Europa Universalis IV

Europa Universalis IV

The Isle of Muchan
52 Comments
Andrew Whiteingale Jan 1, 2021 @ 3:30am 
the mod is archived dead on my server https://discord.gg/uG2ezKdDm8 , for people who dont get it, I am creating an archive of all dead eu4 mods and they will be put in giant list, in case something bad happens to workshop or everyone will forget it you will be able to look it inside that archive ill post later on the server
Bill Nye the Russian Spy Feb 22, 2018 @ 3:02pm 
Update>
Klinker1234 Nov 17, 2017 @ 1:46pm 
Wish it could be updated.
DADDY DEREK Sep 14, 2016 @ 8:00am 
Really interesting mod - but how did you create the normal-map so that there are lightning effects on the island? Because I still can't manage to create a normal-map that lets mountains appear as actual mountains from the shadows they have and so on.
Voxsmash Jul 26, 2016 @ 1:17pm 
UPDATE!!!!!!!!!!!!!!!!!!!!!
Emmy Oct 22, 2015 @ 12:00pm 
update man
Voxsmash Apr 13, 2015 @ 10:24am 
Update
Ohh god the voices! Mar 24, 2015 @ 1:14pm 
please update
Geoseogan Feb 25, 2015 @ 5:53pm 
Remove wasteland please, or make it thinner and prettier.
def name = "Zach" Dec 21, 2014 @ 8:00pm 
@cfitz001: Only way I can see that being the case is if you have another mod thats overwriting part of the '/map/' folder or part of the mod is missing. Manually merge them (complex) or only use one map-editing mod at a time
caledonivs Nov 15, 2014 @ 12:35am 
"Generals" not "General's"
RiZZO Oct 14, 2014 @ 2:26pm 
this can be done with any country

if some cultures dont make sense u should change the culture group
RiZZO Oct 14, 2014 @ 2:25pm 
i had a cool made i would like u to make

form an empire

your name changes to the ___________ empire

the blank will be formed by your culture

for example the russian empire the irish empire the polish empire
like the roman and persian empire
✶ Fitz001 ✶ Oct 12, 2014 @ 9:49am 
The island for me is just a 3D texture of the map. Ships go through it, there are no regions on it, the factions don't exist. And it is brightly coloured.
Manus Oct 9, 2014 @ 1:55pm 
Would you consider making the muchanesse techs closer to western as it would be great to make a muchanese empire
aydoggie Oct 4, 2014 @ 5:53pm 
i got this mod and sent ships to the islamd but when i got there my ship went through the island and i was unable to land troops
Sergeant Lamp Sep 25, 2014 @ 7:02am 
Its extened timeline mod.
Sergeant Lamp Sep 24, 2014 @ 5:30pm 
I've also tried noticed now that the Yan are in South America for some reason, the Kassang and the Chuma are in Africa, and idk where the others are. And parts of South America are called the Coast of Muchan and they're inland
Sergeant Lamp Sep 21, 2014 @ 5:27pm 
Yeah its a problem with the mod cuz I turned off all my mods including the extended timeline which I'm sure everyone loves, but its still just says its %100 ocean. Possibly integrate to make more compatible with other mods. Idk how but I hope this is fixed. This looks very promising.
Sergeant Lamp Sep 21, 2014 @ 5:20pm 
The island appears but its just a bloody wasteland ;w; what I do?
Mister Ben  [author] Sep 18, 2014 @ 6:26am 
@DeepFreeze78 what nation were you playing?
Mister Ben  [author] Sep 18, 2014 @ 6:26am 
@SPONC what nation were you playing?
Mister Ben  [author] Sep 14, 2014 @ 1:29pm 
@deepFreeze78 I'll look into it. It's really weird that such a specific thing is happening
DeepFreeze78 Sep 14, 2014 @ 11:53am 
I'm having the same problem as bobthebuilderofstuff, and it sems to only be with the countries of Muchan as far as I can tell.

Also, is The Chun's third national idea supposed to have no effect?
Deathcap Sep 14, 2014 @ 11:42am 
@SPONC try loading without any mods installed, then retry with just the mod.
Avocado Shark Sep 12, 2014 @ 8:51am 
Arms Spaghetti, what I thought I said was that it doesn't work for me if I don't have these other mods activated with it. Your mod just crashes my game in the loading screen, but when I have those other mods activated the game loads just fine and the only problems I see with the mod is the 3 provences that are controlled by the foreign powers and the fact that the new religion doesn't appear. I was just hoping someone would tell me why it doesnt work when its all by its self but does work when its with other mods. I've been modding stuff for a very long time and it just caught by suprised as I've never encountered this before.
Mister Ben  [author] Sep 12, 2014 @ 4:10am 
@SPONC The mod is generally meant to only work on its own. It affects the map, provinces, nations, ideas, religions and other generic nation requirements. With you have 10 others mods active, it's not surprising that it had major problems.

