban maps, they seem to float, but when I played a flatter map, it all seemed to not float.