Europa Universalis IV

Europa Universalis IV

The Isle of Muchan
52 kommentarer
Andrew Whiteingale 1. jan. 2021 kl. 3:30 
the mod is archived dead on my server https://discord.gg/uG2ezKdDm8 , for people who dont get it, I am creating an archive of all dead eu4 mods and they will be put in giant list, in case something bad happens to workshop or everyone will forget it you will be able to look it inside that archive ill post later on the server
Bill Nye the Russian Spy 22. feb. 2018 kl. 15:02 
Update>
Klinker1234 17. nov. 2017 kl. 13:46 
Wish it could be updated.
DADDY DEREK 14. sep. 2016 kl. 8:00 
Really interesting mod - but how did you create the normal-map so that there are lightning effects on the island? Because I still can't manage to create a normal-map that lets mountains appear as actual mountains from the shadows they have and so on.
Voxsmash 26. juli 2016 kl. 13:17 
UPDATE!!!!!!!!!!!!!!!!!!!!!
Emmy 22. okt. 2015 kl. 12:00 
update man
Voxsmash 13. apr. 2015 kl. 10:24 
Update
Ohh god the voices! 24. mar. 2015 kl. 13:14 
please update
Geoseogan 25. feb. 2015 kl. 17:53 
Remove wasteland please, or make it thinner and prettier.
def name = "Zach" 21. dec. 2014 kl. 20:00 
@cfitz001: Only way I can see that being the case is if you have another mod thats overwriting part of the '/map/' folder or part of the mod is missing. Manually merge them (complex) or only use one map-editing mod at a time
caledonivs 15. nov. 2014 kl. 0:35 
"Generals" not "General's"
RiZZO 14. okt. 2014 kl. 14:26 
this can be done with any country

if some cultures dont make sense u should change the culture group
RiZZO 14. okt. 2014 kl. 14:25 
i had a cool made i would like u to make

form an empire

your name changes to the ___________ empire

the blank will be formed by your culture

for example the russian empire the irish empire the polish empire
like the roman and persian empire
✶ Fitz001 ✶ 12. okt. 2014 kl. 9:49 
The island for me is just a 3D texture of the map. Ships go through it, there are no regions on it, the factions don't exist. And it is brightly coloured.
Manus 9. okt. 2014 kl. 13:55 
Would you consider making the muchanesse techs closer to western as it would be great to make a muchanese empire
aydoggie 4. okt. 2014 kl. 17:53 
i got this mod and sent ships to the islamd but when i got there my ship went through the island and i was unable to land troops
Sergeant Lamp 25. sep. 2014 kl. 7:02 
Its extened timeline mod.
Sergeant Lamp 24. sep. 2014 kl. 17:30 
I've also tried noticed now that the Yan are in South America for some reason, the Kassang and the Chuma are in Africa, and idk where the others are. And parts of South America are called the Coast of Muchan and they're inland
Sergeant Lamp 21. sep. 2014 kl. 17:27 
Yeah its a problem with the mod cuz I turned off all my mods including the extended timeline which I'm sure everyone loves, but its still just says its %100 ocean. Possibly integrate to make more compatible with other mods. Idk how but I hope this is fixed. This looks very promising.
Sergeant Lamp 21. sep. 2014 kl. 17:20 
The island appears but its just a bloody wasteland ;w; what I do?
Mister Ben  [ophavsmand] 18. sep. 2014 kl. 6:26 
@DeepFreeze78 what nation were you playing?
Mister Ben  [ophavsmand] 18. sep. 2014 kl. 6:26 
@SPONC what nation were you playing?
Mister Ben  [ophavsmand] 14. sep. 2014 kl. 13:29 
@deepFreeze78 I'll look into it. It's really weird that such a specific thing is happening
DeepFreeze78 14. sep. 2014 kl. 11:53 
I'm having the same problem as bobthebuilderofstuff, and it sems to only be with the countries of Muchan as far as I can tell.

Also, is The Chun's third national idea supposed to have no effect?
Deathcap 14. sep. 2014 kl. 11:42 
@SPONC try loading without any mods installed, then retry with just the mod.
Avocado Shark 12. sep. 2014 kl. 8:51 
Arms Spaghetti, what I thought I said was that it doesn't work for me if I don't have these other mods activated with it. Your mod just crashes my game in the loading screen, but when I have those other mods activated the game loads just fine and the only problems I see with the mod is the 3 provences that are controlled by the foreign powers and the fact that the new religion doesn't appear. I was just hoping someone would tell me why it doesnt work when its all by its self but does work when its with other mods. I've been modding stuff for a very long time and it just caught by suprised as I've never encountered this before.
Mister Ben  [ophavsmand] 12. sep. 2014 kl. 4:10 
@SPONC The mod is generally meant to only work on its own. It affects the map, provinces, nations, ideas, religions and other generic nation requirements. With you have 10 others mods active, it's not surprising that it had major problems.