@bobthebuilderofstuff I'd like to talk further about this with you :)
bobthebuilderofstuff Sep 12, 2014 @ 1:27am 
If I send out a second colonist or Diplomat it withdrawals my colonists and diplomats that are working no matter how many I have. It is basically like only being able to use one diplomat and one colonist permanently. Also you can send out a second merchant but the HUD menu still shows only 1 of 2 merchants as deployed.
Avocado Shark Sep 11, 2014 @ 7:09pm 
Manchu controls the provence Anglong, Korea controls the provence Kalong, and Cree controls the provence Miyamachi if that helps
Avocado Shark Sep 11, 2014 @ 7:07pm 
if someone asks i can post all the mods I had activated
Avocado Shark Sep 11, 2014 @ 7:06pm 
okay i have some weird crap happening right now. I subcribed to your mod and then (with like 10 other mods activated at the same time) started up the game. I worked fine but I noticed that Cree (a native american nation in Canada), Manchu (the huge kingdom above Korea), and Korea (the... well Korea) had 1 provence on the island. I found that strangely out of place so I decided to find the problem (thinking it was a mod causing the problem) and deactived all the mods that were activated except yours. But when I started up the game it crashed. I tried again and again and it crashed and crashed. But (for reasons I dont really remember) I reactivated all the mods I activated before and started up the game, and, suprise suprise, it... worked? The game loaded up perfectly except Cree, Mancho, and Korea still had provences on the island. I find this extremely weird (the part were activating all the mods causes it not to crash) can someone help
AnemoneSpotted Sep 11, 2014 @ 12:16pm 
Persnick u friended me
Tasciovanus Sep 11, 2014 @ 12:06pm 
It might be a lot to ask, but it would be awesome if you could merge this with the map in VEF so we could play both. Looks really awesome!
persnickety199 Sep 11, 2014 @ 9:25am 
Great job, You really need to get some more attention for this mod! I would love to help editing (Grammar and sentence structure) if you need any help.

P.S Your grammar is great, but everyone needs a little help once in awhile.
pafeor Sep 10, 2014 @ 4:03pm 
Link?
Wawa Sep 10, 2014 @ 1:59pm 
yes good
AnemoneSpotted Sep 10, 2014 @ 1:27pm 
yes so i can colonize the mountains
Teal's Tracks Sep 10, 2014 @ 1:02pm 
I agree, Extended Timeline compatibilty would be really favorable!
interceptor Sep 10, 2014 @ 7:51am 
extended timeline compatility pls
AnemoneSpotted Sep 9, 2014 @ 12:46pm 
But Fensitu is OP
AnemoneSpotted Sep 9, 2014 @ 12:46pm 
Its great im planning on rulling the island
Mister Ben  [author] Sep 8, 2014 @ 7:04pm 
@TheBlazeX [IM] Nice! How are you finding it? I haven't had huge response to the mod :P
AnemoneSpotted Sep 8, 2014 @ 5:09pm 
i was Yomyung and conquered half of the island and colonized Mexico!
xoasmo Sep 6, 2014 @ 3:40pm 
There is a province on the west side of the island with no resource. Other than that this mod is fantastic!
Lutz2 Sep 6, 2014 @ 10:43am 
@Kryppheonix Yeah Good Idea and it should be a Culture Union Muchanese
Mister Ben  [author] Sep 6, 2014 @ 9:45am 
@ushanx94 thanks for the heads up! Thanks for enjoying :). Update coming soon to add more nations :)
Ro Sep 6, 2014 @ 9:04am 
Tried the mod out and it's awesome! The third idea of The Chun gives no bonuses btw.
Maxepit Sep 5, 2014 @ 1:48pm 
Finally! Thanks a lot!
RagnarthePotato Sep 5, 2014 @ 12:38pm 
Also in the farctions thingy remove the peantalys but reduce there helpfulness :3
Mister Ben  [author] Sep 5, 2014 @ 10:02am 
@Krppheonix Yeah, I hope to do that soon, adding more smaller clans and decisions to form larger nations. Thanks for taking a look :)