Garry's Mod

Garry's Mod

MMod Particles - Explosion & Fire
207 Comments
kaijuhunter1954 Jun 28 @ 10:44am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3511025685 someone help its not this mod but i need help
SJTHEGAMER Jun 14 @ 2:15am 
can you port this to Half-Life 2?
Aceratia Jun 5 @ 3:11pm 
Seems to conflict with Modern Warfare Base? The heat distortion effects from both fire and explosions turn into transparent checkered squares.
LonnerGoodMan May 10 @ 12:26pm 
Looks really good. All reminds me of my pc smoking :steamhappy:
Apr 27 @ 8:55am 
conflicts with vfire rpg will cause crash
Toppet Apr 14 @ 1:36am 
the map fire particles (idk what they're called basically the big fire) don't seem to be replaced with the mmod fire of this mod are you able to fix this?
Liam (Tremor-Watt) Apr 11 @ 6:40am 
HL2 tripmines, HL1 explosive boxes and HL1 radioactive barrels just break, doing 0 damage, instead of exploding and I can confirm this mod is the cause.
fvtduteu Apr 8 @ 1:07am 
Laser tripmines just simply disappear instead of exploding after installing this mod,any idea?
Jippedzoogles! Mar 23 @ 11:00pm 
tom, this mod only adds the particles, not the sounds.
if you want to then get the sound files and port them in yourself
Tom Mar 23 @ 2:27am 
the default grenade explosion still plays alongside the one from this mod
Mr. Trance Mar 10 @ 11:52am 
Very neat effects, the only thing that happens is this weird heat effect, wich up close looks cool but going far away makes a big glass square.
𝓗𝓪𝓻𝓻𝓲 Jan 31 @ 10:57pm 
Directed By Micheal Bay
Shadow1997 Jan 27 @ 3:02pm 
How write this command (cl_flickering_fire) in console? Dont find this command.
Letchikguw Jan 25 @ 6:36am 
What map?
I4Q  [author] Jan 20 @ 1:11am 
@Sectorial Commander
If we are talking about the alternative fire of SMG1, then yes, there is an explosion effect. For the energy ball of AR2 - no
I4Q  [author] Jan 20 @ 1:09am 
@Toppet
Yes, you are right, the problem is in the addon code. I have a broken sample code that I can't get to work. Just know that I am working on solving this problem
Gunnery Sergeant Dec 28, 2024 @ 3:30am 
Combine alt fire too?
Toppet Dec 27, 2024 @ 5:38am 
idk why but dynamite explosion particles don't appear i think its because of this mod i have a question are you able to fix this?
Spacey Dec 15, 2024 @ 4:53pm 
hi, added my answer on the DISCUSSIONS lol
Winn Dec 10, 2024 @ 1:27pm 
Thank you for your work. Take your time.
I4Q  [author] Dec 9, 2024 @ 4:24am 
@syahmi2002.sa
@rtd20w
I am not the original author of this work, but just a person who accidentally had a backup copy, which I almost lost. The code for displaying the explosion is extremely primitive and requires a lot of improvements. In turn, I, not having good knowledge of the code, try to improve it from time to time and add compatibility for all types of explosions in the game. The problem with script explosions remains questionable for me. I will look for information about triggers on Valve Developer, but only when I have access to a computer (technical problems). As for "MWIII Takedowns", I already roughly understood why this problem occurs. I will do the above as soon as I have the opportunity
I4Q  [author] Dec 9, 2024 @ 4:23am 
@pessifan55
I have very little free time and it is not always possible to monitor the relevance and functionality of the addon, the author of which is myself
ThisBurgerTank Dec 9, 2024 @ 4:18am 
dont work take your time im glad you still working on this mod and plan to fix the problems unlike other modders
I4Q  [author] Dec 9, 2024 @ 4:09am 
@Winn
I have a new code sample that fixes the performance issue. Unfortunately, I don't have access to a computer to finalize the code and push an update
I4Q  [author] Dec 9, 2024 @ 4:07am 
@Toppet
At the moment I don't have access to the computer due to technical problems. I have a rough idea of ​​how to fix this problem. I'll do it when I have the opportunity
I4Q  [author] Dec 9, 2024 @ 4:05am 
@pessifan55
Unfortunately for you, I don't know how to fix this problem, but I have possible guesses as to what it might be connected with. At the moment, my computer has some problems due to which I can't use it. In the next month, I hope to be able to solve the problems with the computer and deal with your problem
ThisBurgerTank Dec 9, 2024 @ 3:59am 
and link will expire in 2 days so please if you have time look into it
ThisBurgerTank Dec 9, 2024 @ 3:56am 
there's a bug where the explosion appear when npcs performed throwing grenade anim this didnt happened after i disable your mod and here's video of the bug. npc im using are "Limakenori's Entropy : Zero 2 Combine SNPCs"
https://steamusercontent-a.akamaihd.net/ugc/31058719388632376/EDDC721899547C1C52E7E37914110F41F8A132F9/
Toppet Nov 26, 2024 @ 4:40am 
[MMod Particles - Explosion & Fire] lua/autorun/sh_mmod_particles_burning.lua:4: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/autorun/sh_mmod_particles_burning.lua:4
can you fix this error or no? if no its okay
Winn Nov 22, 2024 @ 7:34am 
thank you for cl_flickering_fire. it currently causes quite a lot of lag according to Perforpus
rtd20w Nov 21, 2024 @ 4:02am 
fire effect is very good but explosion dosent work theres no change in effect from standard one
syahmi2002.sa Nov 16, 2024 @ 8:48am 
Furthermore, I don't know how it happened, but this addon conflicts with the MWIII Takedowns & Revive system addon, where the takedown sequence gets instantly skipped whenever I have this addon installed.
syahmi2002.sa Nov 16, 2024 @ 3:49am 
I have a problem with this addon, where any scripted explosions will not show its explosion particles and sounds. MysterAC Explosion Enhancer addon does have this problem too, but Zippy's Explosion Replacer addon doesn't. To demonstrate what I mean, you can go to a map named "down" from "City 17 is Far Away" custom campaign and activate the dynamite. Do you think you can solve this issue?
I4Q  [author] Nov 15, 2024 @ 7:36am 
@Hodis
With the command cl_flickering_fire 0 you can disable dynamic lighting
I4Q  [author] Nov 15, 2024 @ 7:27am 
@TASbot
Fixed
TASbot Nov 14, 2024 @ 10:36pm 
[MMod Particles - Explosion & Fire] lua/autorun/sh_mmod_particles_burning.lua:3: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/autorun/sh_mmod_particles_burning.lua:3