@bobthebuilderofstuff I'd like to talk further about this with you :)
bobthebuilderofstuff 12. sep. 2014 kl. 1:27 
If I send out a second colonist or Diplomat it withdrawals my colonists and diplomats that are working no matter how many I have. It is basically like only being able to use one diplomat and one colonist permanently. Also you can send out a second merchant but the HUD menu still shows only 1 of 2 merchants as deployed.
Avocado Shark 11. sep. 2014 kl. 19:09 
Manchu controls the provence Anglong, Korea controls the provence Kalong, and Cree controls the provence Miyamachi if that helps
Avocado Shark 11. sep. 2014 kl. 19:07 
if someone asks i can post all the mods I had activated
Avocado Shark 11. sep. 2014 kl. 19:06 
okay i have some weird crap happening right now. I subcribed to your mod and then (with like 10 other mods activated at the same time) started up the game. I worked fine but I noticed that Cree (a native american nation in Canada), Manchu (the huge kingdom above Korea), and Korea (the... well Korea) had 1 provence on the island. I found that strangely out of place so I decided to find the problem (thinking it was a mod causing the problem) and deactived all the mods that were activated except yours. But when I started up the game it crashed. I tried again and again and it crashed and crashed. But (for reasons I dont really remember) I reactivated all the mods I activated before and started up the game, and, suprise suprise, it... worked? The game loaded up perfectly except Cree, Mancho, and Korea still had provences on the island. I find this extremely weird (the part were activating all the mods causes it not to crash) can someone help
AnemoneSpotted 11. sep. 2014 kl. 12:16 
Persnick u friended me
Tasciovanus 11. sep. 2014 kl. 12:06 
It might be a lot to ask, but it would be awesome if you could merge this with the map in VEF so we could play both. Looks really awesome!
persnickety199 11. sep. 2014 kl. 9:25 
Great job, You really need to get some more attention for this mod! I would love to help editing (Grammar and sentence structure) if you need any help.

P.S Your grammar is great, but everyone needs a little help once in awhile.
pafeor 10. sep. 2014 kl. 16:03 
Link?
Wawa 10. sep. 2014 kl. 13:59 
yes good
AnemoneSpotted 10. sep. 2014 kl. 13:27 
yes so i can colonize the mountains
Teal's Tracks 10. sep. 2014 kl. 13:02 
I agree, Extended Timeline compatibilty would be really favorable!
interceptor 10. sep. 2014 kl. 7:51 
extended timeline compatility pls
AnemoneSpotted 9. sep. 2014 kl. 12:46 
But Fensitu is OP
AnemoneSpotted 9. sep. 2014 kl. 12:46 
Its great im planning on rulling the island
Mister Ben  [ophavsmand] 8. sep. 2014 kl. 19:04 
@TheBlazeX [IM] Nice! How are you finding it? I haven't had huge response to the mod :P
AnemoneSpotted 8. sep. 2014 kl. 17:09 
i was Yomyung and conquered half of the island and colonized Mexico!
xoasmo 6. sep. 2014 kl. 15:40 
There is a province on the west side of the island with no resource. Other than that this mod is fantastic!
Lutz2 6. sep. 2014 kl. 10:43 
@Kryppheonix Yeah Good Idea and it should be a Culture Union Muchanese
Mister Ben  [ophavsmand] 6. sep. 2014 kl. 9:45 
@ushanx94 thanks for the heads up! Thanks for enjoying :). Update coming soon to add more nations :)
Ro 6. sep. 2014 kl. 9:04 
Tried the mod out and it's awesome! The third idea of The Chun gives no bonuses btw.
Maxepit 5. sep. 2014 kl. 13:48 
Finally! Thanks a lot!
RagnarthePotato 5. sep. 2014 kl. 12:38 
Also in the farctions thingy remove the peantalys but reduce there helpfulness :3
Mister Ben  [ophavsmand] 5. sep. 2014 kl. 10:02 
@Krppheonix Yeah, I hope to do that soon, adding more smaller clans and decisions to form larger nations. Thanks for taking a look :)