Garry's Mod

Garry's Mod

1,161 ratings
MMod Particles - Explosion & Fire
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Movie, Scenic, Realism
File Size
Posted
Updated
46.654 MB
Dec 1, 2023 @ 11:23am
Jan 20 @ 8:41am
16 Change Notes ( view )

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MMod Particles - Explosion & Fire

Description
I am not the original author who ported these particles and wrote the code to display them. I simply had a backup copy of the latest version of the addon on my hard drive. With the permission of the original author, I have re-uploaded the addon with minor changes

Updates:
• The problem of two types of explosions overlapping each other has been partially fixed
• The position vector of explosions has been changed, so that particles no longer fall underground
• Added dynamic light around the burning object

Commands:
cl_flickering_fire 0 / 1 (default 1) - turn on / off light flickering

FAQ:
Q: What does this addon add?
A: Based on the name of the addon itself, it replaces the standard particles of explosions and fire with particles from the fan addon for Half-Life 2: MMod

Q: For reasons I don’t understand, the addon doesn’t work, why?
A: Most likely you use any other addon, which replaces standard particles with others such as MysterAC Particles and others. Unsubscribe before installing MMod Particles. If this does not help solve the problem, I strongly recommend disabling steamcloud and removing gmod from the root folder where the game was installed to remove the remaining cache and then reinstall the game

Q: Is MMod Particles compatible with vFire ?
A: Yes, the addon is fully compatible with vFire, but! Fire particles from MMod Particles will be replaced by vFire particles. Where there is a built-in fire on the map, as in my screenshots, there will be fire particles from MMod Particles

Q: How did you manage to port the campaign from Cinematic Mod ?
A: The "Cinematic Mod" port that you see in the screenshots above (which is far from ideal and requires improvements) is the work of one of my friend who forwarded it to me. "Cinematic Mod" assets weigh a lot (the one I have weighs 34 gigabytes). For this reason, it is still not in the workshop

Q: Do you use Reshade [reshade.me]?
A: No, I do not use Reshade and very negatively relate to this utility. All presented visual on screenshots uses standard post-processing and several pairs of addons
Popular Discussions View All (1)
9
Jan 20 @ 1:04am
Addons used in screenshots
Spacey
204 Comments
LonnerGoodMan May 10 @ 12:26pm 
Looks really good. All reminds me of my pc smoking :steamhappy:
Jon Bovi Apr 27 @ 8:55am 
conflicts with vfire rpg will cause crash
Toppet Apr 14 @ 1:36am 
the map fire particles (idk what they're called basically the big fire) don't seem to be replaced with the mmod fire of this mod are you able to fix this?
Liam (Tremor-Watt) Apr 11 @ 6:40am 
HL2 tripmines, HL1 explosive boxes and HL1 radioactive barrels just break, doing 0 damage, instead of exploding and I can confirm this mod is the cause.
fvtduteu Apr 8 @ 1:07am 
Laser tripmines just simply disappear instead of exploding after installing this mod,any idea?
N0LI Mar 23 @ 11:00pm 
tom, this mod only adds the particles, not the sounds.
if you want to then get the sound files and port them in yourself
Tom Mar 23 @ 2:27am 
the default grenade explosion still plays alongside the one from this mod
ɐpʎs Mar 10 @ 11:52am 
Very neat effects, the only thing that happens is this weird heat effect, wich up close looks cool but going far away makes a big glass square.
𝓗𝓪𝓻𝓻𝓲 Jan 31 @ 10:57pm 
Directed By Micheal Bay
Shadow1997 Jan 27 @ 3:02pm 
How write this command (cl_flickering_fire) in console? Dont find this command.