Timer Failed! [Simple][@lua/autorun/sh_mmod_particles_burning.lua (line 2)]

This happens when I shoot a manhack the only mod i have relating to the manhack is this mod that replaces the model.

https://steamcommunity.com/sharedfiles/filedetails/?id=3000802412
I4Q  [author] Nov 14, 2024 @ 12:45am 
@C1TY
Well, the problem solved itself. But for some reason it seems to me that it is connected with the Gmod update
I4Q  [author] Nov 14, 2024 @ 12:08am 
@Fluktat
At the moment there is no such possibility. I have separated particles of explosion and fire, which I did personally and a very long time ago. But I do not have time to upload them to the workshop
I4Q  [author] Nov 14, 2024 @ 12:03am 
@BuB
I don't fully understand what exactly you are asking me to do. Anyway, I don't know how to work with particles. This work is just a re-upload of the addon with permission of the original author and some modifications to the code
I4Q  [author] Nov 14, 2024 @ 12:00am 
@SpaceyKitteNMeow
Enter the following commands into the console (they can’t be written in one go, so I divided them into 2 rows):

sv_cheats 1; fps_max 300; cl_forcepreload 1; sv_forcepreload 1; gmod_mcore_test 1; mat_queue_mode 2; cl_threaded_bone_setup 1; cl_threaded_client_leaf_system 1;

r_threaded_client_shadow_manager 1; r_threaded_particles 1; r_threaded_renderables 1; r_queued_ropes 1; studio_queue_mode 1; mat_specular 0; mat_fastspecular 1; r_fastzreject 1

If you don’t want to enter these commands into the console every time after entering the game, then enter all the commands into “autoexec.cfg”, which is located in the root folder of the game (Steam\steamapps\common\GarrysMod\garrysmod\cfg\autoexec.cfg). Each command must occupy a new line in "autoexec.cfg" without this element ";"
I4Q  [author] Nov 13, 2024 @ 11:59pm 
@Dr. Volsam
This is the first time I've encountered such a problem, but still... Unsubscribe from all addons in the workshop, then delete Gmod in Steam and then delete the root folder with the remaining files in the root folder where Gmod was installed. After the process is done, download the game again, install only MMod Particles. If the quality of the explosion textures remains the same as you describe, I can't help you
PinkOmega Nov 13, 2024 @ 11:55pm 
thx :p
I4Q  [author] Nov 13, 2024 @ 11:53pm 
Hodis
I'll take care of it
I4Q  [author] Nov 13, 2024 @ 11:53pm 
@negreaflorin687
Light flickering is only created around fire sources. If the light falls unnaturally on surfaces or other objects - this is a problem of the map you are on. Unfortunately, I can't do anything about it, except add the ability to turn off light flickering
negreaflorin687 Nov 4, 2024 @ 6:12am 
it makes flickering lights around the entire map
PinkOmega Oct 29, 2024 @ 8:42pm 
itd be nice to have an option to disable the dynamic lighting for the fire :houndeye:
Тварь Вербованна Oct 29, 2024 @ 7:39am 
Can anyone give me some advice? What should I do if my explosion quality is bad (I turned all graphics settings to maximum and it doesn’t work)
Spacey Oct 23, 2024 @ 3:59pm 
I love this addon but it lags so bad!!
Spacey Oct 23, 2024 @ 3:56pm 
LAGS THE FUCK OUT OF MY GAME
BuB Oct 8, 2024 @ 1:01pm 
can u make a fire mod that only uses the textures from this to the vanilla ones